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now we can connect (if the game is already loaded
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@ -3118,9 +3118,36 @@ static int action_ok_netplay_lan_scan_list(const char *path,
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static int action_ok_netplay_connect_room(const char *path,
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static int action_ok_netplay_connect_room(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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{
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RARCH_LOG("Connect %s %d\n", netplay_room_list[idx - 1].address, netplay_room_list[idx - 1].port);
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#ifdef HAVE_NETWORKING
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settings_t *settings = config_get_ptr();
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
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netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
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/* If we haven't yet started, this will load on its own */
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if (!content_is_inited())
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{
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runloop_msg_queue_push(
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NETPLAY_START_WHEN_LOADED),
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1, 480, true);
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return 0;
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}
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char tmp_hostname[512];
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strlcpy(tmp_hostname, "192.168.1.241", sizeof(tmp_hostname));
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/* Enable Netplay itself */
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if (!command_event(CMD_EVENT_NETPLAY_INIT, (void *) tmp_hostname))
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return -1;
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#else
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return -1;
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#endif
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return 0;
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return 0;
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}
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}
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static int action_ok_lakka_services(const char *path,
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static int action_ok_lakka_services(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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{
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