(iOS) Update xcodeproj

This commit is contained in:
twinaphex 2015-09-21 20:02:12 +02:00
parent bf8dfb483f
commit 0c81426b7c

View File

@ -416,7 +416,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "cd ../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
shellScript = "cd ../../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
};
84FD66AC1AB520100074AC3A /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
@ -429,7 +429,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "cd ../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
shellScript = "cd ../../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
};
/* End PBXShellScriptBuildPhase section */