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(Lakka) Fix shader coords bug
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@ -315,19 +315,18 @@ void lakka_draw_background(void)
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glViewport(0, 0, gl->win_width, gl->win_height);
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gl->coords.vertex = vertex;
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gl->coords.tex_coord = tex_coord;
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gl->coords.color = textures[TEXTURE_BG].id ? color : black_color;
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struct gl_coords coords;
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coords.vertices = 4;
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coords.vertex = vertex;
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coords.tex_coord = tex_coord;
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coords.color = textures[TEXTURE_BG].id ? color : black_color;
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glBindTexture(GL_TEXTURE_2D, textures[TEXTURE_BG].id);
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gl->coords.vertices = 4;
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gl_shader_set_coords(gl, &gl->coords, &gl->mvp_no_rot);
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gl_shader_set_coords(gl, &coords, &gl->mvp_no_rot);
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glEnable(GL_BLEND);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisable(GL_BLEND);
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gl->coords.color = gl->white_color_ptr;
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}
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void lakka_draw_icon(GLuint texture, float x, float y,
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@ -357,9 +356,11 @@ void lakka_draw_icon(GLuint texture, float x, float y,
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glViewport(x, gl->win_height - y, icon_size, icon_size);
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gl->coords.vertex = vertex;
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gl->coords.tex_coord = tex_coord;
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gl->coords.color = color;
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struct gl_coords coords;
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coords.vertices = 4;
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coords.vertex = vertex;
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coords.tex_coord = tex_coord;
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coords.color = color;
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glBindTexture(GL_TEXTURE_2D, texture);
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math_matrix mymat;
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@ -372,17 +373,12 @@ void lakka_draw_icon(GLuint texture, float x, float y,
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matrix_scale(&mscal, scale, scale, 1);
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matrix_multiply(&mymat, &mscal, &mymat);
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gl->coords.vertices = 4;
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gl_shader_set_coords(gl, &gl->coords, &mymat);
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gl_shader_set_coords(gl, &coords, &mymat);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisable(GL_BLEND);
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gl->coords.vertex = gl->vertex_ptr;
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gl->coords.tex_coord = gl->tex_coords;
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gl->coords.color = gl->white_color_ptr;
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}
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static void lakka_draw_arrow()
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@ -611,10 +607,11 @@ static void lakka_draw_fbo()
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if (!gl)
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return;
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gl->coords.vertices = 4;
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gl->coords.vertex = vertex;
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gl->coords.tex_coord = vertex;
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gl->coords.color = gl->white_color_ptr;
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struct gl_coords coords;
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coords.vertices = 4;
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coords.vertex = vertex;
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coords.tex_coord = vertex;
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coords.color = gl->white_color_ptr;
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glBindTexture(GL_TEXTURE_2D, fbocolor);
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math_matrix mymat;
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@ -627,7 +624,7 @@ static void lakka_draw_fbo()
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matrix_scale(&mscal, global_scale, global_scale, 1);
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matrix_multiply(&mymat, &mscal, &mymat);
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gl_shader_set_coords(gl, &gl->coords, &mymat);
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gl_shader_set_coords(gl, &coords, &mymat);
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glEnable(GL_BLEND);
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