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(mfi_joypad.m) should now work for regular mfi pads, courtesy of vinikun-mac
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@ -24,9 +24,15 @@
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#include <AvailabilityMacros.h>
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#import <GameController/GameController.h>
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#ifndef MAX_MFI_CONTROLLERS
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#define MAX_MFI_CONTROLLERS 4
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#endif
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static uint32_t mfi_buttons[MAX_USERS];
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static int16_t mfi_axes[MAX_USERS][6];
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static GCController* mfi_controllers[MAX_MFI_CONTROLLERS];
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enum
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{
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GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
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@ -132,17 +138,44 @@ static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
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static void apple_gamecontroller_joypad_connect(GCController *controller)
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{
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if (controller.playerIndex == GCControllerPlayerIndexUnset)
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return;
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signed desired_index = (int32_t)controller.playerIndex;
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desired_index = (desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS)
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? desired_index : GCCONTROLLER_PLAYER_INDEX_UNSET;
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apple_gamecontroller_joypad_register(controller.gamepad);
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/* prevent same controller getting set twice */
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if (mfi_controllers[desired_index] != controller)
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{
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/* desired slot is unused, take it */
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if (!mfi_controllers[desired_index])
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{
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controller.playerIndex = desired_index;
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mfi_controllers[desired_index] = controller;
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}
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/* find a new slot for this controller that's unused */
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else if (desired_index == GCCONTROLLER_PLAYER_INDEX_UNSET || mfi_controllers[desired_index])
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{
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unsigned i;
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for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
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if (!mfi_controllers[i])
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{
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mfi_controllers[i] = controller;
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controller.playerIndex = i;
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break;
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}
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}
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apple_gamecontroller_joypad_register(controller.gamepad);
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}
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}
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static void apple_gamecontroller_joypad_disconnect(GCController* controller)
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{
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unsigned pad = (uint32_t)controller.playerIndex;
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signed pad = (int32_t)controller.playerIndex;
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if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
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return;
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mfi_controllers[pad] = NULL;
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}
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bool apple_gamecontroller_joypad_init(void *data)
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@ -150,6 +183,7 @@ bool apple_gamecontroller_joypad_init(void *data)
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static bool inited = false;
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if (inited)
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return true;
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if (!apple_gamecontroller_available())
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return false;
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