RetroArch/audio/opensl.c

324 lines
9.5 KiB
C
Raw Normal View History

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
2012-10-18 04:06:55 +00:00
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "../general.h"
#include <SLES/OpenSLES.h>
#ifdef ANDROID
#include <SLES/OpenSLES_Android.h>
#define ISLDataLocator_BufferQueue SLDataLocator_AndroidSimpleBufferQueue
#define ISL_DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
#define ISL_IID_BUFFERQUEUE SL_IID_ANDROIDSIMPLEBUFFERQUEUE
#else
#define ISLDataLocator_BufferQueue SLDataLocator_BufferQueue
#define ISL_DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_BUFFERQUEUE
#define ISL_IID_BUFFERQUEUE SL_IID_BUFFERQUEUE
#endif
#include <time.h>
#include <string.h>
typedef struct CallbackCntxt_
{
SLPlayItf playItf;
SLint16* pDataBase; /* Base address of local audio data storage */
SLint16* pData; /* Current address of local audio data storage */
SLuint32 size;
} CallbackCntxt;
typedef struct sl
{
SLObjectItf sl;
SLresult res_ptr;
SLEngineItf EngineItf;
CallbackCntxt cntxt;
SLDataSource audioSource;
ISLDataLocator_BufferQueue bufferQueue;
SLDataFormat_PCM pcm;
SLDataSink audioSink;
SLDataLocator_OutputMix locator_outputmix;
SLObjectItf player;
SLPlayItf playItf;
SLBufferQueueItf bufferQueueItf;
SLBufferQueueState state;
SLObjectItf OutputMix;
SLVolumeItf volumeItf;
bool nonblock;
} sl_t;
/* Local stoarge for audio data in 16 bit words */
#define AUDIO_DATA_STORAGE_SIZE 4096
/* Audio data buffer size in 16 bit words, 8 data segments are used in this example */
#define AUDIO_DATA_BUFFER_SIZE 4096/8
/* Local storage for Audio data */
SLint16 pcmData[AUDIO_DATA_STORAGE_SIZE];
void BufferQueueCallback(SLBufferQueueItf queueItf, void *pContext)
{
SLresult res;
CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
{
res = (*queueItf)->Enqueue(queueItf, (void*)pCntxt->pData,
2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes */
if(res != SL_RESULT_SUCCESS)
2012-10-18 05:33:45 +00:00
RARCH_WARN("queueItf->Enqueue() encountered a problem.\n");
pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
}
}
static void *sl_init(const char *device, unsigned rate, unsigned latency)
{
(void)device;
sl_t *sl = (sl_t*)calloc(1, sizeof(sl_t));
if (!sl)
goto error;
SLEngineOption EngineOption[] =
{
(SLuint32) SL_ENGINEOPTION_THREADSAFE,
(SLuint32) SL_BOOLEAN_TRUE
};
sl->res_ptr = slCreateEngine(&sl->sl, 1, EngineOption, 0, NULL, NULL);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Realizing the SL Engine in synchronous mode */
sl->res_ptr = (*sl->sl)->Realize(sl->sl, SL_BOOLEAN_FALSE);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Get interface for IID_ENGINE */
sl->res_ptr = (*sl->sl)->GetInterface(sl->sl, SL_IID_ENGINE, (void*)&sl->EngineItf);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* VOLUME interface */
/* NOTES by Google:
* Please see section "Supported features from OpenSL ES 1.0.1",
* subsection "Objects and interfaces" in <NDKroot>/docs/opensles/index.html
* You'll see that the cell for object Output mix interface Volume is white.
* This means it is not a supported combination.
