RetroArch/input/drivers/xdk_xinput_input.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
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#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef _XBOX
#include <xtl.h>
#endif
#include <boolean.h>
#include <libretro.h>
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#include "../input_joypad_driver.h"
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#include "../../configuration.h"
#define MAX_PADS 4
typedef struct xdk_input
{
bool blocked;
const input_device_driver_t *joypad;
} xdk_input_t;
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static void xdk_input_poll(void *data)
{
xdk_input_t *xdk = (xdk_input_t*)data;
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if (xdk && xdk->joypad)
xdk->joypad->poll();
}
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static int16_t xdk_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
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rarch_joypad_info_t joypad_info;
xdk_input_t *xdk = (xdk_input_t*)data;
settings_t *settings = config_get_ptr();
if (port >= MAX_PADS)
return 0;
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joypad_info.joy_idx = port;
joypad_info.auto_binds = settings->input.autoconf_binds[port];
joypad_info.axis_threshold = settings->input.axis_threshold;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return input_joypad_pressed(xdk->joypad, joypad_info, port, binds[port], id);
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case RETRO_DEVICE_ANALOG:
if (binds[port])
return input_joypad_analog(xdk->joypad, joypad_info, port, index, id, binds[port]);
break;
}
return 0;
}
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static void xdk_input_free_input(void *data)
{
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xdk_input_t *xdk = (xdk_input_t*)data;
if (!xdk)
return;
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if (xdk->joypad)
xdk->joypad->destroy();
free(xdk);
}
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static void *xdk_input_init(void)
{
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settings_t *settings = config_get_ptr();
xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
if (!xdk)
return NULL;
xdk->joypad = input_joypad_init_driver(settings->input.joypad_driver, xdk);
return xdk;
}
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static bool xdk_input_meta_key_pressed(void *data, int key)
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{
return false;
}
static uint64_t xdk_input_get_capabilities(void *data)
{
(void)data;
return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
}
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/* FIXME - are we sure about treating low frequency motor as the
* "strong" motor? Does it apply for Xbox too? */
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static bool xdk_input_set_rumble(void *data, unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
xdk_input_t *xdk = (xdk_input_t*)data;
(void)xdk;
bool val = false;
#if 0
#if defined(_XBOX360)
XINPUT_VIBRATION rumble_state;
if (effect == RETRO_RUMBLE_STRONG)
rumble_state.wLeftMotorSpeed = strength;
else if (effect == RETRO_RUMBLE_WEAK)
rumble_state.wRightMotorSpeed = strength;
val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
#elif defined(_XBOX1)
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#if 0
XINPUT_FEEDBACK rumble_state;
if (effect == RETRO_RUMBLE_STRONG)
rumble_state.Rumble.wLeftMotorSpeed = strength;
else if (effect == RETRO_RUMBLE_WEAK)
rumble_state.Rumble.wRightMotorSpeed = strength;
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val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
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#endif
#endif
#endif
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return val;
}
static const input_device_driver_t *xdk_input_get_joypad_driver(void *data)
{
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xdk_input_t *xdk = (xdk_input_t*)data;
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if (!xdk)
return NULL;
return xdk->joypad;
}
static void xdk_input_grab_mouse(void *data, bool state)
{
(void)data;
(void)state;
}
static bool xdk_keyboard_mapping_is_blocked(void *data)
{
xdk_input_t *xdk = (xdk_input_t*)data;
if (!xdk)
return false;
return xdk->blocked;
}
static void xdk_keyboard_mapping_set_block(void *data, bool value)
{
xdk_input_t *xdk = (xdk_input_t*)data;
if (!xdk)
return;
xdk->blocked = value;
}
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input_driver_t input_xinput = {
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xdk_input_init,
xdk_input_poll,
xdk_input_state,
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xdk_input_meta_key_pressed,
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xdk_input_free_input,
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NULL,
NULL,
xdk_input_get_capabilities,
"xinput",
xdk_input_grab_mouse,
NULL,
xdk_input_set_rumble,
xdk_input_get_joypad_driver,
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NULL,
xdk_keyboard_mapping_is_blocked,
xdk_keyboard_mapping_set_block,
};