Use ui_window_win32 for g_shader_dlg

This commit is contained in:
twinaphex 2016-06-04 06:31:14 +02:00
parent f8901d4e47
commit 0ae7bf2a53

View File

@ -338,7 +338,7 @@ void shader_dlg_show(HWND parent_hwnd)
0, 0, SWP_NOSIZE | SWP_SHOWWINDOW); 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
} }
else else
ShowWindow(g_shader_dlg.window.hwnd, SW_SHOWNORMAL); ui_window_win32_set_visible(&g_shader_dlg.window, true);
shader_dlg_update_on_top_state(); shader_dlg_update_on_top_state();
@ -346,7 +346,7 @@ void shader_dlg_show(HWND parent_hwnd)
} }
SetFocus(g_shader_dlg.window.hwnd); ui_window_win32_set_focused(&g_shader_dlg.window);
} }
static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message, static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
@ -365,7 +365,7 @@ static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
case WM_CLOSE: case WM_CLOSE:
case WM_DESTROY: case WM_DESTROY:
case WM_QUIT: case WM_QUIT:
ShowWindow(g_shader_dlg.window.hwnd, SW_HIDE); ui_window_win32_set_visible(&g_shader_dlg.window, false);
return 0; return 0;
case WM_COMMAND: case WM_COMMAND: