RetroArch/frontend/menu/menu_common.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MENU_COMMON_H__
#define MENU_COMMON_H__
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#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_RGUI
#define MENU_TEXTURE_FULLSCREEN false
#else
#define MENU_TEXTURE_FULLSCREEN true
#endif
#ifndef __cplusplus
#include <stdbool.h>
#else
extern "C" {
#endif
#ifdef HAVE_FILEBROWSER
#include "utils/file_browser.h"
#else
#include "utils/file_list.h"
#endif
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#define HAVE_SHADER_MANAGER
#include "../../gfx/shader_parse.h"
#endif
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#include "history.h"
#define RGUI_MAX_SHADERS 8
#if defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
enum
{
DEVICE_NAV_UP = 0,
DEVICE_NAV_DOWN,
DEVICE_NAV_LEFT,
DEVICE_NAV_RIGHT,
DEVICE_NAV_UP_ANALOG_L,
DEVICE_NAV_DOWN_ANALOG_L,
DEVICE_NAV_LEFT_ANALOG_L,
DEVICE_NAV_RIGHT_ANALOG_L,
DEVICE_NAV_UP_ANALOG_R,
DEVICE_NAV_DOWN_ANALOG_R,
DEVICE_NAV_LEFT_ANALOG_R,
DEVICE_NAV_RIGHT_ANALOG_R,
DEVICE_NAV_B,
DEVICE_NAV_A,
DEVICE_NAV_X,
DEVICE_NAV_Y,
DEVICE_NAV_START,
DEVICE_NAV_SELECT,
DEVICE_NAV_L1,
DEVICE_NAV_R1,
DEVICE_NAV_L2,
DEVICE_NAV_R2,
DEVICE_NAV_MENU,
DEVICE_NAV_LAST
};
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#elif defined(HAVE_RGUI)
enum
{
DEVICE_NAV_UP = 0,
DEVICE_NAV_DOWN,
DEVICE_NAV_LEFT,
DEVICE_NAV_RIGHT,
DEVICE_NAV_A,
DEVICE_NAV_B,
DEVICE_NAV_START,
DEVICE_NAV_SELECT,
DEVICE_NAV_MENU,
DEVICE_NAV_LAST
};
#endif
typedef enum
{
RGUI_FILE_PLAIN,
RGUI_FILE_DIRECTORY,
RGUI_FILE_DEVICE,
RGUI_SETTINGS,
// Shader stuff
RGUI_SETTINGS_VIDEO_OPTIONS,
#ifdef GEKKO
RGUI_SETTINGS_VIDEO_RESOLUTION,
#endif
RGUI_SETTINGS_VIDEO_FILTER,
RGUI_SETTINGS_VIDEO_SOFT_FILTER,
RGUI_SETTINGS_VIDEO_GAMMA,
RGUI_SETTINGS_VIDEO_INTEGER_SCALE,
RGUI_SETTINGS_VIDEO_ASPECT_RATIO,
RGUI_SETTINGS_CUSTOM_VIEWPORT,
RGUI_SETTINGS_CUSTOM_VIEWPORT_2,
RGUI_SETTINGS_TOGGLE_FULLSCREEN,
RGUI_SETTINGS_VIDEO_ROTATION,
#ifdef HAVE_SHADER_MANAGER
RGUI_SETTINGS_SHADER_FILTER,
RGUI_SETTINGS_SHADER_PRESET,
RGUI_SETTINGS_SHADER_APPLY,
RGUI_SETTINGS_SHADER_PASSES,
RGUI_SETTINGS_SHADER_0,
RGUI_SETTINGS_SHADER_0_FILTER,
RGUI_SETTINGS_SHADER_0_SCALE,
#endif
#ifdef HAVE_SHADER_MANAGER
RGUI_SETTINGS_SHADER_LAST = RGUI_SETTINGS_SHADER_0_SCALE + (3 * (RGUI_MAX_SHADERS - 1)),
#else
RGUI_SETTINGS_SHADER_LAST = RGUI_SETTINGS_VIDEO_ROTATION,
#endif
// settings options are done here too
RGUI_SETTINGS_OPEN_FILEBROWSER,
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RGUI_SETTINGS_OPEN_HISTORY,
RGUI_SETTINGS_CORE,
RGUI_SETTINGS_CORE_OPTIONS,
RGUI_SETTINGS_AUDIO_OPTIONS,
RGUI_SETTINGS_INPUT_OPTIONS,
RGUI_SETTINGS_PATH_OPTIONS,
RGUI_SETTINGS_REWIND_ENABLE,
RGUI_SETTINGS_REWIND_GRANULARITY,
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RGUI_SETTINGS_SRAM_AUTOSAVE,
RGUI_SETTINGS_SAVESTATE_SAVE,
RGUI_SETTINGS_SAVESTATE_LOAD,
RGUI_SETTINGS_DISK_OPTIONS,
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RGUI_SETTINGS_DISK_INDEX,
