RetroArch/configuration.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2014-2016 - Jean-André Santoni
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* Copyright (C) 2016 - Brad Parker
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_CONFIGURATION_H__
#define __RARCH_CONFIGURATION_H__
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#include <stdint.h>
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#include <boolean.h>
#include <retro_common_api.h>
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
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#include "input/input_defines.h"
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enum override_type
{
OVERRIDE_NONE = 0,
OVERRIDE_CORE,
OVERRIDE_GAME
};
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RETRO_BEGIN_DECLS
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typedef struct settings
{
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struct
{
bool placeholder;
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/* Video */
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bool video_fullscreen;
bool video_windowed_fullscreen;
bool video_vsync;
bool video_hard_sync;
bool video_black_frame_insertion;
#ifdef GEKKO
bool video_vfilter;
#endif
bool video_smooth;
bool video_force_aspect;
bool video_crop_overscan;
bool video_aspect_ratio_auto;
bool video_scale_integer;
bool video_shader_enable;
bool video_threaded;
bool video_font_enable;
bool video_disable_composition;
bool video_post_filter_record;
bool video_gpu_record;
bool video_gpu_screenshot;
bool video_allow_rotate;
bool video_shared_context;
bool video_force_srgb_disable;
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bool video_fps_show;
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/* Audio */
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bool audio_enable;
bool audio_sync;
bool audio_rate_control;
#ifdef HAVE_WASAPI
bool audio_wasapi_exclusive_mode;
bool audio_wasapi_float_format;
#endif
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/* Input */
bool input_remap_binds_enable;
bool input_autodetect_enable;
bool input_overlay_enable;
bool input_overlay_enable_autopreferred;
bool input_overlay_hide_in_menu;
bool input_descriptor_label_show;
bool input_descriptor_hide_unbound;
bool input_all_users_control_menu;
bool input_menu_swap_ok_cancel_buttons;
#if defined(VITA)
bool input_backtouch_enable;
bool input_backtouch_toggle;
#endif
#if TARGET_OS_IPHONE
bool input_small_keyboard_enable;
#endif
bool input_keyboard_gamepad_enable;
#ifdef HAVE_MENU
/* Menu */
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bool filter_by_current_core;
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bool menu_show_start_screen;
bool menu_pause_libretro;
bool menu_timedate_enable;
bool menu_battery_level_enable;
bool menu_core_enable;
bool menu_dynamic_wallpaper_enable;
bool menu_throttle;
bool menu_mouse_enable;
bool menu_pointer_enable;
bool menu_navigation_wraparound_enable;
bool menu_navigation_browser_filter_supported_extensions_enable;
bool menu_dpi_override_enable;
bool menu_show_advanced_settings;
bool menu_throttle_framerate;
bool menu_linear_filter;
bool menu_xmb_shadows_enable;
bool menu_xmb_show_settings;
bool menu_xmb_show_images;
bool menu_xmb_show_music;
bool menu_xmb_show_video;
bool menu_xmb_show_netplay;
bool menu_xmb_show_history;
bool menu_xmb_show_add;
bool menu_unified_controls;
#endif
#ifdef HAVE_NETWORKING
/* Netplay */
bool netplay_public_announce;
bool netplay_start_as_spectator;
bool netplay_allow_slaves;
bool netplay_require_slaves;
bool netplay_stateless_mode;
bool netplay_swap_input;
bool netplay_nat_traversal;
bool netplay_use_mitm_server;
#endif
/* Network */
bool network_buildbot_auto_extract_archive;
/* UI */
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bool ui_menubar_enable;
bool ui_suspend_screensaver_enable;
bool ui_companion_start_on_boot;
bool ui_companion_enable;
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#ifdef HAVE_CHEEVOS
/* Cheevos */
bool cheevos_enable;
bool cheevos_test_unofficial;
bool cheevos_hardcore_mode_enable;
#endif
/* Camera */
bool camera_allow;
/* WiFi */
bool wifi_allow;
/* Location */
bool location_allow;
/* Multimedia */
bool multimedia_builtin_mediaplayer_enable;
bool multimedia_builtin_imageviewer_enable;
/* Bundle */
bool bundle_finished;
bool bundle_assets_extract_enable;
/* Misc. */
#ifdef HAVE_THREADS
bool threaded_data_runloop_enable;
#endif
bool set_supports_no_game_enable;
bool auto_screenshot_filename;
bool history_list_enable;
bool playlist_entry_remove;
bool rewind_enable;
bool pause_nonactive;
bool block_sram_overwrite;
bool savestate_auto_index;
bool savestate_auto_save;
bool savestate_auto_load;
bool savestate_thumbnail_enable;
bool network_cmd_enable;
bool stdin_cmd_enable;
bool network_remote_enable;
bool network_remote_enable_user[MAX_USERS];
bool load_dummy_on_core_shutdown;
bool check_firmware_before_loading;
bool game_specific_options;
bool auto_overrides_enable;
bool auto_remaps_enable;
bool auto_shaders_enable;
bool sort_savefiles_enable;
bool sort_savestates_enable;
bool config_save_on_exit;
bool show_hidden_files;
#ifdef HAVE_LAKKA
bool ssh_enable;
bool samba_enable;
bool bluetooth_enable;
#endif
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} bools;
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struct
{
float placeholder;
float video_scale;
float video_aspect_ratio;
float video_refresh_rate;
float video_font_size;
float video_msg_pos_x;
float video_msg_pos_y;
float video_msg_color_r;
float video_msg_color_g;
float video_msg_color_b;
float menu_wallpaper_opacity;
float menu_footer_opacity;
float menu_header_opacity;
float audio_max_timing_skew;
float audio_volume; /* dB scale. */
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float audio_mixer_volume; /* dB scale. */
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float input_overlay_opacity;
float input_overlay_scale;
float slowmotion_ratio;
float fastforward_ratio;
} floats;
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struct
{
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int placeholder;
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int netplay_check_frames;
int location_update_interval_ms;
int location_update_interval_distance;
int state_slot;
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#ifdef HAVE_WASAPI
int audio_wasapi_sh_buffer_length;
#endif
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} ints;
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struct
{
unsigned placeholder;
unsigned audio_out_rate;
unsigned audio_block_frames;
unsigned audio_latency;
unsigned input_remap_ids[MAX_USERS][RARCH_BIND_LIST_END];
/* Set by autoconfiguration in joypad_autoconfig_dir.
