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Take out HAVE_D3D ifdef
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@ -1765,7 +1765,6 @@ static uintptr_t d3d_load_texture(void *video_data, void *data,
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switch (filter_type)
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{
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#ifdef HAVE_D3D
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case TEXTURE_FILTER_MIPMAP_LINEAR:
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case TEXTURE_FILTER_MIPMAP_NEAREST:
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func = video_texture_load_wrap_d3d_mipmap;
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@ -1773,7 +1772,6 @@ static uintptr_t d3d_load_texture(void *video_data, void *data,
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default:
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func = video_texture_load_wrap_d3d;
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break;
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#endif
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}
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return rarch_threaded_video_texture_load(data, func);
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