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https://github.com/CTCaer/RetroArch.git
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Minor cleanups in retroarch.c
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parent
58cfb27c5a
commit
038d397ece
29
retroarch.c
29
retroarch.c
@ -2486,6 +2486,9 @@ static void check_turbo(void)
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static void check_shader_dir(bool pressed_next, bool pressed_prev)
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{
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char msg[PATH_MAX];
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const char *shader = NULL, *ext = NULL;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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bool should_apply = false;
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if (!g_extern.shader_dir.list || !driver.video->set_shader)
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@ -2506,13 +2509,12 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
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g_extern.shader_dir.ptr--;
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}
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if (should_apply)
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if (!should_apply)
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return;
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{
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char msg[512];
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const char *shader =
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g_extern.shader_dir.list->elems[g_extern.shader_dir.ptr].data;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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const char *ext = path_get_extension(shader);
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shader = g_extern.shader_dir.list->elems[g_extern.shader_dir.ptr].data;
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ext = path_get_extension(shader);
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if (strcmp(ext, "glsl") == 0 || strcmp(ext, "glslp") == 0)
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type = RARCH_SHADER_GLSL;
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@ -2536,7 +2538,7 @@ static void check_shader_dir(bool pressed_next, bool pressed_prev)
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void rarch_disk_control_append_image(const char *path)
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{
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char msg[512];
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char msg[PATH_MAX];
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unsigned new_index;
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const struct retro_disk_control_callback *control =
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(const struct retro_disk_control_callback*)&g_extern.system.disk_control;
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@ -2583,7 +2585,7 @@ void rarch_disk_control_append_image(const char *path)
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void rarch_disk_control_set_eject(bool new_state, bool log)
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{
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char msg[256];
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char msg[PATH_MAX];
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const struct retro_disk_control_callback *control =
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(const struct retro_disk_control_callback*)&g_extern.system.disk_control;
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bool error = false;
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@ -2621,7 +2623,7 @@ void rarch_disk_control_set_eject(bool new_state, bool log)
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void rarch_disk_control_set_index(unsigned next_index)
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{
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char msg[256];
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char msg[PATH_MAX];
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unsigned num_disks;
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const struct retro_disk_control_callback *control =
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(const struct retro_disk_control_callback*)&g_extern.system.disk_control;
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@ -2951,7 +2953,8 @@ static void verify_api_version(void)
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}
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/* Make sure we haven't compiled for something we cannot run.
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* Ideally, code would get swapped out depending on CPU support, but this will do for now.
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* Ideally, code would get swapped out depending on CPU support,
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* but this will do for now.
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*/
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static void validate_cpu_features(void)
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{
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@ -3238,11 +3241,13 @@ void rarch_main_command(unsigned cmd)
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case RARCH_CMD_LOAD_CORE:
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#ifdef HAVE_MENU
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if (driver.menu)
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rarch_update_system_info(&g_extern.menu.info, &driver.menu->load_no_content);
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rarch_update_system_info(&g_extern.menu.info,
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&driver.menu->load_no_content);
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#endif
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break;
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case RARCH_CMD_LOAD_STATE:
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/* Disallow savestate load when we absolutely cannot change game state. */
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/* Disallow savestate load when we absolutely
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* cannot change game state. */
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if (g_extern.bsv.movie)
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return;
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