* As a workaround, use the Volume interface on the Audio player object. */
/* This seems to fail right now:
* libOpenSLES(19315): class OutputMix interface 0 requested but unavailable MPH=43
*/
const SLInterfaceID ids[] = {SL_IID_VOLUME};
const SLboolean req[] = {SL_BOOLEAN_FALSE};
/* Create Output Mix object to be used by player */
sl->res_ptr = (*sl->EngineItf)->CreateOutputMix(sl->EngineItf, &sl->OutputMix, 1,
ids, req);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Realizing the Output Mix object in synchonous mode */
sl->res_ptr = (*sl->OutputMix)->Realize(sl->OutputMix, SL_BOOLEAN_FALSE);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
#if 0
/* Get interface for IID_VOLUME */
sl->res_ptr = (*sl->OutputMix)->GetInterface(sl->OutputMix, SL_IID_VOLUME,
(void*)&sl->volumeItf);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
#endif
/* TODO: hardcode for now, make this use the parameters in some way later */
SLuint32 rate_sl = SL_SAMPLINGRATE_48;
SLuint8 bits_sl = 16;
/* Setup the data source structure for the buffer queue */
sl->bufferQueue.locatorType = ISL_DATALOCATOR_BUFFERQUEUE;
sl->bufferQueue.numBuffers = 2;
/* Setup the format of the content in the buffer queue */
sl->pcm.formatType = SL_DATAFORMAT_PCM;
sl->pcm.numChannels = 2;
sl->pcm.samplesPerSec = rate_sl;
sl->pcm.bitsPerSample = bits_sl;
sl->pcm.containerSize = bits_sl;
sl->pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
sl->pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
sl->audioSource.pFormat = (void*)&sl->pcm;
sl->audioSource.pLocator = (void*)&sl->bufferQueue;
/* Setup the data sink structure */
sl->locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
sl->locator_outputmix.outputMix = sl->OutputMix;
sl->audioSink.pLocator = (void*)&sl->locator_outputmix;
sl->audioSink.pFormat = NULL;
/* Initialize the context for buffer queue callbacks */
sl->cntxt.pDataBase = (void*)&pcmData;
sl->cntxt.pData = sl->cntxt.pDataBase;
sl->cntxt.size = sizeof(pcmData);
/* Initialize audio data to silence */
memset(pcmData, 0, sizeof(pcmData));
const SLInterfaceID ids1[] = {ISL_IID_BUFFERQUEUE};
const SLboolean req1[] = {SL_BOOLEAN_TRUE};
/* Create the music player */
sl->res_ptr = (*sl->EngineItf)->CreateAudioPlayer(sl->EngineItf, &sl->player,
&sl->audioSource, &sl->audioSink, 1, ids1, req1);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Realizing the player in synchronous mode. */
sl->res_ptr = (*sl->player)->Realize(sl->player, SL_BOOLEAN_FALSE);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Get interface for IID_PLAY */
sl->res_ptr = (*sl->player)->GetInterface(sl->player, SL_IID_PLAY, (void*)&sl->playItf);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Get interface for IID_BUFFERQUEUE */
sl->res_ptr = (*sl->player)->GetInterface(sl->player, ISL_IID_BUFFERQUEUE,
(void*)&sl->bufferQueueItf);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
/* Setup to receive buffer queue event callbacks */
sl->res_ptr = (*sl->bufferQueueItf)->RegisterCallback(sl->bufferQueueItf,
BufferQueueCallback, NULL);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
#if 0
/* Before we start set volume to -3dB (-300mB) */
/* TODO: Necessary or not? Let's not do this for now */
sl->res_ptr = (*sl->volumeItf)->SetVolumeLevel(sl->volumeItf, -300);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
#endif
/* Setup for audio playback */
sl->res_ptr = (*sl->playItf)->SetPlayState(sl->playItf, SL_PLAYSTATE_PLAYING);
if(sl->res_ptr != SL_RESULT_SUCCESS)
goto error;
return sl;
error:
RARCH_ERR("Couldn't initialize OpenSL ES driver, error code: [%d].\n", sl->res_ptr);
if (sl)
{
(*sl->sl)->Destroy(sl->sl);
free(sl);
}
return NULL;
}
static bool sl_stop(void *data)
{
sl_t *sl = (sl_t*)data;
/* Stop player */
sl->res_ptr = (*sl->playItf)->SetPlayState(sl->playItf, SL_PLAYSTATE_STOPPED);
if(sl->res_ptr != SL_RESULT_SUCCESS)
RARCH_ERR("SetPlayState (SL_PLAYSTATE_STOPPED) failed.\n");
(void)data;
return true;
}
static void sl_set_nonblock_state(void *data, bool state)
{
sl_t *sl = (sl_t*)data;
sl->nonblock = state;
}
static bool sl_start(void *data)
{
sl_t *sl = (sl_t*)data;
sl->res_ptr = (*sl->playItf)->SetPlayState(sl->playItf, SL_PLAYSTATE_PLAYING);
if(sl->res_ptr != SL_RESULT_SUCCESS)
RARCH_ERR("SetPlayState (SL_PLAYSTATE_PLAYING) failed.\n");
return true;
}
static void sl_free(void *data)
{
sl_t *sl = (sl_t*)data;
if (sl)
{
sl->res_ptr = (*sl->playItf)->SetPlayState(sl->playItf, SL_PLAYSTATE_STOPPED);
(*sl->sl)->Destroy(sl->sl);
}
free(sl);
}
static ssize_t sl_write(void *data, const void *buf, size_t size)
{
/* not sure about where to use buf, what to return */
sl_t *sl = (sl_t*)data;
sl->res_ptr = (*sl->bufferQueueItf)->GetState(sl->bufferQueueItf, &sl->state);
if(sl->res_ptr != SL_RESULT_SUCCESS)
RARCH_ERR("GetState() failed.\n");
while(sl->state.count)
(*sl->bufferQueueItf)->GetState(sl->bufferQueueItf, &sl->state);
return size;
}
const audio_driver_t audio_opensl = {
sl_init,
sl_write,
sl_stop,
sl_start,
sl_set_nonblock_state,
sl_free,
NULL,
"opensl"
};