RetroArch/console/griffin/hook.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
#define audio_stop_func() driver.audio->stop(driver.audio_data)
#define audio_start_func() driver.audio->start(driver.audio_data)
#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
#define audio_free_func() driver.audio->free(driver.audio_data)
#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
/*============================================================
PLAYSTATION3
============================================================ */
#ifdef __CELLOS_LV2__
#define video_init_func(video_info, input, input_data) \
gl_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
gl_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
#define video_alive_func() gl_alive(driver.video_data)
#define video_focus_func() gl_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() gl_free(driver.video_data)
#define video_set_rotation_func(orientation) ps3graphics_set_orientation(driver.video_data, orientation)
#define video_set_aspect_ratio_func(aspectratio_idx) ps3graphics_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define input_init_func() ps3_input_initialize()
#define input_poll_func() ps3_input_poll(driver.input_data)
#define input_input_state_func(snes_keybinds, port, device, index, id) \
ps3_input_state(driver.input_data, snes_keybinds, port, device, index, id)
#define input_key_pressed_func(key) ps3_key_pressed(driver.input_data, key)
#define input_free_func() ps3_free_input(driver.input_data)
/*============================================================
XBOX 360
============================================================ */
#elif defined(_XBOX)
#define video_init_func(video_info, input, input_data) \
xdk360_gfx_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
xdk360_gfx_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
#define video_alive_func() xdk360_gfx_alive(driver.video_data)
#define video_focus_func() xdk360_gfx_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() xdk360_gfx_free(driver.video_data)
#define video_set_rotation_func(orientation) xdk360_set_orientation(driver.video_data, orientation)
#define video_set_aspect_ratio_func(aspectratio_idx) xdk360_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define input_init_func() xdk360_input_initialize()
#define input_poll_func() xdk360_input_poll(driver.input_data)
#define input_input_state_func(snes_keybinds, port, device, index, id) \
xdk360_input_state(driver.input_data, snes_keybinds, port, device, index, id)
#define input_key_pressed_func(key) xdk360_key_pressed(driver.input_data, key)
#define input_free_func() xdk360_free_input(driver.input_data)
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/*============================================================
GAMECUBE / WII
============================================================ */
#elif defined(GEKKO)
#define video_init_func(video_info, input, input_data) wii_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
wii_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) wii_set_nonblock_state(driver.video_data, state)
#define video_alive_func() wii_alive(driver.video_data)
#define video_focus_func() wii_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() wii_free(driver.video_data)
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#define video_set_rotation_func(orientation) wii_set_rotation(driver.video_data, orientation)
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#define video_set_aspect_ratio_func(aspectratio_idx) wii_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define input_init_func() wii_input_initialize()
#define input_poll_func() wii_input_poll(driver.input_data)
#define input_input_state_func(snes_keybinds, port, device, index, id) \
wii_input_state(driver.input_data, snes_keybinds, port, device, index, id)
#define input_key_pressed_func(key) wii_key_pressed(driver.input_data, key)
#define input_free_func() wii_free_input(driver.input_data)
#endif