RetroArch/dist-scripts/retroarch-CHANGELOG.txt

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2013-08-16 01:57:09 +00:00
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v0.9.9.6
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* [VBA Next] Fixes serious regressions - most evident in Golden Sun games -
battle screens etc.
* [VBA Next] Add a core option to change the control button layout from (left
to right) B to A to (left to right) A to B.
2013-08-14 22:57:13 +00:00
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v0.9.9.5
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* [Android] Input autodetection fixes -
- DualShock3 pad controls fixed
* [Android] It should now be possible to map D-pad to analog on several gamepads, such as:
- Xbox 360
- PlayStation3
- Shield
* [Android] Threaded video is now the default due to positive user feedback. Purists and accuracy
people can still go for static syncing for best results - although for PCSX ReARMed threaded
video is essential. With the combination of threaded video and dynamic audio rate control,
most of the audio pops and sync issues should be a thing of the past now. Yay.
* [Android] UI has been reorganized and made less shitty (yes, we know). Still a long
way to go there. The entire menu should be gamepad-controllable now at least.
* [Android] Shaders that were broken on Nexus 7/4/10 etc. should now work
* [Android] Added some additional autodetection rules:
- Ouya: Input overlays are disabled by default
* [Android] Added high-latency audio option for crappy/old Android devices that
can't handle the lower-latency audio that is the default since 0.9.9.4. This should
give you the same performance as 0.9.9.3 (r17). Turn this on if you get bad sound/performance
(and it's not your device simply being slow). This might also apply for some of the newer
devices - perhaps OpenSL driver has not been updated/optimized there.
* [Android] Added a TV mode. This will launch you straight into RGUI mode. This mode
is identical to what you get from the Wii and PC ports of RetroArch at startup. First
you select a core, then you select a game to go with it.
* [SNES9x] Fixes by Alcaro to libretro port
* [SNES9x Next] Fixes savestates from not being able to be loaded.
* (LIBRETRO) Added bsnes/higan performance core [v0.92] (Android).
- bsnes/higan performance core will run all non-coprocessor games at fullspeed on an
nVidia Shield.
- Co-processor games (SuperFX/SA-1/DSP/Cx4/SA1) will run between ~40fps and 55-57fps
on an nVidia Shield - depending on the specific co-processor. Note - you will need
BIOS files for these games - see byuu boards for information on them.
* [Mednafen NGP] Fixes input issues in a number of games, such as:
- Card Fighters games
- Etc.
* [Picodrive] Updates/32X compatibility/accuracy improvements
* [NEStopia] Updated to 1.46 WIP - added ability to load NstDatabase.xml, fixes Vs. System games
and Startropics 1/2
2013-08-15 09:34:28 +00:00
* [iOS] Only player 1 gets default keyboard bindings
* [iOS] Fixes PS3 gamepad bindings in RGUI
* [iOS] Fixes iCade button mappings
* [iOS] UI additions - Refresh / New Folder / Move options.
* [iOS] Some lifecycle management fixes - should deal better now with phone calls
received and then returning back to RA, etc.
2013-08-14 22:57:13 +00:00
2013-06-16 23:30:37 +00:00
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v0.9.9.3
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* [Android] Input autodetection expanded -
- Xperia Play controls fixed once and for all (thanks to littleguy77)
- JC U912F gamepad
* [GX] Fixed FPS reporting
* [iOS] Fixed input issues -
- Rewrite of BTStack code
- Multiple gamepad support
- More reliable syncing/pairing
- Cleanup of L2CAP commands
- Stop Wiimote inquiry loops while game is running, fixes horrible lag
* [iOS] Add a 'TV Mode' option which forgoes the Cocoa file browser for
RGUI. NOTE: You might have trouble launching PS1 games from this mode
if they are the first ROM/ISO you load.
* [iOS] Shaders should work now. Note - for best results - set Scale
to 1x per shader pass. Quite a few shaders are fullspeed from iPad 2
and up - your mileage may vary depending on the device.
