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(PS3) Fixed controller 2
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@ -39,17 +39,27 @@ static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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(void)binds;
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(void)index;
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unsigned pads_connected, player;
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uint64_t button;
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player = 0;
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pads_connected = cell_pad_input_pads_connected();
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if (device != SNES_DEVICE_JOYPAD)
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return 0;
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unsigned player = 0;
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if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP)
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player = index + 1;
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else if (port == SNES_PORT_2)
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player = 1;
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if (port == SNES_PORT_2)
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{
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if(pads_connected < 2)
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return 0;
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if(device != SNES_DEVICE_MULTITAP)
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player = 1;
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else
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player = index + 1;
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}
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// Hardcoded binds.
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uint64_t button;
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switch (id)
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{
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case SNES_DEVICE_ID_JOYPAD_A:
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@ -90,6 +100,7 @@ static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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break;
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default:
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button = 0;
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break;
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}
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return CTRL_MASK(state[player], button) ? 1 : 0;
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