Merge branch 'master' of github.com:Themaister/SSNES

This commit is contained in:
Twinaphex 2012-04-15 20:00:55 +02:00
commit 10c2e86d14
11 changed files with 77 additions and 31 deletions

View File

@ -5,7 +5,7 @@ void main_vertex
(
float2 position : POSITION,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj : register(c0),
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float2 otexCoord : TEXCOORD
)
@ -31,11 +31,10 @@ struct input
};
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : register(s0), uniform input IN)
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN)
{
output OUT;
OUT.color = tex2D(decal, texCoord);
OUT.color *= IN.output_size.x;
return OUT;
}

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@ -189,14 +189,15 @@ static void xdk360_gfx_free(void * data)
if (!vid)
return;
hlsl_deinit();
D3DResource_Release((D3DResource *)vid->lpTexture);
D3DResource_Release((D3DResource *)vid->vertex_buf);
D3DResource_Release((D3DResource *)vid->v_decl);
D3DDevice_Release(vid->xdk360_render_device);
Direct3D_Release();
//breaks right now
//hlsl_deinit();
free(vid);
}
@ -434,7 +435,8 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
}
hlsl_use(0);
hlsl_set_params();
hlsl_set_params(width, height, 512, 512, vid->d3dpp.BackBufferWidth,
vid->d3dpp.BackBufferHeight);
D3DLOCKED_RECT d3dlr;
D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);

View File

@ -163,6 +163,10 @@ static const bool video_smooth = true;
// On resize and fullscreen, rendering area will stay 4:3
static const bool force_aspect = true;
// Controls aspect ratio handling.
static const float aspect_ratio = -1.0; // Automatic
static const bool aspect_ratio_auto = false; // 1:1 PAR
// Crop overscanned frames (7/8 or 15/15 for interlaced frames).
static const bool crop_overscan = true;

View File

@ -532,7 +532,7 @@ void init_video_input(void)
if (geom->aspect_ratio > 0.0f && g_settings.video.aspect_ratio_auto)
g_settings.video.aspect_ratio = geom->aspect_ratio;
else
g_settings.video.aspect_ratio = (float)geom->base_width / geom->base_height;
g_settings.video.aspect_ratio = (float)geom->base_width / geom->base_height; // 1:1 PAR.
SSNES_LOG("Adjusting aspect ratio to %.2f\n", g_settings.video.aspect_ratio);
}

View File

@ -33,9 +33,10 @@ struct hlsl_program
D3DXHANDLE out_size_v;
D3DXHANDLE frame_cnt_v;
D3DXHANDLE frame_dir_v;
D3DXHANDLE mvp;
LPD3DXCONSTANTTABLE v_ctable;
LPD3DXCONSTANTTABLE f_ctable;
XMMATRIX mvp;
XMMATRIX mvp_val;
};
static IDirect3DDevice9 * d3d_device_ptr;
@ -80,17 +81,32 @@ static const char* stock_hlsl_program =
void hlsl_set_proj_matrix(XMMATRIX rotation_value)
{
if (hlsl_active)
prg[active_index].mvp = rotation_value;
prg[active_index].mvp_val = rotation_value;
}
void hlsl_set_params(void)
#define set_param_2f(param, xy, constanttable) \
if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2);
void hlsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height)
{
if (!hlsl_active)
return;
//const float val[2] = {2.5f, 2.5f};
d3d_device_ptr->SetVertexShaderConstantF(0, (FLOAT*)&prg[active_index].mvp, 4);
const float ori_size[2] = {(float)width, (float)height };
const float out_size[2] = {(float)out_width, (float)out_height};
const float tex_size[2] = {(float)tex_width, (float)tex_height};
set_param_2f(prg[active_index].vid_size_f, ori_size, prg[active_index].f_ctable);
set_param_2f(prg[active_index].tex_size_f, tex_size, prg[active_index].f_ctable);
set_param_2f(prg[active_index].out_size_f, out_size, prg[active_index].f_ctable);
set_param_2f(prg[active_index].vid_size_v, ori_size, prg[active_index].v_ctable);
set_param_2f(prg[active_index].tex_size_v, tex_size, prg[active_index].v_ctable);
set_param_2f(prg[active_index].out_size_v, out_size, prg[active_index].v_ctable);
prg[active_index].v_ctable->SetMatrix(d3d_device_ptr, prg[active_index].mvp, (D3DXMATRIX*)&prg[active_index].mvp_val);
//prg[active_index].f_ctable->SetFloatArray(d3d_device_ptr, prg[active_index].out_size_f, val, 2);
}
@ -106,6 +122,11 @@ static bool load_program(unsigned index, const char *prog, bool path_is_file)
ret_fp = false;
ret_vp = false;
if(prg[index].f_ctable)
D3DResource_Release((D3DResource *)prg[index].f_ctable);
if(prg[index].v_ctable)
D3DResource_Release((D3DResource *)prg[0].v_ctable);
if (path_is_file)
{
ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL, "main_fragment", "ps_2_0", 0, &code_f, &listing_f, &prg[index].f_ctable);
@ -130,6 +151,11 @@ static bool load_program(unsigned index, const char *prog, bool path_is_file)
goto end;
}
if(prg[index].fprg)
D3DResource_Release((D3DResource *)prg[0].fprg);
if(prg[index].vprg)
D3DResource_Release((D3DResource *)prg[0].vprg);
prg[index].fprg = D3DDevice_CreatePixelShader((const DWORD*)code_f->GetBufferPointer());
prg[index].vprg = D3DDevice_CreateVertexShader((const DWORD*)code_v->GetBufferPointer());
code_f->Release();
@ -171,12 +197,6 @@ static bool load_plain(const char *path)
static void hlsl_deinit_progs(void)
{
if (prg[0].fprg)
D3DResource_Release((D3DResource *)prg[0].fprg);
if (prg[0].vprg)
D3DResource_Release((D3DResource *)prg[0].vprg);
D3DResource_Release((D3DResource *)prg[0].f_ctable);
D3DResource_Release((D3DResource *)prg[0].v_ctable);
}
static void hlsl_deinit_state(void)
@ -205,14 +225,15 @@ static void set_program_attributes(unsigned i)
prg[i].out_size_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.output_size");
prg[i].frame_cnt_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_count");
prg[i].frame_dir_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_direction");
prg[i].mvp = prg[i].v_ctable->GetConstantByName(NULL, "$modelViewProj");
}
bool hlsl_init(const char *path, IDirect3DDevice9 * device_ptr)
{
if (device_ptr != NULL)
d3d_device_ptr = device_ptr;
else
return false;
if(!device_ptr)
return false;
d3d_device_ptr = device_ptr;
if (strstr(path, ".cgp"))
{

