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Use GL_LINEAR_MIPMAP_NEAREST instead of GL_LINEAR_MIPMAP_LINEAR for a 10fps gain on XMB on imx6
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@ -38,7 +38,7 @@ void gl_load_texture_data(GLuint id,
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switch (filter_type)
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{
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case TEXTURE_FILTER_MIPMAP_LINEAR:
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min_filter = GL_LINEAR_MIPMAP_LINEAR;
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min_filter = GL_LINEAR_MIPMAP_NEAREST;
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mag_filter = GL_LINEAR;
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#ifndef HAVE_PSGL
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want_mipmap = true;
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