now we can connect (if the game is already loaded

This commit is contained in:
radius 2017-01-20 15:13:38 -05:00
parent dcca2f8131
commit 0acf34dcdd

View File

@ -3118,9 +3118,36 @@ static int action_ok_netplay_lan_scan_list(const char *path,
static int action_ok_netplay_connect_room(const char *path,
const char *label, unsigned type, size_t idx, size_t entry_idx)
{
RARCH_LOG("Connect %s %d\n", netplay_room_list[idx - 1].address, netplay_room_list[idx - 1].port);
#ifdef HAVE_NETWORKING
settings_t *settings = config_get_ptr();
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
/* If we haven't yet started, this will load on its own */
if (!content_is_inited())
{
runloop_msg_queue_push(
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NETPLAY_START_WHEN_LOADED),
1, 480, true);
return 0;
}
char tmp_hostname[512];
strlcpy(tmp_hostname, "192.168.1.241", sizeof(tmp_hostname));
/* Enable Netplay itself */
if (!command_event(CMD_EVENT_NETPLAY_INIT, (void *) tmp_hostname))
return -1;
#else
return -1;
#endif
return 0;
}
static int action_ok_lakka_services(const char *path,
const char *label, unsigned type, size_t idx, size_t entry_idx)
{