mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-13 22:08:34 +00:00
Tidied up config.h
This commit is contained in:
parent
a4b6c3d1ec
commit
0e50d35a0d
77
config.h
77
config.h
@ -26,22 +26,25 @@
|
||||
#include "libsnes.hpp"
|
||||
#include "driver.h"
|
||||
|
||||
#define SAVE_STATE_KEY GLFW_KEY_F2
|
||||
#define LOAD_STATE_KEY GLFW_KEY_F4
|
||||
|
||||
#define TOGGLE_FULLSCREEN 'F'
|
||||
|
||||
|
||||
//////////// Drivers
|
||||
|
||||
///////////////// Drivers
|
||||
#define VIDEO_GL 0
|
||||
////////////////////////
|
||||
#define AUDIO_RSOUND 1
|
||||
#define AUDIO_OSS 2
|
||||
#define AUDIO_ALSA 3
|
||||
////////////////////////
|
||||
|
||||
// Chooses which video and audio subsystem to use. Remember to update config.mak if you change these.
|
||||
#define VIDEO_DRIVER VIDEO_GL
|
||||
#define AUDIO_DRIVER AUDIO_ALSA
|
||||
|
||||
static const bool force_aspect = true; // On resize and fullscreen, rendering area will stay 8:7
|
||||
|
||||
////////////////
|
||||
// Video
|
||||
////////////////
|
||||
|
||||
// Windowed
|
||||
static const float xscale = 3.0; // Real x res = 256 * xscale
|
||||
@ -54,13 +57,24 @@ static const unsigned fullscreen_y = 720;
|
||||
|
||||
// Video VSYNC (recommended)
|
||||
static const bool vsync = true;
|
||||
static const bool video_smooth = true; // Smooths picture
|
||||
|
||||
// Smooths picture
|
||||
static const bool video_smooth = true;
|
||||
|
||||
// On resize and fullscreen, rendering area will stay 8:7
|
||||
static const bool force_aspect = true;
|
||||
|
||||
|
||||
////////////////
|
||||
// Audio
|
||||
static const unsigned out_rate = 44100;
|
||||
static const unsigned in_rate = 31950;
|
||||
////////////////
|
||||
|
||||
// Output samplerate
|
||||
static const unsigned out_rate = 48000;
|
||||
|
||||
// Input samplerate from libSNES.
|
||||
// Lower this if you are experiencing frequent audio dropouts and vsync is enabled.
|
||||
static const unsigned in_rate = 31950;
|
||||
|
||||
// Audio device. If NULL, will use defaults.
|
||||
static const char* audio_device = NULL;
|
||||
@ -68,22 +82,41 @@ static const char* audio_device = NULL;
|
||||
// Desired audio latency in ms.
|
||||
static const int out_latency = 64;
|
||||
|
||||
// Keybinds
|
||||
|
||||
|
||||
|
||||
////////////////////
|
||||
// Keybinds, Joypad
|
||||
////////////////////
|
||||
|
||||
// To figure out which joypad buttons to use, check jstest or similar.
|
||||
|
||||
static const struct snes_keybind snes_keybinds[] = {
|
||||
{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 },
|
||||
// SNES button | keyboard key | joypad button |
|
||||
{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 },
|
||||
{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 },
|
||||
{ -1 }
|
||||
};
|
||||
|
||||
///// Save state
|
||||
#define SAVE_STATE_KEY GLFW_KEY_F2
|
||||
///// Load state
|
||||
#define LOAD_STATE_KEY GLFW_KEY_F4
|
||||
|
||||
//// Toggles between fullscreen and windowed mode.
|
||||
#define TOGGLE_FULLSCREEN 'F'
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user