RetroArch/autosave.h

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_AUTOSAVE_H
#define __SSNES_AUTOSAVE_H
#include <stddef.h>
typedef struct autosave autosave_t;
autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval);
void autosave_lock(autosave_t *handle);
void autosave_unlock(autosave_t *handle);
void autosave_free(autosave_t *handle);
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void lock_autosave(void);
void unlock_autosave(void);
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#endif