RetroArch/content.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "content.h"
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#include "file_ops.h"
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#include <file/file_path.h>
#include "general.h"
#include <stdlib.h>
#include <boolean.h>
#include <string.h>
#include <time.h>
#include "dynamic.h"
#include "movie.h"
#include "patch.h"
#include "compat/strl.h"
#include <rhash.h>
#include <file/file_extract.h>
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#ifdef _WIN32
#ifdef _XBOX
#include <xtl.h>
#define setmode _setmode
#define INVALID_FILE_ATTRIBUTES -1
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#else
#include <io.h>
#include <fcntl.h>
#include <windows.h>
#endif
#endif
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/**
* read_content_file:
* @path : buffer of the content file.
* @buf : size of the content file.
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* @length : size of the content file that has been read from.
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*
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* Read the content file. If read into memory, also performs soft patching
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* (see patch_content function) in case soft patching has not been
* blocked by the enduser.
*
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* Returns: true if successful, false on error.
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**/
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static bool read_content_file(unsigned i, const char *path, void **buf,
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ssize_t *length)
{
uint8_t *ret_buf = NULL;
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global_t *global = global_get_ptr();
RARCH_LOG("Loading content file: %s.\n", path);
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if (!read_file(path, (void**) &ret_buf, length))
return false;
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if (*length < 0)
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return false;
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if (i != 0)
return true;
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/* Attempt to apply a patch. */
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if (!global->block_patch)
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patch_content(&ret_buf, length);
#ifdef HAVE_ZLIB
global->content_crc = zlib_crc32_calculate(ret_buf, *length);
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RARCH_LOG("CRC32: 0x%x .\n", (unsigned)global->content_crc);
#endif
*buf = ret_buf;
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return true;
}
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/**
* dump_to_file_desperate:
* @data : pointer to data buffer.
* @size : size of @data.
* @type : type of file to be saved.
*
* Attempt to save valuable RAM data somewhere.
**/
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static void dump_to_file_desperate(const void *data,
size_t size, unsigned type)
{
time_t time_;
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char path[PATH_MAX_LENGTH] = {0};
char timebuf[PATH_MAX_LENGTH] = {0};
#if defined(_WIN32) && !defined(_XBOX)
const char *base = getenv("APPDATA");
#elif defined(__CELLOS_LV2__) || defined(_XBOX)
const char *base = NULL;
#else
const char *base = getenv("HOME");
#endif
if (!base)
goto error;
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snprintf(path, sizeof(path), "%s/RetroArch-recovery-%u", base, type);
time(&time_);
strftime(timebuf, sizeof(timebuf), "%Y-%m-%d-%H-%M-%S", localtime(&time_));
strlcat(path, timebuf, sizeof(path));
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if (write_file(path, data, size))
RARCH_WARN("Succeeded in saving RAM data to \"%s\".\n", path);
else
goto error;
return;
error:
RARCH_WARN("Failed ... Cannot recover save file.\n");
}
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struct sram_block
{
unsigned type;
void *data;
size_t size;
};
/**
* save_state:
* @path : path of saved state that shall be written to.
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*
* Save a state from memory to disk.
*
* Returns: true if successful, false otherwise.
**/
bool save_state(const char *path)
{
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bool ret = false;
void *data = NULL;
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size_t size = pretro_serialize_size();
RARCH_LOG("Saving state: \"%s\".\n", path);
if (size == 0)
return false;
data = malloc(size);
if (!data)
{
RARCH_ERR("Failed to allocate memory for save state buffer.\n");
return false;
}
RARCH_LOG("State size: %d bytes.\n", (int)size);
ret = pretro_serialize(data, size);
if (ret)
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ret = write_file(path, data, size);
if (!ret)
RARCH_ERR("Failed to save state to \"%s\".\n", path);
free(data);
return ret;
}
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/**
* load_state:
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* @path : path that state will be loaded from.
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*
* Load a state from disk to memory.
*
* Returns: true if successful, false otherwise.
**/
bool load_state(const char *path)
{
unsigned i;
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ssize_t size;
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unsigned num_blocks = 0;
void *buf = NULL;
struct sram_block *blocks = NULL;
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settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
bool ret = read_file(path, &buf, &size);
RARCH_LOG("Loading state: \"%s\".\n", path);
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if (!ret || size < 0)
{
RARCH_ERR("Failed to load state from \"%s\".\n", path);
return false;
}
RARCH_LOG("State size: %u bytes.\n", (unsigned)size);
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if (settings->block_sram_overwrite && global->savefiles
&& global->savefiles->size)
{
RARCH_LOG("Blocking SRAM overwrite.\n");
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blocks = (struct sram_block*)
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calloc(global->savefiles->size, sizeof(*blocks));
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if (blocks)
{
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num_blocks = global->savefiles->size;
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for (i = 0; i < num_blocks; i++)
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blocks[i].type = global->savefiles->elems[i].attr.i;
}
}
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for (i = 0; i < num_blocks; i++)
blocks[i].size = pretro_get_memory_size(blocks[i].type);
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for (i = 0; i < num_blocks; i++)
if (blocks[i].size)
blocks[i].data = malloc(blocks[i].size);
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/* Backup current SRAM which is overwritten by unserialize. */
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for (i = 0; i < num_blocks; i++)
{
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if (blocks[i].data)
{
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const void *ptr = pretro_get_memory_data(blocks[i].type);
if (ptr)
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memcpy(blocks[i].data, ptr, blocks[i].size);
}
}
ret = pretro_unserialize(buf, size);
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/* Flush back. */
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for (i = 0; i < num_blocks; i++)
{
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if (blocks[i].data)
{
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void *ptr = pretro_get_memory_data(blocks[i].type);
if (ptr)
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memcpy(ptr, blocks[i].data, blocks[i].size);
}
}
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for (i = 0; i < num_blocks; i++)
free(blocks[i].data);
free(blocks);
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free(buf);
return ret;
}
/**
* load_ram_file:
* @path : path of RAM state that will be loaded from.
