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Add cb_set_shader_coords
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8a12bb9f04
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06df028722
@ -217,7 +217,6 @@ static void gl_overlay_tex_geom(void *data,
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static void gl_render_overlay(gl_t *gl, video_frame_info_t *video_info)
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{
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video_shader_ctx_coords_t coords;
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unsigned i;
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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@ -239,10 +238,8 @@ static void gl_render_overlay(gl_t *gl, video_frame_info_t *video_info)
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gl->coords.color = gl->overlay_color_coord;
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gl->coords.vertices = 4 * gl->overlays;
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_info->cb_shader_set_coords(NULL, video_info->shader_data,
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(const struct video_coords*)&gl->coords);
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video_info->cb_shader_set_mvp(gl, video_info->shader_data, &gl->mvp_no_rot);
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@ -997,7 +994,6 @@ static void gl_pbo_async_readback(gl_t *gl)
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static INLINE void gl_draw_texture(gl_t *gl, video_frame_info_t *video_info)
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{
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video_shader_ctx_coords_t coords;
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GLfloat color[16];
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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@ -1019,9 +1015,6 @@ static INLINE void gl_draw_texture(gl_t *gl, video_frame_info_t *video_info)
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color[14] = 1.0f;
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color[15] = gl->menu_texture_alpha;
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if (!gl->menu_texture)
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return;
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gl->coords.vertex = vertexes_flipped;
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gl->coords.tex_coord = tex_coords;
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gl->coords.color = color;
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@ -1031,10 +1024,8 @@ static INLINE void gl_draw_texture(gl_t *gl, video_frame_info_t *video_info)
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gl->coords.vertices = 4;
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_info->cb_shader_set_coords(NULL, video_info->shader_data,
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(const struct video_coords*)&gl->coords);
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video_info->cb_shader_set_mvp(gl, video_info->shader_data, &gl->mvp_no_rot);
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@ -1064,7 +1055,6 @@ static bool gl_frame(void *data, const void *frame,
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unsigned pitch, const char *msg,
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video_frame_info_t *video_info)
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{
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video_shader_ctx_coords_t coords;
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video_shader_ctx_params_t params;
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struct video_tex_info feedback_info;
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gl_t *gl = (gl_t*)data;
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@ -1216,10 +1206,9 @@ static bool gl_frame(void *data, const void *frame,
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video_shader_driver_set_parameters(params);
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gl->coords.vertices = 4;
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coords.handle_data = NULL;
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coords.data = &gl->coords;
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video_shader_driver_set_coords(coords);
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video_info->cb_shader_set_coords(NULL, video_info->shader_data,
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(const struct video_coords*)&gl->coords);
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video_info->cb_shader_set_mvp(gl, video_info->shader_data, &gl->mvp);
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@ -1239,7 +1228,7 @@ static bool gl_frame(void *data, const void *frame,
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{
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menu_driver_frame(video_info);
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if (gl->menu_texture_enable)
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if (gl->menu_texture_enable && gl->menu_texture)
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gl_draw_texture(gl, video_info);
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}
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#endif
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@ -296,12 +296,6 @@ static bool gl_cg_set_coords(void *handle_data, void *shader_data, const struct
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return true;
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}
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static bool gl_cg_set_coords_fallback(void *handle_data, void *shader_data, const struct video_coords *coords)
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{
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gl_ff_vertex(coords);
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return true;
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}
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static void gl_cg_set_texture_info(
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cg_shader_data_t *cg,
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const struct cg_fbo_params *params,
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@ -1233,7 +1227,6 @@ const shader_backend_t gl_cg_backend = {
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gl_cg_wrap_type,
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gl_cg_shader_scale,
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gl_cg_set_coords,
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gl_cg_set_coords_fallback,
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gl_cg_set_mvp,
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gl_cg_get_prev_textures,
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gl_cg_get_feedback_pass,
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@ -1488,13 +1488,6 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data,
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return true;
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}
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static bool gl_glsl_set_coords_fallback(void *handle_data, void *shader_data,
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const struct video_coords *coords)
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{
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gl_ff_vertex(coords);
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return true;
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}
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static void gl_glsl_use(void *data, void *shader_data, unsigned idx, bool set_active)
