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(PSP) Input - Don't check for return value from CtrlReadBufferPositive - make
input init function properly return a struct
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@ -90,10 +90,6 @@ static void psp_input_poll(void *data)
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int ret = CtrlReadBufferPositive(0, &state_tmp, 1);
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psp->pad_state[0] = 0;
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if (ret != SCE_OK)
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return;
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psp->pad_state[0] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? PSP_GAMEPAD_DPAD_LEFT : 0;
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psp->pad_state[0] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? PSP_GAMEPAD_DPAD_DOWN : 0;
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psp->pad_state[0] |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? PSP_GAMEPAD_DPAD_RIGHT : 0;
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@ -250,12 +246,16 @@ static void psp_input_set_keybinds(void *data, unsigned device, unsigned port,
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static void* psp_input_initialize(void)
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{
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psp_input_t *psp = (psp_input_t*)calloc(1, sizeof(*psp));
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if (!psp)
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return NULL;
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#ifdef PSP
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sceCtrlSetSamplingCycle(0);
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#endif
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sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
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return (void*)-1;
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return psp;
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}
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static bool psp_input_key_pressed(void *data, int key)
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