Add some additions to Griffin for MSVC PC build

This commit is contained in:
twinaphex 2014-09-14 06:15:24 +02:00
parent 06bea05634
commit 0efac4b6ad

View File

@ -108,7 +108,7 @@ VIDEO CONTEXT
#if defined(__CELLOS_LV2__)
#include "../gfx/context/ps3_ctx.c"
#elif defined(_XBOX)
#elif defined(_XBOX) || defined(HAVE_WIN32_D3D9)
#include "../gfx/context/d3d_ctx.cpp"
#elif defined(ANDROID)
#include "../gfx/context/androidegl_ctx.c"
@ -130,10 +130,15 @@ VIDEO CONTEXT
#if defined(HAVE_X11) && !defined(HAVE_OPENGLES)
#include "../gfx/context/glx_ctx.c"
#endif
#if defined(HAVE_EGL)
#include "../gfx/context/xegl_ctx.c"
#endif
#if defined(_WIN32) && !defined(_XBOX)
#include "../gfx/context/wgl_ctx.c"
#endif
#endif
#ifdef HAVE_X11
@ -223,9 +228,12 @@ VIDEO DRIVER
#include "../gfx/xvideo.c"
#endif
#ifdef _XBOX
#if defined(_XBOX) || defined(HAVE_WIN32_D3D9)
#include "../gfx/d3d9/d3d_wrapper.cpp"
#include "../gfx/d3d9/d3d.cpp"
#ifndef _XBOX
#include "../gfx/d3d9/render_chain.cpp"
#endif
#endif
#if defined(GEKKO)
@ -261,10 +269,14 @@ FONTS
#include "../gfx/fonts/gl_font.c"
#endif
#ifdef _XBOX
#if defined(_XBOX) || defined(HAVE_WIN32_D3D9)
#include "../gfx/fonts/d3d_font.c"
#endif
#if defined(_WIN32) && !defined(_XBOX)
#include "../gfx/fonts/d3d_w32_font.cpp"
#endif
#if defined(HAVE_LIBDBGFONT)
#include "../gfx/fonts/ps_libdbgfont.c"
#elif defined(HAVE_OPENGL)
@ -306,6 +318,8 @@ INPUT
#include "../input/xdk_xinput_input.c"
#include "../input/xdk_xinput_input_joypad.c"
#include "../input/autoconf/builtin_xdk.c"
#elif defined(_WIN32)
#include "../input/autoconf/builtin_win.c"
#elif defined(XENON)
#include "../input/xenon360_input.c"
#elif defined(ANDROID)
@ -321,6 +335,18 @@ INPUT
#include "../input/rwebinput_input.c"
#endif
#ifdef HAVE_DINPUT
#include "../input/dinput.c"
#endif
#ifdef HAVE_WINXINPUT
#include "../input/winxinput_joypad.c"
#endif
#if defined(_WIN32) && !defined(_XBOX)
#include "../gfx/context/win32_common.c"
#endif
#if defined(__CELLOS_LV2__)
#include "../input/osk/ps3_osk.c"
#endif