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Warmup for 0.4-beta. Some FBO stuff is still borked.
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@ -116,7 +116,7 @@ clean:
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rm -f tools/*.o
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dist: all
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zip -r ssnes-win32-0.3.2.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll README.win32.txt $(JTARGET)
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zip -r ssnes-win32-0.4-beta.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll README.win32.txt $(JTARGET)
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libs:
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wget https://github.com/downloads/Themaister/SSNES/SSNES-win32-libs.zip --no-check-certificate
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9
gfx/gl.c
9
gfx/gl.c
@ -1057,9 +1057,16 @@ static bool gl_xml_shader(void *data, const char *path)
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#ifdef HAVE_FBO
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if (gl->fbo_inited)
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{
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glDeleteTextures(gl->fbo_pass, gl->fbo_texture);
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pglDeleteFramebuffers(gl->fbo_pass, gl->fbo);
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glDeleteTextures(gl->fbo_pass, gl->fbo_texture);
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memset(gl->fbo_texture, 0, gl->fbo_pass * sizeof(GLuint));
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memset(gl->fbo, 0, gl->fbo_pass * sizeof(GLuint));
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gl->fbo_inited = false;
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gl->render_to_tex = false;
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gl->fbo_pass = 0;
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if (!gl_check_error())
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SSNES_WARN("Failed to deinit FBO properly!\n");
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}
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#endif
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@ -408,6 +408,12 @@ static bool compile_programs(GLuint *gl_prog, struct shader_program *progs, size
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{
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gl_prog[i] = pglCreateProgram();
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if (!gl_check_error() || gl_prog[i] == 0)
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{
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SSNES_ERR("Failed to create GL program #%u.\n", i);
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return false;
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}
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if (progs[i].vertex)
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{
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SSNES_LOG("Found GLSL vertex shader.\n");
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@ -466,29 +472,31 @@ static bool compile_programs(GLuint *gl_prog, struct shader_program *progs, size
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return true;
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}
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#define LOAD_GL_SYM(SYM) if (!(pgl##SYM)) pgl##SYM = SDL_GL_GetProcAddress("gl" #SYM)
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bool gl_glsl_init(const char *path)
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{
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#ifndef __APPLE__
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// Load shader functions.
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pglCreateProgram = SDL_GL_GetProcAddress("glCreateProgram");
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pglUseProgram = SDL_GL_GetProcAddress("glUseProgram");
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pglCreateShader = SDL_GL_GetProcAddress("glCreateShader");
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pglDeleteShader = SDL_GL_GetProcAddress("glDeleteShader");
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pglShaderSource = SDL_GL_GetProcAddress("glShaderSource");
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pglCompileShader = SDL_GL_GetProcAddress("glCompileShader");
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pglAttachShader = SDL_GL_GetProcAddress("glAttachShader");
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pglDetachShader = SDL_GL_GetProcAddress("glDetachShader");
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pglLinkProgram = SDL_GL_GetProcAddress("glLinkProgram");
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pglGetUniformLocation = SDL_GL_GetProcAddress("glGetUniformLocation");
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pglUniform1i = SDL_GL_GetProcAddress("glUniform1i");
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pglUniform2fv = SDL_GL_GetProcAddress("glUniform2fv");
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pglUniform4fv = SDL_GL_GetProcAddress("glUniform4fv");
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pglGetShaderiv = SDL_GL_GetProcAddress("glGetShaderiv");
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pglGetShaderInfoLog = SDL_GL_GetProcAddress("glGetShaderInfoLog");
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pglGetProgramiv = SDL_GL_GetProcAddress("glGetProgramiv");
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pglGetProgramInfoLog = SDL_GL_GetProcAddress("glGetProgramInfoLog");
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pglDeleteProgram = SDL_GL_GetProcAddress("glDeleteProgram");
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pglGetAttachedShaders = SDL_GL_GetProcAddress("glGetAttachedShaders");
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LOAD_GL_SYM(CreateProgram);
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LOAD_GL_SYM(UseProgram);
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LOAD_GL_SYM(CreateShader);
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LOAD_GL_SYM(DeleteShader);
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LOAD_GL_SYM(ShaderSource);
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LOAD_GL_SYM(CompileShader);
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LOAD_GL_SYM(AttachShader);
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LOAD_GL_SYM(DetachShader);
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LOAD_GL_SYM(LinkProgram);
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LOAD_GL_SYM(GetUniformLocation);
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LOAD_GL_SYM(Uniform1i);
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LOAD_GL_SYM(Uniform2fv);
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LOAD_GL_SYM(Uniform4fv);
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LOAD_GL_SYM(GetShaderiv);
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LOAD_GL_SYM(GetShaderInfoLog);
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LOAD_GL_SYM(GetProgramiv);
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LOAD_GL_SYM(GetProgramInfoLog);
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LOAD_GL_SYM(DeleteProgram);
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LOAD_GL_SYM(GetAttachedShaders);
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#endif
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SSNES_LOG("Checking GLSL shader support ...\n");
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@ -1,7 +1,7 @@
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. qb/qb.params.sh
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PACKAGE_NAME=ssnes
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PACKAGE_VERSION=0.3.2
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PACKAGE_VERSION=0.4-beta
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# Adds a command line opt to ./configure --help
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# $1: Variable (HAVE_ALSA, HAVE_OSS, etc)
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