diff --git a/gfx/drivers_shader/slang_process.cpp b/gfx/drivers_shader/slang_process.cpp index 2da0a44e4f..c8bbf95761 100644 --- a/gfx/drivers_shader/slang_process.cpp +++ b/gfx/drivers_shader/slang_process.cpp @@ -386,10 +386,12 @@ bool slang_process( vs->set_options(options); ps->set_options(options); + #if 0 CompilerGLSL::Options glsl_options; glsl_options.vertex.flip_vert_y = true; ((CompilerGLSL*)vs)->set_options(glsl_options); ((CompilerGLSL*)ps)->set_options(glsl_options); + #endif /* not exactly a vertex attribute but this remaps * float2 FragCoord :TEXCOORD# to float4 FragCoord : SV_POSITION */