(PSP) Input - Don't check for return value from CtrlReadBufferPositive - make

input init function properly return a struct
This commit is contained in:
twinaphex 2014-02-12 21:09:11 +01:00
parent d7476d55a7
commit 02ec26e2f4

View File

@ -90,10 +90,6 @@ static void psp_input_poll(void *data)
int ret = CtrlReadBufferPositive(0, &state_tmp, 1);
psp->pad_state[0] = 0;
if (ret != SCE_OK)
return;
psp->pad_state[0] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? PSP_GAMEPAD_DPAD_LEFT : 0;
psp->pad_state[0] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? PSP_GAMEPAD_DPAD_DOWN : 0;
psp->pad_state[0] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? PSP_GAMEPAD_DPAD_RIGHT : 0;
@ -250,12 +246,16 @@ static void psp_input_set_keybinds(void *data, unsigned device, unsigned port,
static void* psp_input_initialize(void)
{
psp_input_t *psp = (psp_input_t*)calloc(1, sizeof(*psp));
if (!psp)
return NULL;
#ifdef PSP
sceCtrlSetSamplingCycle(0);
#endif
sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
return (void*)-1;
return psp;
}
static bool psp_input_key_pressed(void *data, int key)