Bump to 8 players bind input.

This commit is contained in:
Themaister 2012-02-04 01:54:19 +01:00
parent 61c1b2bb1b
commit 0bb0b96623
2 changed files with 8 additions and 2 deletions

View File

@ -231,7 +231,10 @@ static void update_input(snes_tracker_t *tracker)
g_settings.input.binds[1],
g_settings.input.binds[2],
g_settings.input.binds[3],
g_settings.input.binds[4]
g_settings.input.binds[4],
g_settings.input.binds[5],
g_settings.input.binds[6],
g_settings.input.binds[7],
};
uint16_t state[2] = {0};

View File

@ -373,7 +373,10 @@ static int16_t input_state(bool port, unsigned device, unsigned index, unsigned
g_settings.input.binds[1],
g_settings.input.binds[2],
g_settings.input.binds[3],
g_settings.input.binds[4]
g_settings.input.binds[4],
g_settings.input.binds[5],
g_settings.input.binds[6],
g_settings.input.binds[7],
};
int16_t res = 0;