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apply feedback re: PR #4392
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@ -92,7 +92,7 @@ struct scond
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/* This will be used as a linked list immplementing a queue of waiting threads */
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/* This will be used as a linked list immplementing a queue of waiting threads */
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struct QueueEntry
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struct QueueEntry
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{
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{
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struct QueueEntry* next;
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struct QueueEntry *next;
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};
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};
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/* With this implementation of scond, we don't have any way of waking (or even identifying) specific threads */
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/* With this implementation of scond, we don't have any way of waking (or even identifying) specific threads */
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@ -102,16 +102,16 @@ struct scond
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HANDLE hot_potato;
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HANDLE hot_potato;
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/* The primary signalled event. Hot potatoes are passed until this is set. */
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/* The primary signalled event. Hot potatoes are passed until this is set. */
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HANDLE event;
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HANDLE event;
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/* the head of the queue; NULL if queue is empty */
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/* the head of the queue; NULL if queue is empty */
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struct QueueEntry* head;
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struct QueueEntry *head;
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/* equivalent to the queue length */
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/* equivalent to the queue length */
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int waiters;
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int waiters;
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/* how many waiters in the queue have been conceptually wakened by signals (even if we haven't managed to actually wake them yet */
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/* how many waiters in the queue have been conceptually wakened by signals (even if we haven't managed to actually wake them yet */
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int wakens;
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int wakens;
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#else
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#else
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pthread_cond_t cond;
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pthread_cond_t cond;
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@ -189,7 +189,7 @@ error:
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* @thread : pointer to thread object
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* @thread : pointer to thread object
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*
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*
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* Detach a thread. When a detached thread terminates, its
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* Detach a thread. When a detached thread terminates, its
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* resource sare automatically released back to the system
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* resources are automatically released back to the system
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* without the need for another thread to join with the
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* without the need for another thread to join with the
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* terminated thread.
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* terminated thread.
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*
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*
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@ -351,15 +351,17 @@ scond_t *scond_new(void)
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#ifdef USE_WIN32_THREADS
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#ifdef USE_WIN32_THREADS
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/* This is very complex because recreating condition variable semantics with win32 parts is not easy */
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/* This is very complex because recreating condition variable semantics with win32 parts is not easy */
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/* The main problem is that a condition variable can be used to wake up a thread, but only if the thread is already waiting; */
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/* The main problem is that a condition variable can't be used to "pre-wake" a thread (it will get wakened only after it's waited) */
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/* whereas a win32 event will 'wake up' a thread in advance (the event will be set in advance, so a 'waiter' wont even have to wait on it) */
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/* whereas a win32 event can pre-wake a thread (the event will be set in advance, so a 'waiter' won't even have to wait on it) */
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/* Keep in mind a condition variable can apparently pre-wake a thread, insofar as spurious wakeups are always possible, */
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/* but nobody will be expecting this and it does not need to be simulated. */
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/* So at the very least, we need to do something clever. But there's bigger problems. */
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/* So at the very least, we need to do something clever. But there's bigger problems. */
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/* We don't even have a straightforward way in win32 to satisfy pthread_cond_wait's atomicity requirement. The bulk of this algorithm is solving that. */
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/* We don't even have a straightforward way in win32 to satisfy pthread_cond_wait's atomicity requirement. The bulk of this algorithm is solving that. */
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/* Note: We might could simplify this using vista+ condition variables, but we wanted an XP compatible solution. */
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/* Note: We might could simplify this using vista+ condition variables, but we wanted an XP compatible solution. */
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cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if(!cond->event) goto error;
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if (!cond->event) goto error;
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cond->hot_potato = CreateEvent(NULL, FALSE, FALSE, NULL);
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cond->hot_potato = CreateEvent(NULL, FALSE, FALSE, NULL);
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if(!cond->hot_potato)
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if (!cond->hot_potato)
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{
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{
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CloseHandle(cond->event);
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CloseHandle(cond->event);
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goto error;
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goto error;
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@ -410,9 +412,11 @@ void scond_wait(scond_t *cond, slock_t *lock)
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{
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{
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#ifdef USE_WIN32_THREADS
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#ifdef USE_WIN32_THREADS
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/* Reminder: `lock` is held before this is called */
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/* add ourselves to a queue of waiting threads */
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/* add ourselves to a queue of waiting threads */
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struct QueueEntry myentry;
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struct QueueEntry myentry;
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struct QueueEntry** ptr = &cond->head;
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struct QueueEntry **ptr = &cond->head;
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while(*ptr) /* walk to the end of the linked list */
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while(*ptr) /* walk to the end of the linked list */
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ptr = &((*ptr)->next);
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ptr = &((*ptr)->next);
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*ptr = &myentry;
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*ptr = &myentry;
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@ -431,18 +435,36 @@ void scond_wait(scond_t *cond, slock_t *lock)
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/* It's my turn if I'm the head of the queue. Check to see if it's my turn. */
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/* It's my turn if I'm the head of the queue. Check to see if it's my turn. */
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while (cond->head != &myentry)
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while (cond->head != &myentry)
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{
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{
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/* It isn't my turn: */
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/* As long as someone is even going to be able to wake up when they receive the potato, keep it going round */
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/* As long as someone is even going to be able to wake up when they receive the potato, keep it going round */
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if (cond->wakens > 0)
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if (cond->wakens > 0)
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SetEvent(cond->hot_potato);
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SetEvent(cond->hot_potato);
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/* Wait to catch the hot potato before checking for my turn again */
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/* Let someone else go */
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SignalObjectAndWait(lock->lock, cond->hot_potato, INFINITE, FALSE);
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ReleaseMutex(lock->lock);
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slock_lock(lock);
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/* Wait a while to catch the hot potato.. someone else should get a chance to go */
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/* After all, it isn't my turn (and it must be someone else's */
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Sleep(0);
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WaitForSingleObject(cond->hot_potato, INFINITE);
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/* I should come out of here with the main lock taken */
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WaitForSingleObject(lock->lock, INFINITE);
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}
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}
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/* It's my turn now -- I hold the potato */
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/* It's my turn now -- I hold the potato */
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SignalObjectAndWait(lock->lock, cond->event, INFINITE, FALSE);
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slock_lock(lock);
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/* I still have the main lock, in any case */
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/* I need to release it so that someone can set the event */
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ReleaseMutex(lock->lock);
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/* Wait for someone to actually signal this condition */
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/* We're the only waiter waiting on the event right now -- everyone else is waiting on something different */
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WaitForSingleObject(cond->event, INFINITE);
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/* Take the main lock so we can do work. Nobody else waits on this lock for very long, so even though it's GO TIME we won't have to wait long */
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WaitForSingleObject(lock->lock, INFINITE);
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/* Remove ourselves from the queue */
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/* Remove ourselves from the queue */
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cond->head = myentry.next;
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cond->head = myentry.next;
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@ -451,7 +473,7 @@ void scond_wait(scond_t *cond, slock_t *lock)
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/* If any other wakenings are pending, go ahead and set it up */
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/* If any other wakenings are pending, go ahead and set it up */
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/* There may actually be no waiters. That's OK. The first waiter will come in, find it's his turn, and immediately get the signaled event */
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/* There may actually be no waiters. That's OK. The first waiter will come in, find it's his turn, and immediately get the signaled event */
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cond->wakens--;
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cond->wakens--;
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if(cond->wakens>0)
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if (cond->wakens > 0)
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{
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{
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SetEvent(cond->event);
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SetEvent(cond->event);
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