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(RGUI) Make it possible to change overlays from RGUI
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ea8aab4c42
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04e884a213
@ -164,6 +164,9 @@ typedef enum
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RGUI_SETTINGS_RESUME_GAME,
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RGUI_SETTINGS_QUIT_RARCH,
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#ifdef HAVE_OVERLAY
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RGUI_SETTINGS_OVERLAY_PRESET,
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#endif
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RGUI_SETTINGS_BIND_PLAYER,
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RGUI_SETTINGS_BIND_DEVICE,
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RGUI_SETTINGS_BIND_DEVICE_TYPE,
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@ -638,6 +638,9 @@ static void render_text(rgui_handle_t *rgui)
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#ifdef HAVE_SHADER_MANAGER
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case RGUI_SETTINGS_SHADER_OPTIONS:
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case RGUI_SETTINGS_SHADER_PRESET:
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#endif
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#ifdef HAVE_OVERLAY
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case RGUI_SETTINGS_OVERLAY_PRESET:
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#endif
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case RGUI_SETTINGS_CORE:
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case RGUI_SETTINGS_DISK_APPEND:
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@ -986,6 +989,27 @@ static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, r
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return -1;
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}
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break;
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#ifdef HAVE_OVERLAY
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case RGUI_SETTINGS_OVERLAY_PRESET:
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switch (action)
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{
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case RGUI_ACTION_OK:
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rgui_list_push(rgui->menu_stack, "", setting, rgui->selection_ptr);
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rgui->selection_ptr = 0;
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rgui->need_refresh = true;
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break;
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case RGUI_ACTION_START:
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#ifndef __QNX__
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driver.overlay = input_overlay_new(NULL);
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#endif
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break;
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default:
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break;
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}
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break;
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#endif
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// controllers
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case RGUI_SETTINGS_BIND_PLAYER:
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if (action == RGUI_ACTION_START)
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@ -1731,6 +1755,9 @@ static void rgui_settings_path_populate_entries(rgui_handle_t *rgui)
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static void rgui_settings_controller_populate_entries(rgui_handle_t *rgui)
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{
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rgui_list_clear(rgui->selection_buf);
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#ifdef HAVE_OVERLAY
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rgui_list_push(rgui->selection_buf, "Overlay Preset", RGUI_SETTINGS_OVERLAY_PRESET, 0);
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#endif
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rgui_list_push(rgui->selection_buf, "Player", RGUI_SETTINGS_BIND_PLAYER, 0);
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rgui_list_push(rgui->selection_buf, "Device", RGUI_SETTINGS_BIND_DEVICE, 0);
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rgui_list_push(rgui->selection_buf, "Device Type", RGUI_SETTINGS_BIND_DEVICE_TYPE, 0);
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@ -2045,6 +2072,9 @@ static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action)
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if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY ||
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#ifdef HAVE_SHADER_MANAGER
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menu_type_is_shader_browser(menu_type) ||
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#endif
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#ifdef HAVE_OVERLAY
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menu_type == RGUI_SETTINGS_OVERLAY_PRESET ||
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#endif
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menu_type == RGUI_SETTINGS_CORE || menu_type == RGUI_SETTINGS_DISK_APPEND ||
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menu_type == RGUI_SETTINGS_OPEN_HISTORY))
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@ -2164,6 +2194,10 @@ static bool directory_parse(rgui_handle_t *rgui, const char *directory, unsigned
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exts = "cgp|glslp";
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else if (menu_type_is_shader_browser(menu_type))
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exts = "cg|glsl";
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#endif
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#ifdef HAVE_OVERLAY
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else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET)
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exts = "cfg";
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#endif
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else if (rgui->info.valid_extensions)
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{
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@ -2294,6 +2328,9 @@ int rgui_iterate(rgui_handle_t *rgui)
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if (
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#ifdef HAVE_SHADER_MANAGER
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menu_type_is_shader_browser(type) ||
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#endif
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#ifdef HAVE_OVERLAY
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type == RGUI_SETTINGS_OVERLAY_PRESET ||
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#endif
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type == RGUI_SETTINGS_CORE ||
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type == RGUI_SETTINGS_DISK_APPEND ||
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@ -2372,6 +2409,16 @@ int rgui_iterate(rgui_handle_t *rgui)
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rgui_flush_menu_stack(rgui);
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}
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#ifdef HAVE_OVERLAY
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else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET)
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{
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fill_pathname_join(g_settings.input.overlay, dir, path, sizeof(g_settings.input.overlay));
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driver.overlay = input_overlay_new(g_settings.input.overlay);
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if (!driver.overlay)
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RARCH_ERR("Failed to load overlay.\n");
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}
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#endif
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else if (menu_type == RGUI_SETTINGS_DISK_APPEND)
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{
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char image[PATH_MAX];
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@ -2427,6 +2474,9 @@ int rgui_iterate(rgui_handle_t *rgui)
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if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY ||
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#ifdef HAVE_SHADER_MANAGER
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menu_type_is_shader_browser(menu_type) ||
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#endif
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#ifdef HAVE_OVERLAY
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menu_type == RGUI_SETTINGS_OVERLAY_PRESET ||
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#endif
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menu_type == RGUI_SETTINGS_CORE ||
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menu_type == RGUI_SETTINGS_OPEN_HISTORY ||
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