* Does not override main binds. */
unsigned input_libretro_device[MAX_USERS];
unsigned input_analog_dpad_mode[MAX_USERS];
unsigned input_joypad_map[MAX_USERS];
unsigned input_device[MAX_USERS];
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unsigned input_mouse_index[MAX_USERS];
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unsigned input_turbo_period;
unsigned input_turbo_duty_cycle;
unsigned input_bind_timeout;
unsigned input_menu_toggle_gamepad_combo;
unsigned input_keyboard_gamepad_mapping_type;
unsigned input_poll_type_behavior;
unsigned netplay_port;
unsigned netplay_input_latency_frames_min;
unsigned netplay_input_latency_frames_range;
unsigned bundle_assets_extract_version_current;
unsigned bundle_assets_extract_last_version;
unsigned content_history_size;
unsigned libretro_log_level;
unsigned rewind_granularity;
unsigned autosave_interval;
unsigned network_cmd_port;
unsigned network_remote_base_port;
unsigned video_window_x;
unsigned video_window_y;
unsigned video_monitor_index;
unsigned video_fullscreen_x;
unsigned video_fullscreen_y;
unsigned video_max_swapchain_images;
unsigned video_swap_interval;
unsigned video_hard_sync_frames;
unsigned video_frame_delay;
#ifdef GEKKO
unsigned video_viwidth;
#endif
unsigned video_aspect_ratio_idx;
unsigned video_rotation;
unsigned menu_thumbnails;
unsigned menu_dpi_override_value;
unsigned menu_entry_normal_color;
unsigned menu_entry_hover_color;
unsigned menu_title_color;
unsigned menu_xmb_shader_pipeline;
unsigned menu_xmb_scale_factor;
unsigned menu_xmb_alpha_factor;
unsigned menu_xmb_theme;
unsigned menu_xmb_color_theme;
unsigned menu_materialui_color_theme;
unsigned camera_width;
unsigned camera_height;
} uints;
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struct
{
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char placeholder;
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char playlist_names[PATH_MAX_LENGTH];
char playlist_cores[PATH_MAX_LENGTH];
char video_driver[32];
char record_driver[32];
char camera_driver[32];
char wifi_driver[32];
char location_driver[32];
#ifdef HAVE_MENU
char menu_driver[32];
#endif
char audio_device[255];
char camera_device[255];
#ifdef HAVE_CHEEVOS
char cheevos_username[32];
char cheevos_password[32];
#endif
char video_context_driver[32];
char audio_driver[32];
char audio_resampler[32];
char input_driver[32];
char input_joypad_driver[32];
char input_keyboard_layout[64];
char bundle_assets_src[PATH_MAX_LENGTH];
char bundle_assets_dst[PATH_MAX_LENGTH];
char bundle_assets_dst_subdir[PATH_MAX_LENGTH];
} arrays;
struct
{
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char placeholder;
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char browse_url[4096];
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#ifdef HAVE_MENU
char path_menu_xmb_font[PATH_MAX_LENGTH];
#endif
char path_cheat_database[PATH_MAX_LENGTH];
char path_content_database[PATH_MAX_LENGTH];
char path_overlay[PATH_MAX_LENGTH];
char path_menu_wallpaper[PATH_MAX_LENGTH];
char path_audio_dsp_plugin[PATH_MAX_LENGTH];
char path_softfilter_plugin[PATH_MAX_LENGTH];
char path_core_options[PATH_MAX_LENGTH];
char path_content_history[PATH_MAX_LENGTH];
char path_content_music_history[PATH_MAX_LENGTH];
char path_content_image_history[PATH_MAX_LENGTH];
char path_content_video_history[PATH_MAX_LENGTH];
char path_libretro_info[PATH_MAX_LENGTH];
char path_cheat_settings[PATH_MAX_LENGTH];
char path_shader[PATH_MAX_LENGTH];
char path_font[PATH_MAX_LENGTH];
char network_buildbot_url[255];
char network_buildbot_assets_url[255];
char directory_audio_filter[PATH_MAX_LENGTH];
char directory_autoconfig[PATH_MAX_LENGTH];
char directory_video_filter[PATH_MAX_LENGTH];
char directory_video_shader[PATH_MAX_LENGTH];
char directory_content_history[PATH_MAX_LENGTH];
char directory_libretro[PATH_MAX_LENGTH];
char directory_cursor[PATH_MAX_LENGTH];
char directory_input_remapping[PATH_MAX_LENGTH];
char directory_overlay[PATH_MAX_LENGTH];
char directory_resampler[PATH_MAX_LENGTH];
char directory_screenshot[PATH_MAX_LENGTH];
char directory_system[PATH_MAX_LENGTH];
char directory_cache[PATH_MAX_LENGTH];
char directory_playlist[PATH_MAX_LENGTH];
char directory_core_assets[PATH_MAX_LENGTH];
char directory_assets[PATH_MAX_LENGTH];
char directory_dynamic_wallpapers[PATH_MAX_LENGTH];
char directory_thumbnails[PATH_MAX_LENGTH];
char directory_menu_config[PATH_MAX_LENGTH];
char directory_menu_content[PATH_MAX_LENGTH];
#ifdef HAVE_NETWORKING
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char netplay_server[255];
char netplay_password[128];
char netplay_spectate_password[128];
#endif
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char username[32];
} paths;
bool modified;
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size_t rewind_buffer_size;
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} settings_t;
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#define configuration_set_float(settings, var, newvar) \
settings->modified = true; \
var = newvar
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#define configuration_set_bool(settings, var, newvar) \
settings->modified = true; \
var = newvar