* @type : type of memory
*
* Load a RAM state from disk to memory.
*/
void load_ram_file(const char *path, int type)
{
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ssize_t rc;
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bool ret = false;
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void *buf = NULL;
size_t size = pretro_get_memory_size(type);
void *data = pretro_get_memory_data(type);
if (size == 0 || !data)
return;
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ret = read_file(path, &buf, &rc);
if (!ret)
return;
if (rc > 0)
{
if (rc > (ssize_t)size)
{
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RARCH_WARN("SRAM is larger than implementation expects, doing partial load (truncating %u bytes to %u).\n",
(unsigned)rc, (unsigned)size);
rc = size;
}
memcpy(data, buf, rc);
}
if (buf)
free(buf);
}
/**
* save_ram_file:
* @path : path of RAM state that shall be written to.
* @type : type of memory
*
* Save a RAM state from memory to disk.
*
* In case the file could not be written to, a fallback function
* 'dump_to_file_desperate' will be called.
*/
void save_ram_file(const char *path, int type)
{
size_t size = pretro_get_memory_size(type);
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void *data = pretro_get_memory_data(type);
if (!data)
return;
if (size <= 0)
return;
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if (!write_file(path, data, size))
{
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RARCH_ERR("Failed to save SRAM.\n");
RARCH_WARN("Attempting to recover ...\n");
dump_to_file_desperate(data, size, type);
return;
}
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RARCH_LOG("Saved successfully to \"%s\".\n", path);
}
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static bool load_content_dont_need_fullpath(
struct retro_game_info *info, unsigned i, const char *path)
{
ssize_t len;
/* Load the content into memory. */
/* First content file is significant, attempt to do patching,
* CRC checking, etc. */
bool ret = false;
if (i == 0)
ret = read_content_file(i, path, (void**)&info->data, &len);
else
ret = read_file(path, (void**)&info->data, &len);
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if (!ret || len < 0)
{
RARCH_ERR("Could not read content file \"%s\".\n", path);
return false;
}
info->size = len;
return true;
}
static bool load_content_need_fullpath(
struct retro_game_info *info, unsigned i,
struct string_list* additional_path_allocs,
bool need_fullpath, const char *path)
{
#ifdef HAVE_COMPRESSION
ssize_t len;
union string_list_elem_attr attributes;
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char new_path[PATH_MAX_LENGTH] = {0};
char new_basedir[PATH_MAX_LENGTH] = {0};
bool ret = false;
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
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if (global->system.info.block_extract)
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return true;
if (!need_fullpath)
return true;
if (!path_contains_compressed_file(path))
return true;
RARCH_LOG("Compressed file in case of need_fullpath."
"Now extracting to temporary directory.\n");
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strlcpy(new_basedir, settings->extraction_directory,
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sizeof(new_basedir));
if ((!strcmp(new_basedir, "")) ||
!path_is_directory(new_basedir))
{
RARCH_WARN("Tried extracting to extraction directory, but "
"extraction directory was not set or found. "
"Setting extraction directory to directory "
"derived by basename...\n");
fill_pathname_basedir(new_basedir, path,
sizeof(new_basedir));
}
attributes.i = 0;
fill_pathname_join(new_path, new_basedir,
path_basename(path), sizeof(new_path));
ret = read_compressed_file(path,NULL,new_path, &len);
if (!ret || len < 0)
{
RARCH_ERR("Could not read content file \"%s\".\n", path);
return false;
}
string_list_append(additional_path_allocs,new_path, attributes);
info[i].path =
additional_path_allocs->elems
[additional_path_allocs->size -1 ].data;
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/* global->temporary_content is initialized in init_content_file
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* The following part takes care of cleanup of the unzipped files
* after exit.
*/
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rarch_assert(global->temporary_content != NULL);
string_list_append(global->temporary_content,
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new_path, attributes);
#endif
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return true;
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}
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/**
* load_content:
* @special : subsystem of content to be loaded. Can be NULL.
* content :
*
* Load content file (for libretro core).
*
* Returns : true if successful, otherwise false.
