RetroArch/thread.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
2012-01-08 00:08:18 +00:00
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "thread.h"
#include <stdlib.h>
#if defined(_WIN32) && !defined(_XBOX)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#elif defined(_XBOX)
#include <xtl.h>
#else
#include <pthread.h>
#include <time.h>
#endif
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#ifdef __MACH__
#include <mach/clock.h>
#include <mach/mach.h>
#endif
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struct thread_data
{
void (*func)(void*);
void *userdata;
};
#ifdef _WIN32
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struct sthread
{
HANDLE thread;
};
static DWORD CALLBACK thread_wrap(void *data_)
{
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struct thread_data *data = (struct thread_data*)data_;
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data->func(data->userdata);
free(data);
return 0;
}
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
{
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sthread_t *thread = (sthread_t*)calloc(1, sizeof(*thread));
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if (!thread)
return NULL;
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struct thread_data *data = (struct thread_data*)calloc(1, sizeof(*data));
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if (!data)
{
free(thread);
return NULL;
}
data->func = thread_func;
data->userdata = userdata;
thread->thread = CreateThread(NULL, 0, thread_wrap, data, 0, NULL);
if (!thread->thread)
{
free(data);
free(thread);
return NULL;
}
return thread;
}
void sthread_join(sthread_t *thread)
{
WaitForSingleObject(thread->thread, INFINITE);
CloseHandle(thread->thread);
free(thread);
}
struct slock
{
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CRITICAL_SECTION lock;
};
slock_t *slock_new(void)
{
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slock_t *lock = (slock_t*)calloc(1, sizeof(*lock));
if (!lock)
return NULL;
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InitializeCriticalSection(&lock->lock);
return lock;
}
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void slock_free(slock_t *lock)
{
DeleteCriticalSection(&lock->lock);
free(lock);
}
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void slock_lock(slock_t *lock)
{
EnterCriticalSection(&lock->lock);
}
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void slock_unlock(slock_t *lock)
{
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LeaveCriticalSection(&lock->lock);
}
struct scond
{
HANDLE event;
};
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scond_t *scond_new(void)
{
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scond_t *cond = (scond_t*)calloc(1, sizeof(*cond));
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if (!cond)
return NULL;
cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!cond->event)
{
free(cond);
return NULL;
}
return cond;
}
void scond_wait(scond_t *cond, slock_t *lock)
{
WaitForSingleObject(cond->event, 0);
slock_unlock(lock);
WaitForSingleObject(cond->event, INFINITE);
slock_lock(lock);
}
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms)
{
WaitForSingleObject(cond->event, 0);
slock_unlock(lock);
DWORD res = WaitForSingleObject(cond->event, timeout_ms);
slock_lock(lock);
return res == WAIT_OBJECT_0;
}
void scond_signal(scond_t *cond)
{
SetEvent(cond->event);
}
void scond_free(scond_t *cond)
{
CloseHandle(cond->event);
free(cond);
}
#else
struct sthread
{
pthread_t id;
};
static void *thread_wrap(void *data_)
{
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struct thread_data *data = (struct thread_data*)data_;
data->func(data->userdata);
free(data);
pthread_exit(NULL);
}
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
{
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sthread_t *thr = (sthread_t*)calloc(1, sizeof(*thr));
if (!thr)
return NULL;
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struct thread_data *data = (struct thread_data*)calloc(1, sizeof(*data));
if (!data)
{
free(thr);
return NULL;
}
data->func = thread_func;
data->userdata = userdata;
if (pthread_create(&thr->id, NULL, thread_wrap, data) < 0)
{
free(data);
free(thr);
return NULL;
}
return thr;
}
void sthread_join(sthread_t *thread)
{
pthread_join(thread->id, NULL);
free(thread);
}
struct slock
{
pthread_mutex_t lock;
};
slock_t *slock_new(void)
{
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slock_t *lock = (slock_t*)calloc(1, sizeof(*lock));
if (!lock)
return NULL;
if (pthread_mutex_init(&lock->lock, NULL) < 0)
{
free(lock);
return NULL;
}
return lock;
}
void slock_free(slock_t *lock)
{
pthread_mutex_destroy(&lock->lock);
free(lock);
}
void slock_lock(slock_t *lock)
{
pthread_mutex_lock(&lock->lock);
}
void slock_unlock(slock_t *lock)
{
pthread_mutex_unlock(&lock->lock);
}
struct scond
{
pthread_cond_t cond;
};
scond_t *scond_new(void)
{
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scond_t *cond = (scond_t*)calloc(1, sizeof(*cond));
if (!cond)
return NULL;
if (pthread_cond_init(&cond->cond, NULL) < 0)
{
free(cond);
return NULL;
}
return cond;
}
void scond_free(scond_t *cond)
{
pthread_cond_destroy(&cond->cond);
free(cond);
}
void scond_wait(scond_t *cond, slock_t *lock)
{
pthread_cond_wait(&cond->cond, &lock->lock);
}
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms)
{
struct timespec now;
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#ifdef __MACH__ // OSX doesn't have clock_gettime ... :(
clock_serv_t cclock;
mach_timespec_t mts;
host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
clock_get_time(cclock, &mts);
mach_port_deallocate(mach_task_self(), cclock);
now.tv_sec = mts.tv_sec;
now.tv_nsec = mts.tv_nsec;
#else
clock_gettime(CLOCK_REALTIME, &now);
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#endif
now.tv_sec += timeout_ms / 1000;
now.tv_nsec += timeout_ms * 1000000L;
now.tv_sec += now.tv_nsec / 1000000000L;
now.tv_nsec = now.tv_nsec % 1000000000L;
int ret = pthread_cond_timedwait(&cond->cond, &lock->lock, &now);
return ret == 0;
}
void scond_signal(scond_t *cond)
{
pthread_cond_signal(&cond->cond);
}
#endif