(Xbox 1) Refactor surface code to implementation of texture_image

This commit is contained in:
twinaphex 2012-08-05 17:18:19 +02:00
parent 8e1dfde5cb
commit 1448761e73
5 changed files with 83 additions and 74 deletions

View File

@ -112,6 +112,8 @@ VIDEO IMAGE
#if defined(__CELLOS_LV2__)
#include "../../ps3/image.c"
#elif defined(_XBOX1)
#include "../../xbox1/image.c"
#endif
/*============================================================
@ -294,5 +296,4 @@ MENU
#include "../../360/frontend-xdk/menu.cpp"
#elif defined(_XBOX1)
#include "../../xbox1/frontend/RetroLaunch/IoSupport.cpp"
#include "../../xbox1/frontend/RetroLaunch/Surface.cpp"
#endif

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@ -33,6 +33,8 @@
#include "../../console/rarch_console_config.h"
#include "../../console/rarch_console_settings.h"
#include "../../gfx/image.h"
#ifdef HAVE_RSOUND
#include "../../console/rarch_console_rsound.h"
#endif
@ -70,17 +72,14 @@
#ifdef _XBOX1
#include "../../xbox1/frontend/RetroLaunch/IoSupport.h"
#include "../../xbox1/frontend/RetroLaunch/Surface.h"
#include "../../gfx/fonts/xdk1_xfonts.h"
#define ROM_PANEL_WIDTH 510
#define ROM_PANEL_HEIGHT 20
int xpos, ypos;
// Rom selector panel with coords
d3d_surface_t m_menuMainRomSelectPanel;
// Background image with coords
d3d_surface_t m_menuMainBG;
texture_image m_menuMainRomSelectPanel;
texture_image m_menuMainBG;
// Rom list coords
int m_menuMainRomListPos_x;
@ -669,8 +668,9 @@ static void display_menubar(menu *current_menu)
#ifdef _XBOX1
//Render background image
d3d_surface_render(&m_menuMainBG, 0, 0,
m_menuMainBG.m_imageInfo.Width, m_menuMainBG.m_imageInfo.Height);
m_menuMainBG.x = 0;
m_menuMainBG.y = 0;
texture_image_render(&m_menuMainBG);
#else
render_msg_place_func(x_position, 0.05f, 1.4f, WHITE, current_menu->title);
render_msg_place_func(0.3f, 0.06f, 0.82f, WHITE, m_title);
@ -737,7 +737,13 @@ static void browser_render(filebrowser_t * b, float current_x, float current_y,
//check if this is the currently selected file
const char *current_pathname = filebrowser_get_current_path(b);
if(strcmp(current_pathname, b->current_dir.list->elems[i].data) == 0)
d3d_surface_render(&m_menuMainRomSelectPanel, currentX, currentY, ROM_PANEL_WIDTH, ROM_PANEL_HEIGHT);
{
m_menuMainRomSelectPanel.x = currentX;
m_menuMainRomSelectPanel.y = currentY;
m_menuMainRomSelectPanel.width = ROM_PANEL_WIDTH;
m_menuMainRomSelectPanel.height = ROM_PANEL_HEIGHT;
texture_image_render(&m_menuMainRomSelectPanel);
}
render_msg_place_func(currentX, currentY, 0, 0, fname_tmp);
#else
@ -1743,7 +1749,13 @@ static void select_setting(item *items, menu *current_menu, uint64_t input)
render_msg_place_func(x_position_center, items[i].text_ypos, FONT_SIZE, items[i].text_color, items[i].setting_text);
#ifdef _XBOX1
if(current_menu->selected == items[i].enum_id)
d3d_surface_render(&m_menuMainRomSelectPanel, x_position, items[i].text_ypos, ROM_PANEL_WIDTH, ROM_PANEL_HEIGHT);
{
m_menuMainRomSelectPanel.x = x_position;
m_menuMainRomSelectPanel.y = items[i].text_ypos;
m_menuMainRomSelectPanel.width = ROM_PANEL_WIDTH;
m_menuMainRomSelectPanel.height = ROM_PANEL_HEIGHT;
texture_image_render(&m_menuMainRomSelectPanel);
}
#endif
}
}
@ -2198,7 +2210,11 @@ static void ingame_menu(item *items, menu *current_menu, uint64_t input)
render_msg_place_func(x_position, comment_y_position, font_size, WHITE, comment);
#ifdef _XBOX1
d3d_surface_render(&m_menuMainRomSelectPanel, x_position, (y_position+(y_position_increment*g_console.ingame_menu_item)), ROM_PANEL_WIDTH, ROM_PANEL_HEIGHT);
m_menuMainRomSelectPanel.x = x_position;
m_menuMainRomSelectPanel.y = (y_position+(y_position_increment*g_console.ingame_menu_item));
m_menuMainRomSelectPanel.width = ROM_PANEL_WIDTH;
m_menuMainRomSelectPanel.height = ROM_PANEL_HEIGHT;
texture_image_render(&m_menuMainRomSelectPanel);
#endif
}
@ -2237,19 +2253,19 @@ void menu_init (void)
// Load background image
if(width == 640)
{
d3d_surface_new(&m_menuMainBG, "D:\\Media\\main-menu_480p.png");
texture_image_load("D:\\Media\\main-menu_480p.png", &m_menuMainBG);
m_menuMainRomListPos_x = 60;
m_menuMainRomListPos_y = 80;
}
else if(width == 1280)
{
d3d_surface_new(&m_menuMainBG, "D:\\Media\\main-menu_720p.png");
texture_image_load("D:\\Media\\main-menu_720p.png", &m_menuMainBG);
m_menuMainRomListPos_x = 360;
m_menuMainRomListPos_y = 130;
}
// Load rom selector panel
d3d_surface_new(&m_menuMainRomSelectPanel, "D:\\Media\\menuMainRomSelectPanel.png");
texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &m_menuMainRomSelectPanel);
//Display some text
//Center the text (hardcoded)
@ -2264,8 +2280,8 @@ void menu_free (void)
filebrowser_free(&tmpBrowser);
#ifdef _XBOX1
d3d_surface_free(&m_menuMainBG);
d3d_surface_free(&m_menuMainRomSelectPanel);
texture_image_free(&m_menuMainBG);
texture_image_free(&m_menuMainRomSelectPanel);
#endif
}

