RetroArch/gfx/sdl.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "SDL.h"
#include "driver.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "general.h"
#include "input/ssnes_sdl_input.h"
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#include "gfx_common.h"
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_FREETYPE
#include "fonts.h"
#endif
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typedef struct sdl_video sdl_video_t;
struct sdl_video
{
SDL_Surface *screen, *buffer;
bool quitting;
bool rgb32;
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#ifdef HAVE_FREETYPE
font_renderer_t *font;
#endif
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};
static void sdl_gfx_free(void *data)
{
sdl_video_t *vid = data;
if (!vid)
return;
if (vid->buffer)
SDL_FreeSurface(vid->screen);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
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#ifdef HAVE_FREETYPE
if (vid->font)
font_renderer_free(vid->font);
#endif
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free(vid);
}
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static void sdl_init_font(sdl_video_t *vid, const char *font_path, unsigned font_size)
{
#ifdef HAVE_FREETYPE
if (*font_path)
{
vid->font = font_renderer_new(font_path, font_size);
if (!vid->font)
SSNES_WARN("Failed to init font.\n");
}
#else
(void)vid;
(void)font_path;
(void)font_size;
#endif
}
// Not very optimized, but hey :D
static void sdl_render_msg_15(sdl_video_t *vid, SDL_Surface *buffer, const char *msg, unsigned width, unsigned height)
{
#ifdef HAVE_FREETYPE
struct font_output_list out;
font_renderer_msg(vid->font, msg, &out);
struct font_output *head = out.head;
int base_x = g_settings.video.msg_pos_x * width;
int base_y = (1.0 - g_settings.video.msg_pos_y) * height;
while (head)
{
int rbase_x = base_x + head->off_x;
int rbase_y = base_y - head->off_y;
if (rbase_y >= 0)
{
for (int y = 0; y < head->height && (y + rbase_y) < height; y++)
{
if (rbase_x < 0)
continue;
const uint8_t *a = head->output + head->pitch * y;
uint16_t *out = (uint16_t*)buffer->pixels + (rbase_y - head->height + y) * (buffer->pitch >> 1) + rbase_x;
for (int x = 0; x < head->width && (x + rbase_x) < width; x++)
{
unsigned blend = a[x];
unsigned out_pix = out[x];
unsigned r = (out_pix >> 10) & 0x1f;
unsigned g = (out_pix >> 5) & 0x1f;
unsigned b = (out_pix >> 0) & 0x1f;
unsigned out_r = (r * (256 - blend) + 0x1f * blend) >> 8;
unsigned out_g = (g * (256 - blend) + 0x1f * blend) >> 8;
unsigned out_b = (b * (256 - blend) + 0x1f * blend) >> 8;
out[x] = (out_r << 10) | (out_g << 5) | out_b;
}
}
}
head = head->next;
}
font_renderer_free_output(&out);
#else
(void)vid;
(void)buffer;
(void)msg;
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(void)width;
(void)height;
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#endif
}
static void sdl_render_msg_32(sdl_video_t *vid, SDL_Surface *buffer, const char *msg, unsigned width, unsigned height)
{
#ifdef HAVE_FREETYPE
struct font_output_list out;
font_renderer_msg(vid->font, msg, &out);
struct font_output *head = out.head;
int base_x = g_settings.video.msg_pos_x * width;
int base_y = (1.0 - g_settings.video.msg_pos_y) * height;
while (head)
{
int rbase_x = base_x + head->off_x;
int rbase_y = base_y - head->off_y;
if (rbase_y >= 0)
{
for (int y = 0; y < head->height && (y + rbase_y) < height; y++)
{
if (rbase_x < 0)
continue;
const uint8_t *a = head->output + head->pitch * y;
uint32_t *out = (uint32_t*)buffer->pixels + (rbase_y - head->height + y) * (buffer->pitch >> 2) + rbase_x;
for (int x = 0; x < head->width && (x + rbase_x) < width; x++)
{
unsigned blend = a[x];
unsigned out_pix = out[x];
unsigned r = (out_pix >> 16) & 0xff;
unsigned g = (out_pix >> 8) & 0xff;
unsigned b = (out_pix >> 0) & 0xff;
unsigned out_r = (r * (256 - blend) + 0xff * blend) >> 8;
unsigned out_g = (g * (256 - blend) + 0xff * blend) >> 8;
unsigned out_b = (b * (256 - blend) + 0xff * blend) >> 8;
out[x] = (out_r << 16) | (out_g << 8) | out_b;
}
}
}
head = head->next;
}
font_renderer_free_output(&out);
#else
(void)vid;
(void)buffer;
(void)msg;
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(void)width;
(void)height;
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#endif
}
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static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_video_t *vid = calloc(1, sizeof(*vid));
if (!vid)
return NULL;
const SDL_VideoInfo *video_info = SDL_GetVideoInfo();
