(D3D) Split up D3D font code from D3D PC driver into separate font context file

This commit is contained in:
twinaphex 2014-01-18 21:38:21 +01:00
parent 5d34d72ed2
commit 13620ab16d
3 changed files with 84 additions and 0 deletions

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@ -22,6 +22,8 @@ static const d3d_font_renderer_t *d3d_font_backends[] = {
&d3d_xdk1_font,
#elif defined(_XBOX360)
&d3d_xbox360_font,
#elif defined(_WIN32)
&d3d_win32_font,
#endif
};

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@ -29,6 +29,7 @@ typedef struct d3d_font_renderer
extern const d3d_font_renderer_t d3d_xbox360_font;
extern const d3d_font_renderer_t d3d_xdk1_font;
extern const d3d_font_renderer_t d3d_win32_font;
const d3d_font_renderer_t *d3d_font_init_first(void *data,
const char *font_path, unsigned font_size);

81
gfx/fonts/d3d_w32_font.c Normal file
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@ -0,0 +1,81 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "d3d_font.h"
#include "../gfx_common.h"
#include "../../general.h"
static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned font_size)
{
(void)font_path;
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
D3DXFONT_DESC desc = {
static_cast<int>(font_size), 0, 400, 0,
false, DEFAULT_CHARSET,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_PITCH,
"Verdana" // Hardcode ftl :(
};
uint32_t r = static_cast<uint32_t>(g_settings.video.msg_color_r * 255) & 0xff;
uint32_t g = static_cast<uint32_t>(g_settings.video.msg_color_g * 255) & 0xff;
uint32_t b = static_cast<uint32_t>(g_settings.video.msg_color_b * 255) & 0xff;
d3d->font_color = D3DCOLOR_XRGB(r, g, b);
return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d->font));
}
static void d3dfonts_w32_deinit_font(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
if (d3d->font)
d3d->font->Release();
d3d->font = NULL;
}
static void d3dfonts_w32_render_msg(void *data, const char *msg, void *parms)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
font_params_t *params = (font_params_t*)userdata;
if (msg && SUCCEEDED(d3d->dev->BeginScene()))
{
d3d->font->DrawTextA(NULL,
msg,
-1,
&d3d->font_rect_shifted,
DT_LEFT,
((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000);
d3d->font->DrawTextA(NULL,
msg,
-1,
&d3d->font_rect,
DT_LEFT,
d3d->font_color | 0xff000000);
d3d->dev->EndScene();
}
}
const d3d_font_renderer_t d3d_xdk1_font = {
d3dfonts_w32_init_font,
d3dfonts_w32_deinit_font,
d3dfonts_w32_render_msg,
"d3d-fonts-w32",
};