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Bump to 8 players bind input.
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@ -231,7 +231,10 @@ static void update_input(snes_tracker_t *tracker)
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g_settings.input.binds[1],
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g_settings.input.binds[2],
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g_settings.input.binds[3],
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g_settings.input.binds[4]
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g_settings.input.binds[4],
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g_settings.input.binds[5],
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g_settings.input.binds[6],
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g_settings.input.binds[7],
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};
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uint16_t state[2] = {0};
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5
ssnes.c
5
ssnes.c
@ -373,7 +373,10 @@ static int16_t input_state(bool port, unsigned device, unsigned index, unsigned
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g_settings.input.binds[1],
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g_settings.input.binds[2],
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g_settings.input.binds[3],
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g_settings.input.binds[4]
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g_settings.input.binds[4],
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g_settings.input.binds[5],
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g_settings.input.binds[6],
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g_settings.input.binds[7],
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};
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int16_t res = 0;
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