assert(video_info);
unsigned full_x = video_info->current_w;
unsigned full_y = video_info->current_h;
SSNES_LOG("Detecting desktop resolution %ux%u.\n", full_x, full_y);
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vid->screen = SDL_SetVideoMode(video->width, video->height, (g_settings.video.force_16bit || !video->rgb32) ? 15 : 32, SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | (video->fullscreen ? SDL_FULLSCREEN : 0));
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if (!vid->screen)
{
SSNES_ERR("Failed to init SDL surface.\n");
goto error;
}
SDL_ShowCursor(SDL_DISABLE);
if (g_settings.video.force_16bit || !video->rgb32)
vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 256 * video->input_scale, 256 * video->input_scale, 15,
0x7c00, 0x03e0, 0x001f, 0);
else
vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 256 * video->input_scale, 256 * video->input_scale, 32,
0, 0, 0, 0);
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if (!vid->buffer)
{
SSNES_ERR("SDL_CreateRGBSurface failed: %s\n", SDL_GetError());
goto error;
}
sdl_input_t *sdl_input = input_sdl.init();
if (sdl_input)
{
sdl_input->quitting = &vid->quitting;
*input = &input_sdl;
*input_data = sdl_input;
}
else
*input = NULL;
vid->rgb32 = video->rgb32;
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sdl_init_font(vid, g_settings.video.font_path, g_settings.video.font_size);
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return vid;
error:
sdl_gfx_free(vid);
return NULL;
}
static inline uint16_t conv_pixel(uint32_t pix)
{
uint16_t r = (pix & 0xf8000000) >> 17;
uint16_t g = (pix & 0x00f80000) >> 14;
uint16_t b = (pix & 0x0000f800) >> 11;
return r | g | b;
}
static void convert_32bit_15bit(uint16_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch)
{
for (unsigned y = 0; y < height; y++)
{
for (unsigned x = 0; x < width; x++)
{
out[x] = conv_pixel(input[x]);
}
out += outpitch >> 1;
input += pitch >> 2;
}
}
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static bool sdl_gfx_frame(void *data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
{
sdl_video_t *vid = data;
if (SDL_MUSTLOCK(vid->buffer))
SDL_LockSurface(vid->buffer);
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// :(
// 15-bit -> 15-bit
if (!vid->rgb32)
{
for (unsigned y = 0; y < height; y++)
{
uint16_t *dest = (uint16_t*)vid->buffer->pixels + ((y * vid->buffer->pitch) >> 1);
const uint16_t *src = (const uint16_t*)frame + ((y * pitch) >> 1);
memcpy(dest, src, width * sizeof(uint16_t));
}
}
// 32-bit -> 15-bit
else if (vid->rgb32 && g_settings.video.force_16bit)
{
convert_32bit_15bit(vid->buffer->pixels, vid->buffer->pitch, frame, width, height, pitch);
}
// 32-bit -> 32-bit
else
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{
for (unsigned y = 0; y < height; y++)
{
uint32_t *dest = (uint32_t*)vid->buffer->pixels + ((y * vid->buffer->pitch) >> 2);
const uint32_t *src = (const uint32_t*)frame + ((y * pitch) >> 2);
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for (unsigned x = 0; x < width; x++)
dest[x] = (src[x] >> 8) | 0xff000000;
}
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}
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if (msg)
{
if (!vid->rgb32 || g_settings.video.force_16bit)
sdl_render_msg_15(vid, vid->buffer, msg, width, height);
else
sdl_render_msg_32(vid, vid->buffer, msg, width, height);
}
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if (SDL_MUSTLOCK(vid->buffer))
SDL_UnlockSurface(vid->buffer);
SDL_Rect src = {
.x = 0,
.y = 0,
.w = width,
.h = height
};
SDL_Rect dest = {
.x = 0,
.y = 0,
.w = vid->screen->w,
.h = vid->screen->h
};
SDL_SoftStretch(vid->buffer, &src, vid->screen, &dest);
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char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
SDL_WM_SetCaption(buf, NULL);
SDL_Flip(vid->screen);
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return true;
}
static void sdl_gfx_set_nonblock_state(void *data, bool state)
{
(void)data; // Can SDL even do this?
(void)state;
}
static bool sdl_gfx_alive(void *data)
{
sdl_video_t *vid = data;
return !vid->quitting;
}
static bool sdl_gfx_focus(void *data)
{
(void)data;
return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE);
}
const video_driver_t video_sdl = {
.init = sdl_gfx_init,
.frame = sdl_gfx_frame,
.alive = sdl_gfx_alive,
.set_nonblock_state = sdl_gfx_set_nonblock_state,
.focus = sdl_gfx_focus,
.free = sdl_gfx_free,
.ident = "sdl"
};