* [Blackberry] Fixed input issues -
- Fixed a bug that caused random button presses on unmapped players
- Better multitouch
* [Blackberry] Add ALSA QNX sound driver
* [GENERAL] Should fix GPU screenshots if last frame was duped
* [PCSX ReARMed] Add core option to switch between Dual Shock and regular
gamepad modes
* [TyrQuake] Add core option so that you can change the internal screen
resolution (note that TyrQuake uses the software renderer - it is slow -
an OpenGL ES option will be added in the future for mobile devices and
others)
* [TyrQuake] For RetroArch ports that support RETRO_KEYBOARD and RETRO_MOUSE -
mouse/keyboard controls should work now
* [Genesis Plus GX] Updated to the latest version - 1.7.4 -
- fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms
for libretro (note: this breaks old .srm files with LITTLE ENDIAN platform ports -
which includes iOS, Android, PC)
- A lot of compatibility/maintenance fixes by ekeeke (main author) - see
this for more - https://github.com/libretro/Genesis-Plus-GX/commit/11d275e2f881d5eefac9d9473db3fc3d52f19c75
* [MAME 2003] 'game might not run correctly. Press any key to continue' games can be run
now - such as Tekken 2
* [MAME 2003] Correct resolutions for Namco System 11 games
* [MAME 2003] Some minor optimizations (very slight though)
* (NXEngine/Cave Story) Big-endian background garbage bug fixed - should make game play
correctly in those parts on PS3/Gamecube/Wii/Xbox 360. (http://forum.themaister.net/viewtopic.php?id=415&p=2)
2013-06-16 23:30:37 +00:00
v0.9.9.2
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* (LIBRETRO) Added MAME 2003 [0.78] (PC/Android/iOS)
* (MAME 2003 0.78) Add speedhack core option so that MAME can run at fullspeed on average Cortex A9 CPUs for games like Mortal Kombat 2/3/Ultimate/NBA Jam (DCS sound harware games)
* Can take screenshots now with libretro GL cores
* [RGUI] Saves video shader directory to config file.
* [RGUI] Add FPS / refresh rate monitoring in RGUI.
* [Android] Input autodetection expanded -
- Gasia PS3 pad
- Defender Game Racer Classic
- Tomee NES USB (swap around buttons A/B)
- Logitech Precision Gamepad
- Onlive Wireless Conroller
- Moga Universal driver (Swap around Start/Select for new driver)
- Xperia Play hack [UNTESTED - TESTERS NEEDED]
* [iOS] Reports now when permissions of a file/directory are not correct
* [iOS] [Cocoa] Fix file sorting to include directories at the top
* [iOS] Prevent auto-loc while game is running
* [iOS] If a directory named "RetroArchGames' is located in the Documents folder
it will be used as the browser rot. It can be made into a symlink to change the
browser root to any directory.
* [iOS] Add system settings to enable or disable certain orientations while
a game is running.
* [iOS] Add refresh button to file browser
* [iOS] Add support for listing expected firmwares in Module info.
* [iOS] Global Configuration option.
* [iOS] Don't show the Enable BTStack option if BTStack is not available.
* [iOS] Add ability to delete existing custom configurations.
* [iOS] Entering a core's settings menu from the frontend settings menu will give an option to create a new custom config.
* [Blackberry 10] Add Cascades button mapping interface, player 1 only so far
* [Blackberry 10] Add core info on BB10 for more cores.
* [Blackberry 10] Clean up input a bit, fix multiple devices issue.
* [Blackberry 10] Hide overlay on Q10 and when controllers are mapped. Add RGUI
toggle to controllers.
* [Blackberry] Fix the overlay not cycling past minimized
* [PCSX ReARMed] Add a test for the dynarec to catch broken platforms early - will be written to pcsxr.log
* [PCSX ReARMed] handle map failures so that it can be retried
* [Desmume] Add constant frameskip core option
* [Desmume] Add firmware language core option
* [SNES9x Next] Loading and saving a state should be fixed now on Blackberry. GCC optimization breakage.
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v0.9.9
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* (iOS) Initial release of RetroArch iOS.
* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).
* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /
Wii / Gamecube
* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample to
low-resolution for high-resolution modes on Xbox 1/Gamecube/Wii
* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.
2013-05-26 23:20:36 +00:00
* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.
* [Gambatte] Fixed serious input reporting bug on libretro side that could
drastically slow down gameplay speed - found an edge case in a Japanese
Pokemon Blue version that triggered this.
* [Gambatte] Make colorization optional and not enforced through use of a
Core Option.
* [FCEUmm] Should load UNIF ROM format now.
* [NEStopia] Fixes Famicom Disk System support.
* [NEStopia] L/R now inserts coins on Vs. System games
* [NEStopia] Add Core Option 'Sprite Limit'.
* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,
Mednafen Neo Geo Pocket Color, etc.
* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI
* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)
* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)
* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI
* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support
* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.
* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.
* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)
* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen
* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.
* (LIBRETRO) Added Tyrquake
* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which support
libretro GL).
* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles
(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performance
is also much improved on the platforms which could already play them, such as
Android and PC.
* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.
* Threaded video option. Mainly for Android users but works for OpenGL driver in general.
* (Android) Add iControlPad support.
* (Android) Add the following gamepads / etc to autodetection list:
- Tommo NeoGeoX Arcade Stick
- Xperia Play (fixes ANR issues after 30 seconds)
- TTT THT pad
- JXD S7300B
- Sega Virtua Stick
- Ouya pad (untested)
- Gamestop Wireless
- Tomee NES USB
- Thrustmaster T Mini Wireless
* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.
* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.
* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.
* (RGUI) Added a 'Game History' list.
* (RGUI) Added sophisticated shader stacking - for Cg shaders.
* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.
* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.
* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.
* (Libretro) Add SET_SUPPORT_NO_GAME to API.
* (RGUI) Change menu layout options.
* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.
* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.
* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.
* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros
* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.
* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.
* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).
* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.
* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.
* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.
* (Wii) Add additional VI resolutions.
* (ZIP support) Switch from builtin zlib to miniz - less codebloat.
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2013-02-14 20:31:12 +00:00
v0.9.8.4
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2013-02-16 22:14:41 +00:00
* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom
into your system directory.
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- Y Button will switch sides of a disk.
- If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.
- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading.
* [FBA core] Various changes/fixes
2013-02-17 21:45:40 +00:00
- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)
- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press
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one of the buttons to progress beyond start screen)
2013-02-17 21:45:40 +00:00
- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons)
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and Accelerate 2/Accelerate 3 (R1/R2 buttons)
2013-02-17 21:45:40 +00:00
- Hook up Gun Smoke controls - Start button (needed to progress beyond
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title screen)
2013-02-17 21:45:40 +00:00
- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)
2013-02-16 22:14:41 +00:00
- Fixed Varia Metal palette
- Fixed Fairyland Story palette
- Fixed Return of the Invaders palette
- Fixed Act-Fancer palette issue
- Endian fixes in the following games (PS3/360/Wii/Gamecube) -
- Surprise Attack
- Rollergames
- Ultra Man
- Oh My Gods
- Moonwalker (Sega System 18 bootleg) [magicseb]
- Hyper Pac
- Snow Bros 1
- Honey Dolls
- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)
* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/
Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1.
2013-02-16 22:14:41 +00:00
To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.
2013-02-14 20:31:12 +00:00
* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs
fit into memory on Gamecube).
2013-02-16 22:14:41 +00:00
* [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out'
of RetroArch.
* [Android] Fixes Madcatz fighting stick being autodetected properly.
2013-02-17 21:58:06 +00:00
* [Android] Input autodetection expanded -
- iControlpad
2013-02-14 20:31:12 +00:00
* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.
2013-02-17 21:45:40 +00:00
* [Xbox 1] Add Low RAM mode - this needs to be used to play games that won't otherwise fit into RAM,
such as Street Fighter Alpha 3/Vampire Savior and other big ROMs in FBA Cores CPS2/NeoGeo/FBA.
2013-02-16 22:14:41 +00:00
* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility
with ZIP archives
2013-02-14 20:31:12 +00:00
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v0.9.8.3
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* [FBA core] Various changes/fixes
- Hook up Armed Police Batrider controls
- Afterburner - make fire buttons work
- Hook up Bad Dudes controls
- Hook up Cyberbots controls
- Hook up 1942 controls
- Add missing Chase HQ controls
- Add missing WWF Wrestlefest controls
- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)
- Samples are now looked for - should be in 'samples' subdirectory
- Hiscore files should now be read from/written to.
* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.
* [Genesis Plus GX] Set samplerate back to 44Khz.
* [Android] New 'Calibrate Refresh Rate' option - use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.
* [Android] Added a 'Set OS-reported refresh rate' which should do the same as what 'Sync refreshrate to Screen' previously did. Note 2 users might get better results with this than they will with 'Calibrate refresh rate'.
* [Android] Added a built-in help system that should answer a lot of the frequently asked questions.
