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Add some additions to Griffin for MSVC PC build
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06bea05634
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@ -108,7 +108,7 @@ VIDEO CONTEXT
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#if defined(__CELLOS_LV2__)
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#include "../gfx/context/ps3_ctx.c"
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#elif defined(_XBOX)
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#elif defined(_XBOX) || defined(HAVE_WIN32_D3D9)
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#include "../gfx/context/d3d_ctx.cpp"
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#elif defined(ANDROID)
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#include "../gfx/context/androidegl_ctx.c"
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@ -130,10 +130,15 @@ VIDEO CONTEXT
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#if defined(HAVE_X11) && !defined(HAVE_OPENGLES)
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#include "../gfx/context/glx_ctx.c"
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#endif
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#if defined(HAVE_EGL)
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#include "../gfx/context/xegl_ctx.c"
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../gfx/context/wgl_ctx.c"
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#endif
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#endif
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#ifdef HAVE_X11
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@ -223,9 +228,12 @@ VIDEO DRIVER
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#include "../gfx/xvideo.c"
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#endif
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#ifdef _XBOX
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#if defined(_XBOX) || defined(HAVE_WIN32_D3D9)
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#include "../gfx/d3d9/d3d_wrapper.cpp"
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#include "../gfx/d3d9/d3d.cpp"
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#ifndef _XBOX
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#include "../gfx/d3d9/render_chain.cpp"
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#endif
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#endif
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#if defined(GEKKO)
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@ -261,10 +269,14 @@ FONTS
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#include "../gfx/fonts/gl_font.c"
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#endif
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#ifdef _XBOX
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#if defined(_XBOX) || defined(HAVE_WIN32_D3D9)
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#include "../gfx/fonts/d3d_font.c"
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../gfx/fonts/d3d_w32_font.cpp"
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#endif
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#if defined(HAVE_LIBDBGFONT)
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#include "../gfx/fonts/ps_libdbgfont.c"
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#elif defined(HAVE_OPENGL)
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@ -306,6 +318,8 @@ INPUT
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#include "../input/xdk_xinput_input.c"
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#include "../input/xdk_xinput_input_joypad.c"
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#include "../input/autoconf/builtin_xdk.c"
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#elif defined(_WIN32)
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#include "../input/autoconf/builtin_win.c"
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#elif defined(XENON)
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#include "../input/xenon360_input.c"
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#elif defined(ANDROID)
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@ -321,6 +335,18 @@ INPUT
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#include "../input/rwebinput_input.c"
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#endif
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#ifdef HAVE_DINPUT
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#include "../input/dinput.c"
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#endif
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#ifdef HAVE_WINXINPUT
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#include "../input/winxinput_joypad.c"
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../gfx/context/win32_common.c"
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#endif
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#if defined(__CELLOS_LV2__)
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#include "../input/osk/ps3_osk.c"
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#endif
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