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{
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GLuint id;
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@ -1621,7 +1614,6 @@ const shader_backend_t gl_glsl_backend = {
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gl_glsl_wrap_type,
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gl_glsl_shader_scale,
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gl_glsl_set_coords,
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gl_glsl_set_coords_fallback,
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gl_glsl_set_mvp,
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gl_glsl_get_prev_textures,
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gl_glsl_get_feedback_pass,
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@ -539,7 +539,6 @@ const shader_backend_t hlsl_backend = {
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NULL, /* hlsl_wrap_type */
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hlsl_shader_scale,
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NULL, /* hlsl_set_coords */
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NULL, /* hlsl_set_coords_fallback */
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hlsl_set_mvp,
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NULL, /* hlsl_get_prev_textures */
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hlsl_get_feedback_pass,
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@ -88,7 +88,6 @@ const shader_backend_t shader_null_backend = {
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NULL,
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NULL,
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NULL,
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NULL,
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shader_null_get_prev_textures,
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NULL,
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NULL,
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@ -121,8 +121,12 @@ typedef struct video_pixel_scaler
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void *scaler_out;
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} video_pixel_scaler_t;
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static void (*video_driver_cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
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static bool (*video_driver_cb_shader_set_mvp)(void *data, void *shader_data, const math_matrix_4x4 *mat);
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static void (*video_driver_cb_shader_use)(void *data,
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void *shader_data, unsigned index, bool set_active);
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static bool (*video_driver_cb_shader_set_mvp)(void *data,
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void *shader_data, const math_matrix_4x4 *mat);
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static bool (*video_driver_cb_shader_set_coords)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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/* Opaque handles to currently running window.
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* Used by e.g. input drivers which bind to a window.
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@ -2517,6 +2521,7 @@ void video_driver_build_info(video_frame_info_t *video_info)
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video_info->cb_shader_use = video_driver_cb_shader_use;
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video_info->cb_shader_set_mvp = video_driver_cb_shader_set_mvp;
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video_info->cb_shader_set_coords = video_driver_cb_shader_set_coords;
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#ifdef HAVE_THREADS
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video_driver_threaded_unlock(is_threaded);
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@ -3197,8 +3202,15 @@ static void video_shader_driver_reset_to_defaults(void)
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current_shader->set_mvp = video_shader_driver_set_mvp_null;
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video_driver_cb_shader_set_mvp = video_shader_driver_set_mvp_null;
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}
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if (!current_shader->set_coords)
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if (current_shader->set_coords)
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{
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video_driver_cb_shader_set_coords = current_shader->set_coords;
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}
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else
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{
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current_shader->set_coords = video_shader_driver_set_coords_null;
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video_driver_cb_shader_set_coords = video_shader_driver_set_coords_null;
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}
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if (current_shader->use)
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video_driver_cb_shader_use = current_shader->use;
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else
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@ -219,8 +219,6 @@ typedef struct shader_backend
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unsigned index, struct gfx_fbo_scale *scale);
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bool (*set_coords)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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bool (*set_coords_fallback)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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bool (*set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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unsigned (*get_prev_textures)(void *data);
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@ -453,6 +451,8 @@ typedef struct video_frame_info
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void (*cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
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bool (*cb_shader_set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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bool (*cb_shader_set_coords)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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void *context_data;
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void *shader_data;
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@ -1223,9 +1223,7 @@ bool video_shader_driver_get_feedback_pass(unsigned *data);
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bool video_shader_driver_mipmap_input(unsigned *index);
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#define video_shader_driver_set_coords(coords) \
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if (!current_shader->set_coords(coords.handle_data, shader_data, (const struct video_coords*)coords.data) && current_shader->set_coords_fallback) \
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current_shader->set_coords_fallback(coords.handle_data, shader_data, (const struct video_coords*)coords.data)
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#define video_shader_driver_set_coords(coords) current_shader->set_coords(coords.handle_data, shader_data, (const struct video_coords*)coords.data)
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bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
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