**/
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static bool load_content(const struct retro_subsystem_info *special,
const struct string_list *content)
{
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unsigned i;
bool ret = true;
struct string_list* additional_path_allocs = string_list_new();
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struct retro_game_info *info = (struct retro_game_info*)
calloc(content->size, sizeof(*info));
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if (!info)
{
string_list_free(additional_path_allocs);
return false;
}
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for (i = 0; i < content->size; i++)
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{
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const char *path = content->elems[i].data;
int attr = content->elems[i].attr.i;
bool need_fullpath = attr & 2;
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bool require_content = attr & 4;
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if (require_content && !*path)
{
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RARCH_LOG("libretro core requires content, but nothing was provided.\n");
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ret = false;
goto end;
}
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info[i].path = NULL;
if (*path)
info[i].path = path;
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if (!need_fullpath && *path)
{
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if (!load_content_dont_need_fullpath(&info[i], i, path))
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goto end;
}
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else
{
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RARCH_LOG("Content loading skipped. Implementation will"
" load it on its own.\n");
if (!load_content_need_fullpath(&info[i], i,
additional_path_allocs, need_fullpath, path))
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goto end;
}
}
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if (special)
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ret = pretro_load_game_special(special->id, info, content->size);
else
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ret = pretro_load_game(*content->elems[0].data ? info : NULL);
if (!ret)
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RARCH_ERR("Failed to load content.\n");
end:
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for (i = 0; i < content->size; i++)
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free((void*)info[i].data);
string_list_free(additional_path_allocs);
if (info)
free(info);
return ret;
}
/**
* init_content_file:
*
* Initializes and loads a content file for the currently
* selected libretro core.
*
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* global->content_is_init will be set to the return value
* on exit.
*
* Returns : true if successful, otherwise false.
**/
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bool init_content_file(void)
{
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unsigned i;
union string_list_elem_attr attr;
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bool ret = false;
struct string_list *content = NULL;
const struct retro_subsystem_info *special = NULL;
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settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
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global->temporary_content = string_list_new();
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if (!global->temporary_content)
goto error;
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if (*global->subsystem)
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{
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special = libretro_find_subsystem_info(global->system.special,
global->system.num_special, global->subsystem);
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if (!special)
{
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RARCH_ERR(
"Failed to find subsystem \"%s\" in libretro implementation.\n",
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global->subsystem);
goto error;
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}
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if (special->num_roms && !global->subsystem_fullpaths)
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{
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RARCH_ERR("libretro core requires special content, but none were provided.\n");
goto error;
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}
else if (special->num_roms && special->num_roms
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!= global->subsystem_fullpaths->size)
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{
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RARCH_ERR("libretro core requires %u content files for subsystem \"%s\", but %u content files were provided.\n",
special->num_roms, special->desc,
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(unsigned)global->subsystem_fullpaths->size);
goto error;
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}
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else if (!special->num_roms && global->subsystem_fullpaths
&& global->subsystem_fullpaths->size)
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{
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RARCH_ERR("libretro core takes no content for subsystem \"%s\", but %u content files were provided.\n",
special->desc,
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(unsigned)global->subsystem_fullpaths->size);
goto error;
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}
}
content = string_list_new();
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attr.i = 0;
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if (!content)
goto error;
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if (*global->subsystem)
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{
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for (i = 0; i < global->subsystem_fullpaths->size; i++)
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{
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attr.i = special->roms[i].block_extract;
attr.i |= special->roms[i].need_fullpath << 1;
attr.i |= special->roms[i].required << 2;
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string_list_append(content,
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global->subsystem_fullpaths->elems[i].data, attr);
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}
}
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else
{
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attr.i = global->system.info.block_extract;
attr.i |= global->system.info.need_fullpath << 1;
attr.i |= (!global->system.no_content) << 2;
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string_list_append(content,
(global->libretro_no_content && settings->core.set_supports_no_game_enable) ? "" : global->fullpath, attr);
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}
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#ifdef HAVE_ZLIB
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/* Try to extract all content we're going to load if appropriate. */
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for (i = 0; i < content->size; i++)
{
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const char *ext = NULL;
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const char *valid_ext = NULL;
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/* Block extract check. */
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if (content->elems[i].attr.i & 1)
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continue;
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ext = path_get_extension(content->elems[i].data);
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valid_ext = special ? special->roms[i].valid_extensions :
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global->system.info.valid_extensions;
if (ext && !strcasecmp(ext, "zip"))
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{
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char temporary_content[PATH_MAX_LENGTH] = {0};
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strlcpy(temporary_content, content->elems[i].data,
sizeof(temporary_content));
if (!zlib_extract_first_content_file(temporary_content,
sizeof(temporary_content), valid_ext,
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*settings->extraction_directory ?
settings->extraction_directory : NULL))
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{
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RARCH_ERR("Failed to extract content from zipped file: %s.\n",
temporary_content);
goto error;
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}
string_list_set(content, i, temporary_content);
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string_list_append(global->temporary_content,
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temporary_content, attr);
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}
}
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#endif
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/* Set attr to need_fullpath as appropriate. */
ret = load_content(special, content);
error:
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global->content_is_init = (ret) ? true : false;
if (content)
string_list_free(content);
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return ret;
}