* ]Android] Add iCade profiles - two added for now - iPega and Red Samurai
* [Android] Audio resampler now faster
* [Android] Input autodetection expanded -
* [CONSOLES] Audio resampler is now adjustable - can choose between Sinc resampler (new) and Hermite resampler (old). Sinc is now selected by default, is superior audio-quality wise and will fix a lot of sound issues.
* [PS3] Save Preset fixed
* [PS3] Starting with Dual Shader/Custom Scaling mode OFF and then turning it ON works now
* [Wii] Numerous Wii video mode fixes - including PAL modes that went beyond the internal framebuffer bounds
- PC2JAMMA-USB (needs to be tested)
- Genius MaxFire G-08XU
- Zeemote Steelseries
- Saitek Rumblepad
- Super Smart Joy
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v0.9.8.1
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- (Android) Lots of changes - too numerous to list
- [FBA] Fixed serious bug that would cause a lot of games to get stuck
in service mode or to display graphical corruption (CPS1).
- [NEStopia] Now outputs in mono sound mode.
- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.
- [Mednafen PC Engine Fast] Fixed libretro issue where certain games
had totally wrong pitch
- [Mednafen Wonderswan] Core fixed, works again.
- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).
- [PS3] Fixed serious bugs where it could get 'stuck' or the app could
'hang' while toggling between ingame and quickmenu/file browser.
- [PS3] Added 'Menu Skins' to 'Retro Settings' - will allow you to
select a different background for the menu. Captain CPS-X's menu skin
is also included.
- [Wii] Fixes serious analog stick issues with CC Pro/CC.
- [Wii] Added additional resolutions - 304x224, 576x224, 608x224
- [Wii] More natural way to switch between cores
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v0.9.8
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- (Android) Initial release of RetroArch Android.
- [LIBRETRO] Added Mednafen NGP and Mednafen VB.
- [LIBRETRO] Added NEStopia Undead (1.44).
- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.
- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.
- [FBA] Updated Final Burn Alpha to 0.9.27.28.
- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).
- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).
- [FCEUmm] Updated FCEUmm to latest version.
- [Genesis Plus GX] Updated Genesis Plus GX to latest version.
- (360) Gamma correction can now be applied on-the-fly - no longer requires
reboots
- (360) Added new shaders - mudlord-oldtvshader-variant, crt-curved, and
others
- (360) Added 'SRAM dir Enable' option - allows you to save all your SRAM to
game:/sram instead of the ROM directory
- (360) Added 'SRAM dir Enable' option - allows you to save all your states to
game:/savestates
- (RARCH_CONSOLE) Various stability fixes
- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to
HDD and then instantly delete it when it's done with it (ie. when another ROM
gets loaded or when RetroArch shuts down)
- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on
the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz
so this agrees better with them.
- (PS3) Added PAL60 temporal PAL mode
- (PS3) Fixed a lot of path issues - SRAM/savestate dir enable now work,
'Default ROM directory' should now work, etc.
- (PS3) Added rewind granularity options
- (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.
- (PS3) Onscreen keyboard should work again.
- (WII) Made a custom wiiuse input driver and built it in. Slimmed down
and should give better results. Also rejigged input in general.
- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core
might need to at least run at double realtime FPS in order for this option
to be useful.
- (WII) Button combos can now be done ingame. You can do rewinding, fast
forwarding, selecting save state slots and 'save state load/save state save'
all ingame without first going to the menu. For more information, read the
README.txt for the Wii release.
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v0.9.7.1
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- (FBAcores CPS1) Sound crackling/popping fixed
- (FBACores CPS2) Sound crackling/popping fixed
- (FBACores NeoGeo) Sound crackling/popping fixed
- (WII) Fixed left/right audio channels being in reverse issue
- (WII) Filebrowser now filters by core supported extensions
- (WII) Fixed filebrowser performance issues in v0.9.7
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v0.9.7
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- (XBOX 1/Wii) Made an Xbox 1/Wii port.
- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores
- (360) Added Genesis Plus GX to official 360 release
- (Genesis Plus GX) Updated to v1.7.0
- (PS3) Improved GUI
- (360) Improved UI
- (ALL) Improved stability / error trapping
- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to
the current directory, and/or extract to current dir and immediately load the
first ROM/game file.
- Too many things to mention
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v0.9.6
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- (PS3/360) Initial release of RetroArch PS3/360.
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LEGEND
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GX - Stands for Gamecube/Wii
PS3 - Stands for PlayStation3
360 - Stands for Xbox 360
RGUI - RetroArch's built-in menu system