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(XDK) xdk_d3d - cleanup
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@ -994,15 +994,11 @@ NULL, NULL, NULL, 0);
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#endif
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#if defined(_XBOX1)
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float mem_width = font_x + 30;
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float mem_height = font_y + 50;
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float msg_width = 60;
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float msg_height = 365;
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#elif defined(_XBOX360)
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float mem_width = (lifecycle_mode_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
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float mem_height = 70;
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float msg_width = mem_width;
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float msg_height = mem_height + 50;
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float msg_width = (lifecycle_mode_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
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float msg_height = 120;
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#endif
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if (msg)
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