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#define configuration_set_uint(settings, var, newvar) \
settings->modified = true; \
var = newvar
#define configuration_set_int(settings, var, newvar) \
settings->modified = true; \
var = newvar
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/**
* config_get_default_camera:
*
* Gets default camera driver.
*
* Returns: Default camera driver.
**/
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const char *config_get_default_camera(void);
/**
* config_get_default_wifi:
*
* Gets default wifi driver.
*
* Returns: Default wifi driver.
**/
const char *config_get_default_wifi(void);
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/**
* config_get_default_location:
*
* Gets default location driver.
*
* Returns: Default location driver.
**/
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const char *config_get_default_location(void);
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/**
* config_get_default_video:
*
* Gets default video driver.
*
* Returns: Default video driver.
**/
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const char *config_get_default_video(void);
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/**
* config_get_default_audio:
*
* Gets default audio driver.
*
* Returns: Default audio driver.
**/
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const char *config_get_default_audio(void);
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/**
* config_get_default_audio_resampler:
*
* Gets default audio resampler driver.
*
* Returns: Default audio resampler driver.
**/
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const char *config_get_default_audio_resampler(void);
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/**
* config_get_default_input:
*
* Gets default input driver.
*
* Returns: Default input driver.
**/
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const char *config_get_default_input(void);
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/**
* config_get_default_joypad:
*
* Gets default input joypad driver.
*
* Returns: Default input joypad driver.
**/
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const char *config_get_default_joypad(void);
#ifdef HAVE_MENU
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/**
* config_get_default_menu:
*
* Gets default menu driver.
*
* Returns: Default menu driver.
**/
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const char *config_get_default_menu(void);
#endif
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const char *config_get_default_record(void);
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/**
* config_load:
*
* Loads a config file and reads all the values into memory.
*
*/
void config_load(void);
/**
* config_load_override:
*
* Tries to append game-specific and core-specific configuration.
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void);
/**
* config_unload_override:
*
* Unloads configuration overrides if overrides are active.
*
*
* Returns: false if there was an error.
*/
bool config_unload_override(void);
/**
* config_load_remap:
*
* Tries to append game-specific and core-specific remap files.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_remap(void);
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/**
* config_load_shader_preset:
*
* Tries to append game-specific and core-specific shader presets.
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_shader_preset(void);
/**
* config_save_autoconf_profile:
* @path : Path that shall be written to.
* @user : Controller number to save
* Writes a controller autoconf file to disk.
**/
bool config_save_autoconf_profile(const char *path, unsigned user);
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/**
* config_save_file:
* @path : Path that shall be written to.
*
* Writes a config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
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**/
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bool config_save_file(const char *path);
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/**
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* config_save_overrides:
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* @path : Path that shall be written to.
*
* Writes a config file override to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
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bool config_save_overrides(int override_type);
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/* Replaces currently loaded configuration file with
* another one. Will load a dummy core to flush state
* properly. */
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bool config_replace(bool config_save_on_exit, char *path);
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bool config_init(void);
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bool config_overlay_enable_default(void);
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void config_free(void);
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settings_t *config_get_ptr(void);
RETRO_END_DECLS
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#endif