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@ -18,6 +18,7 @@
#ifndef __SSNES_HLSL_H
#define __SSNES_HLSL_H
#include "../boolean.h"
#include <stdint.h>
bool hlsl_init(const char *path, IDirect3DDevice9 * device_ptr);
@ -26,7 +27,9 @@ void hlsl_deinit(void);
void hlsl_set_proj_matrix(XMMATRIX rotation_value);
void hlsl_set_params(void);
void hlsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height);
void hlsl_use(unsigned index);

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@ -322,6 +322,10 @@ static int16_t sdl_lightgun_device_state(sdl_input_t *sdl, unsigned id)
return sdl->mouse_m;
case RETRO_DEVICE_ID_LIGHTGUN_TURBO:
return sdl->mouse_r;
case RETRO_DEVICE_ID_LIGHTGUN_START:
return sdl->mouse_m && sdl->mouse_r;
case RETRO_DEVICE_ID_LIGHTGUN_PAUSE:
return sdl->mouse_m && sdl->mouse_l;
default:
return 0;
}

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@ -6,13 +6,15 @@
#ifdef __cplusplus
extern "C" {
#elif defined(_MSC_VER)
typedef unsigned char bool;
typedef enum {false, true};
#else
#if defined(_MSC_VER) && !defined(__cplusplus)
#define bool unsigned char
#define true 1
#define false 0
#else
#include <stdbool.h>
#endif
#endif
#define RETRO_API_VERSION 1
@ -52,6 +54,7 @@ typedef enum {false, true};
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1

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@ -562,6 +562,7 @@
<Command Condition="'$(Configuration)|$(Platform)'=='Profile|Xbox 360'">copy %(FullPath) $(OutDir)media\shaders\stock.cg</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Xbox 360'">copy %(FullPath) $(OutDir)media\shaders\stock.cg</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Xbox 360'">copy %(FullPath) $(OutDir)media\shaders\stock.cg</Command>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
</CustomBuild>
</ItemGroup>
<ItemGroup>
@ -644,4 +645,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -160,7 +160,8 @@ void config_set_defaults(void)
g_settings.video.smooth = video_smooth;
g_settings.video.force_aspect = force_aspect;
g_settings.video.crop_overscan = crop_overscan;
g_settings.video.aspect_ratio = -1.0f; // Automatic
g_settings.video.aspect_ratio = aspect_ratio;
g_settings.video.aspect_ratio_auto = aspect_ratio_auto; // Let implementation decide if automatic, or 1:1 PAR.
g_settings.video.shader_type = SSNES_SHADER_AUTO;
g_settings.video.allow_rotate = allow_rotate;
@ -361,6 +362,7 @@ bool config_load_file(const char *path)
CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
CONFIG_GET_BOOL(video.crop_overscan, "video_crop_overscan");
CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
CONFIG_GET_BOOL(video.aspect_ratio_auto, "video_aspect_ratio_auto");
CONFIG_GET_FLOAT(video.refresh_rate, "video_refresh_rate");
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");

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@ -55,8 +55,15 @@
# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio.
# video_force_aspect = true
# A floating point value for video aspect ratio (width / height)
# video_aspect_ratio = 1.333
# A floating point value for video aspect ratio (width / height).
# If this is not set, aspect ratio is assumed to be automatic.
# Behavior then is defined by video_aspect_ratio_auto.
# video_aspect_ratio =
# If this is true and video_aspect_ratio is not set,
# aspect ratio is decided by libretro implementation.
# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
# video_aspect_ratio_auto = false
# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
# video_crop_overscan = false