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@ -19,13 +19,29 @@
#include <stdint.h>
#include "../boolean.h"
#ifdef _XBOX1
#include "../xdk/xdk_defines.h"
#endif
struct texture_image
{
unsigned width;
unsigned height;
#ifdef _XBOX1
unsigned x;
unsigned y;
LPDIRECT3DTEXTURE pixels;
LPDIRECT3DVERTEXBUFFER vertex_buf;
#else
uint32_t *pixels;
#endif
};
#ifdef _XBOX1
void texture_image_free(struct texture_image *out_img);
bool texture_image_render(struct texture_image *out_img);
#endif
bool texture_image_load(const char *path, struct texture_image* img);
#endif

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@ -1,33 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D_SURFACE_H_
#define _D3D_SURFACE_H_
#include "../../../xdk/xdk_defines.h"
typedef struct
{
LPDIRECT3DTEXTURE m_pTexture;
LPDIRECT3DVERTEXBUFFER m_pVertexBuffer;
D3DXIMAGE_INFO m_imageInfo;
} d3d_surface_t;
bool d3d_surface_new(d3d_surface_t *surface, const char *filename);
void d3d_surface_free(d3d_surface_t *surface);
bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t h);
#endif

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@ -14,19 +14,20 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "Surface.h"
#include "../gfx/image.h"
#include "xdk_d3d8.h"
#include "../../xdk_d3d8.h"
bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
bool texture_image_load(const char *path, struct texture_image *out_img)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
D3DXIMAGE_INFO m_imageInfo;
surface->m_pTexture = NULL;
surface->m_pVertexBuffer = NULL;
out_img->pixels = NULL;
out_img->vertex_buf = NULL;
HRESULT ret = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
filename, // filename
path, // filename
D3DX_DEFAULT, // width
D3DX_DEFAULT, // height
D3DX_DEFAULT, // mipmaps
@ -36,9 +37,9 @@ bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
D3DX_DEFAULT, // texture filter
D3DX_DEFAULT, // mipmapping
0, // colorkey
&surface->m_imageInfo, // image info
NULL, // pallete
&surface->m_pTexture); // texture
&m_imageInfo, // image info
NULL, // palette
&out_img->pixels); // texture
if(FAILED(ret))
{
@ -48,42 +49,50 @@ bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
// create a vertex buffer for the quad that will display the texture
ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &surface->m_pVertexBuffer);
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &out_img->vertex_buf);
if (FAILED(ret))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
surface->m_pTexture->Release();
out_img->pixels->Release();
return false;
}
out_img->width = m_imageInfo.Width;
out_img->height = m_imageInfo.Height;
return true;
}
void d3d_surface_free(d3d_surface_t *surface)
void texture_image_free(struct texture_image *out_img)
{
// free the vertex buffer
if (surface->m_pVertexBuffer)
if (out_img->vertex_buf)
{
surface->m_pVertexBuffer->Release();
surface->m_pVertexBuffer = NULL;
out_img->vertex_buf->Release();
out_img->vertex_buf = NULL;
}
// free the texture
if (surface->m_pTexture)
if (out_img->pixels)
{
surface->m_pTexture->Release();
surface->m_pTexture = NULL;
out_img->pixels->Release();
out_img->pixels = NULL;
}
}
bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t h)
bool texture_image_render(struct texture_image *out_img)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
if (surface->m_pTexture == NULL || surface->m_pVertexBuffer == NULL)
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
return false;
int x = out_img->x;
int y = out_img->y;
int w = out_img->width;
int h = out_img->height;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
@ -100,7 +109,7 @@ bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t
// load the existing vertices
DrawVerticeFormats *pCurVerts;
HRESULT ret = surface->m_pVertexBuffer->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
if (FAILED(ret))
{
@ -111,7 +120,7 @@ bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
surface->m_pVertexBuffer->Unlock();
out_img->vertex_buf->Unlock();
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
@ -123,8 +132,8 @@ bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
d3d->d3d_render_device->SetTexture(0, surface->m_pTexture);
d3d->d3d_render_device->SetStreamSource(0, surface->m_pVertexBuffer, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetTexture(0, out_img->pixels);
d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);