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(PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering
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@ -320,8 +320,10 @@ void gl_cg_deinit(void)
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menu_cg_program = NULL;
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}
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#ifndef __CELLOS_LV2__
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cgDestroyContext(cgCtx);
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cgCtx = NULL;
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#endif
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}
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#define SET_LISTING(type) \
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