RetroArch/audio/utils.h

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#ifndef AUDIO_UTILS_H
#define AUDIO_UTILS_H
#include <stdint.h>
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#include <stddef.h>
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#if __SSE2__
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#define audio_convert_s16_to_float audio_convert_s16_to_float_SSE2
#define audio_convert_float_to_s16 audio_convert_float_to_s16_SSE2
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void audio_convert_s16_to_float_SSE2(float *out,
const int16_t *in, size_t samples);
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void audio_convert_float_to_s16_SSE2(int16_t *out,
const float *in, size_t samples);
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#elif __ALTIVEC__
#define audio_convert_s16_to_float audio_convert_s16_to_float_altivec
#define audio_convert_float_to_s16 audio_convert_float_to_s16_altivec
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void audio_convert_s16_to_float_altivec(float *out,
const int16_t *in, size_t samples);
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void audio_convert_float_to_s16_altivec(int16_t *out,
const float *in, size_t samples);
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#else
#define audio_convert_s16_to_float audio_convert_s16_to_float_C
#define audio_convert_float_to_s16 audio_convert_float_to_s16_C
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#endif
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void audio_convert_s16_to_float_C(float *out,
const int16_t *in, size_t samples);
void audio_convert_float_to_s16_C(int16_t *out,
const float *in, size_t samples);
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#endif