RetroArch/menu/menu_input.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef _MENU_INPUT_H
#define _MENU_INPUT_H
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#include "../input/input_driver.h"
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#include "../input/keyboard_line.h"
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#include "../libretro.h"
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#ifdef __cplusplus
extern "C" {
#endif
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#ifndef MENU_MAX_BUTTONS
#define MENU_MAX_BUTTONS 219
#endif
#ifndef MENU_MAX_AXES
#define MENU_MAX_AXES 32
#endif
#ifndef MENU_MAX_HATS
#define MENU_MAX_HATS 4
#endif
#ifndef MAX_USERS
#define MAX_USERS 16
#endif
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typedef enum menu_action
{
MENU_ACTION_UP,
MENU_ACTION_DOWN,
MENU_ACTION_LEFT,
MENU_ACTION_RIGHT,
MENU_ACTION_OK,
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MENU_ACTION_SEARCH,
MENU_ACTION_SCAN,
MENU_ACTION_CANCEL,
MENU_ACTION_REFRESH,
MENU_ACTION_INFO,
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MENU_ACTION_SELECT,
MENU_ACTION_START,
MENU_ACTION_MESSAGE,
MENU_ACTION_SCROLL_DOWN,
MENU_ACTION_SCROLL_UP,
MENU_ACTION_TOGGLE,
MENU_ACTION_NOOP
} menu_action_t;
enum mouse_action
{
MOUSE_ACTION_NONE = 0,
MOUSE_ACTION_BUTTON_L,
MOUSE_ACTION_BUTTON_L_OK,
MOUSE_ACTION_BUTTON_L_TOGGLE,
MOUSE_ACTION_BUTTON_L_SET_NAVIGATION,
MOUSE_ACTION_BUTTON_R,
MOUSE_ACTION_WHEEL_UP,
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MOUSE_ACTION_WHEEL_DOWN
};
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enum menu_input_bind_mode
{
MENU_INPUT_BIND_NONE,
MENU_INPUT_BIND_SINGLE,
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MENU_INPUT_BIND_ALL
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};
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struct menu_bind_state_port
{
bool buttons[MENU_MAX_BUTTONS];
int16_t axes[MENU_MAX_AXES];
uint16_t hats[MENU_MAX_HATS];
};
struct menu_bind_axis_state
{
/* Default axis state. */
int16_t rested_axes[MENU_MAX_AXES];
/* Locked axis state. If we configured an axis,
* avoid having the same axis state trigger something again right away. */
int16_t locked_axes[MENU_MAX_AXES];
};
struct menu_bind_state
{
struct retro_keybind *target;
/* For keyboard binding. */
int64_t timeout_end;
unsigned begin;
unsigned last;
unsigned user;
struct menu_bind_state_port state[MAX_USERS];
struct menu_bind_axis_state axis_state[MAX_USERS];
bool skip;
};
typedef struct menu_input
{
struct menu_bind_state binds;
struct
{
unsigned state;
} joypad;
struct
{
int16_t dx;
int16_t dy;
int16_t x;
int16_t y;
int16_t screen_x;
int16_t screen_y;
bool left;
bool right;
bool oldleft;
bool oldright;
bool wheelup;
bool wheeldown;
bool hwheelup;
bool hwheeldown;
bool scrollup;
bool scrolldown;
unsigned ptr;
uint64_t state;
} mouse;
struct
{
int16_t x;
int16_t y;
int16_t dx;
int16_t dy;
int16_t old_x;
int16_t old_y;
int16_t start_x;
int16_t start_y;
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float accel;
float accel0;
float accel1;
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bool pressed[2];
bool oldpressed[2];
bool dragging;
bool back;
bool oldback;
unsigned ptr;
} pointer;
struct
{
const char **buffer;
const char *label;
const char *label_setting;
bool display;
unsigned type;
unsigned idx;
} keyboard;
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/* Used for key repeat */
struct
{
float timer;
float count;
} delay;
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} menu_input_t;
void menu_input_key_event(bool down, unsigned keycode, uint32_t character,
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uint16_t key_modifiers);
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void menu_input_key_start_line(const char *label,
const char *label_setting, unsigned type, unsigned idx,
input_keyboard_line_complete_t cb);
void menu_input_st_uint_callback(void *userdata, const char *str);
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void menu_input_st_hex_callback(void *userdata, const char *str);
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void menu_input_st_string_callback(void *userdata, const char *str);
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void menu_input_st_cheat_callback(void *userdata, const char *str);
int menu_input_bind_iterate(void);
unsigned menu_input_frame(retro_input_t input, retro_input_t trigger_state);
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void menu_input_post_iterate(int *ret, unsigned action);
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void menu_input_search_start(void);
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int menu_input_set_keyboard_bind_mode(void *data, enum menu_input_bind_mode type);
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int menu_input_set_input_device_bind_mode(void *data, enum menu_input_bind_mode type);
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menu_input_t *menu_input_get_ptr(void);
#ifdef __cplusplus
}
#endif
#endif