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(WGL) Go through dylib_load
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@ -111,7 +111,7 @@ static void create_gl_context(HWND hwnd)
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bool debug = global->system.hw_render_callback.debug_context;
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#ifdef _WIN32
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dll_handle = LoadLibrary("OpenGL32.dll");
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dll_handle = (HINSTANCE)dylib_load("OpenGL32.dll");
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#endif
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g_hdc = GetDC(hwnd);
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