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Attempt to get further with D3D12 for mingw - now compiles
but doesn't link yet
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@ -25,6 +25,11 @@
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#endif
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#endif
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#define CINTERFACE
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#define CINTERFACE
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#ifdef __MINGW32__
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#ifndef __in_ecount_opt
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#define __in_ecount_opt(s)
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#endif
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#endif
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#include <d3d12.h>
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#include <d3d12.h>
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#include "dxgi_common.h"
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#include "dxgi_common.h"
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@ -2239,8 +2239,6 @@ enum D3D12_MESSAGE_ID
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D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT + 1 )
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D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT + 1 )
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} D3D12_MESSAGE_ID;
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} D3D12_MESSAGE_ID;
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static_assert(D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED == 1000, "Publicly released SDK D3D12_MESSAGE_ID enum values must not be changed. New enum values must be added to the end of the list.");
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static_assert(D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT == 1067, "Publicly released SDK D3D12_MESSAGE_ID enum values must not be changed. New enum values must be added to the end of the list.");
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typedef struct D3D12_MESSAGE
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typedef struct D3D12_MESSAGE
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{
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{
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D3D12_MESSAGE_CATEGORY Category;
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D3D12_MESSAGE_CATEGORY Category;
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