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RGUI_SETTINGS_DISK_APPEND,
#ifdef HAVE_SCREENSHOTS
RGUI_SETTINGS_SCREENSHOT,
#endif
RGUI_BROWSER_DIR_PATH,
RGUI_SAVESTATE_DIR_PATH,
RGUI_SAVEFILE_DIR_PATH,
RGUI_SYSTEM_DIR_PATH,
RGUI_SETTINGS_RESTART_GAME,
RGUI_SETTINGS_AUDIO_MUTE,
RGUI_SETTINGS_AUDIO_CONTROL_RATE,
RGUI_SETTINGS_ZIP_EXTRACT,
RGUI_SETTINGS_SRAM_DIR,
RGUI_SETTINGS_STATE_DIR,
RGUI_SETTINGS_DEBUG_TEXT,
RGUI_SETTINGS_RESTART_EMULATOR,
RGUI_SETTINGS_RESUME_GAME,
RGUI_SETTINGS_QUIT_RARCH,
RGUI_SETTINGS_BIND_PLAYER,
RGUI_SETTINGS_BIND_DEVICE,
RGUI_SETTINGS_BIND_DEVICE_TYPE,
RGUI_SETTINGS_BIND_DPAD_EMULATION,
RGUI_SETTINGS_BIND_UP,
RGUI_SETTINGS_BIND_DOWN,
RGUI_SETTINGS_BIND_LEFT,
RGUI_SETTINGS_BIND_RIGHT,
RGUI_SETTINGS_BIND_A,
RGUI_SETTINGS_BIND_B,
RGUI_SETTINGS_BIND_X,
RGUI_SETTINGS_BIND_Y,
RGUI_SETTINGS_BIND_START,
RGUI_SETTINGS_BIND_SELECT,
RGUI_SETTINGS_BIND_L,
RGUI_SETTINGS_BIND_R,
RGUI_SETTINGS_BIND_L2,
RGUI_SETTINGS_BIND_R2,
RGUI_SETTINGS_BIND_L3,
RGUI_SETTINGS_BIND_R3,
RGUI_SETTINGS_CORE_OPTION_NONE = 0xffff,
RGUI_SETTINGS_CORE_OPTION_START = 0x10000
} rgui_file_type_t;
#define RGUI_SETTINGS_VIDEO_OPTIONS_FIRST (RGUI_SETTINGS_VIDEO_OPTIONS + 1)
typedef enum
{
RGUI_ACTION_UP,
RGUI_ACTION_DOWN,
RGUI_ACTION_LEFT,
RGUI_ACTION_RIGHT,
RGUI_ACTION_OK,
RGUI_ACTION_CANCEL,
RGUI_ACTION_REFRESH,
RGUI_ACTION_SETTINGS,
RGUI_ACTION_START,
RGUI_ACTION_MESSAGE,
RGUI_ACTION_NOOP
} rgui_action_t;
typedef struct
{
uint64_t old_input_state;
uint64_t trigger_state;
bool do_held;
unsigned delay_timer;
unsigned delay_count;
uint16_t *frame_buf;
size_t frame_buf_pitch;
bool frame_buf_show;
#ifdef HAVE_FILEBROWSER
filebrowser_t *browser;
unsigned menu_type;
#else
rgui_list_t *menu_stack;
rgui_list_t *selection_buf;
#endif
size_t selection_ptr;
bool need_refresh;
bool msg_force;
char base_path[PATH_MAX];
const uint8_t *font;
bool alloc_font;
#ifdef HAVE_DYNAMIC
char libretro_dir[PATH_MAX];
#endif
struct retro_system_info info;
bool load_no_rom;
#ifdef HAVE_OSKUTIL
unsigned osk_param;
bool (*osk_init)(void *data);
bool (*osk_callback)(void *data);
#endif
#ifdef HAVE_SHADER_MANAGER
struct gfx_shader shader;
#endif
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unsigned current_pad;
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rom_history_t *history;
} rgui_handle_t;
extern rgui_handle_t *rgui;
void menu_init(void);
bool menu_iterate(void);
void menu_free(void);
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int rgui_iterate(rgui_handle_t *rgui);
rgui_handle_t *rgui_init(void);
void rgui_free(rgui_handle_t *rgui);
#ifndef HAVE_RMENU_XUI
#if defined(HAVE_RGUI) || defined(HAVE_RMENU)
uint64_t rgui_input(void);
int rgui_input_postprocess(void *data, uint64_t old_state);
#endif
#endif
#ifdef HAVE_SHADER_MANAGER
void shader_manager_init(rgui_handle_t *rgui);
void shader_manager_get_str(struct gfx_shader *shader,
char *type_str, size_t type_str_size, unsigned type);
#endif
void load_menu_game_prepare(void);
bool load_menu_game(void);
void load_menu_game_history(unsigned game_index);
#ifdef __cplusplus
}
#endif
#endif