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https://github.com/CTCaer/RetroArch.git
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(Xbox 1) Refactor surface code to implementation of texture_image
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@ -112,6 +112,8 @@ VIDEO IMAGE
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/image.c"
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#elif defined(_XBOX1)
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#include "../../xbox1/image.c"
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#endif
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/*============================================================
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@ -294,5 +296,4 @@ MENU
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#include "../../360/frontend-xdk/menu.cpp"
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#elif defined(_XBOX1)
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#include "../../xbox1/frontend/RetroLaunch/IoSupport.cpp"
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#include "../../xbox1/frontend/RetroLaunch/Surface.cpp"
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#endif
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@ -33,6 +33,8 @@
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#include "../../console/rarch_console_config.h"
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#include "../../console/rarch_console_settings.h"
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#include "../../gfx/image.h"
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#ifdef HAVE_RSOUND
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#include "../../console/rarch_console_rsound.h"
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#endif
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@ -70,17 +72,14 @@
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#ifdef _XBOX1
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#include "../../xbox1/frontend/RetroLaunch/IoSupport.h"
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#include "../../xbox1/frontend/RetroLaunch/Surface.h"
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#include "../../gfx/fonts/xdk1_xfonts.h"
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#define ROM_PANEL_WIDTH 510
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#define ROM_PANEL_HEIGHT 20
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int xpos, ypos;
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// Rom selector panel with coords
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d3d_surface_t m_menuMainRomSelectPanel;
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// Background image with coords
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d3d_surface_t m_menuMainBG;
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texture_image m_menuMainRomSelectPanel;
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texture_image m_menuMainBG;
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// Rom list coords
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int m_menuMainRomListPos_x;
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@ -669,8 +668,9 @@ static void display_menubar(menu *current_menu)
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#ifdef _XBOX1
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//Render background image
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d3d_surface_render(&m_menuMainBG, 0, 0,
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m_menuMainBG.m_imageInfo.Width, m_menuMainBG.m_imageInfo.Height);
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m_menuMainBG.x = 0;
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m_menuMainBG.y = 0;
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texture_image_render(&m_menuMainBG);
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#else
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render_msg_place_func(x_position, 0.05f, 1.4f, WHITE, current_menu->title);
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render_msg_place_func(0.3f, 0.06f, 0.82f, WHITE, m_title);
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@ -737,7 +737,13 @@ static void browser_render(filebrowser_t * b, float current_x, float current_y,
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//check if this is the currently selected file
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const char *current_pathname = filebrowser_get_current_path(b);
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if(strcmp(current_pathname, b->current_dir.list->elems[i].data) == 0)
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d3d_surface_render(&m_menuMainRomSelectPanel, currentX, currentY, ROM_PANEL_WIDTH, ROM_PANEL_HEIGHT);
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{
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m_menuMainRomSelectPanel.x = currentX;
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m_menuMainRomSelectPanel.y = currentY;
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m_menuMainRomSelectPanel.width = ROM_PANEL_WIDTH;
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m_menuMainRomSelectPanel.height = ROM_PANEL_HEIGHT;
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texture_image_render(&m_menuMainRomSelectPanel);
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}
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render_msg_place_func(currentX, currentY, 0, 0, fname_tmp);
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#else
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@ -1743,7 +1749,13 @@ static void select_setting(item *items, menu *current_menu, uint64_t input)
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render_msg_place_func(x_position_center, items[i].text_ypos, FONT_SIZE, items[i].text_color, items[i].setting_text);
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#ifdef _XBOX1
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if(current_menu->selected == items[i].enum_id)
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d3d_surface_render(&m_menuMainRomSelectPanel, x_position, items[i].text_ypos, ROM_PANEL_WIDTH, ROM_PANEL_HEIGHT);
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{
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m_menuMainRomSelectPanel.x = x_position;
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m_menuMainRomSelectPanel.y = items[i].text_ypos;
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m_menuMainRomSelectPanel.width = ROM_PANEL_WIDTH;
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m_menuMainRomSelectPanel.height = ROM_PANEL_HEIGHT;
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texture_image_render(&m_menuMainRomSelectPanel);
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}
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#endif
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}
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}
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@ -2198,7 +2210,11 @@ static void ingame_menu(item *items, menu *current_menu, uint64_t input)
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render_msg_place_func(x_position, comment_y_position, font_size, WHITE, comment);
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#ifdef _XBOX1
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d3d_surface_render(&m_menuMainRomSelectPanel, x_position, (y_position+(y_position_increment*g_console.ingame_menu_item)), ROM_PANEL_WIDTH, ROM_PANEL_HEIGHT);
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m_menuMainRomSelectPanel.x = x_position;
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m_menuMainRomSelectPanel.y = (y_position+(y_position_increment*g_console.ingame_menu_item));
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m_menuMainRomSelectPanel.width = ROM_PANEL_WIDTH;
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m_menuMainRomSelectPanel.height = ROM_PANEL_HEIGHT;
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texture_image_render(&m_menuMainRomSelectPanel);
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#endif
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}
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@ -2237,19 +2253,19 @@ void menu_init (void)
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// Load background image
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if(width == 640)
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{
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d3d_surface_new(&m_menuMainBG, "D:\\Media\\main-menu_480p.png");
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texture_image_load("D:\\Media\\main-menu_480p.png", &m_menuMainBG);
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m_menuMainRomListPos_x = 60;
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m_menuMainRomListPos_y = 80;
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}
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else if(width == 1280)
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{
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d3d_surface_new(&m_menuMainBG, "D:\\Media\\main-menu_720p.png");
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texture_image_load("D:\\Media\\main-menu_720p.png", &m_menuMainBG);
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m_menuMainRomListPos_x = 360;
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m_menuMainRomListPos_y = 130;
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}
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// Load rom selector panel
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d3d_surface_new(&m_menuMainRomSelectPanel, "D:\\Media\\menuMainRomSelectPanel.png");
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texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", &m_menuMainRomSelectPanel);
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//Display some text
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//Center the text (hardcoded)
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@ -2264,8 +2280,8 @@ void menu_free (void)
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filebrowser_free(&tmpBrowser);
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#ifdef _XBOX1
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d3d_surface_free(&m_menuMainBG);
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d3d_surface_free(&m_menuMainRomSelectPanel);
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texture_image_free(&m_menuMainBG);
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texture_image_free(&m_menuMainRomSelectPanel);
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#endif
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}
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16
gfx/image.h
16
gfx/image.h
@ -19,13 +19,29 @@
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#include <stdint.h>
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#include "../boolean.h"
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#ifdef _XBOX1
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#include "../xdk/xdk_defines.h"
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#endif
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struct texture_image
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{
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unsigned width;
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unsigned height;
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#ifdef _XBOX1
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unsigned x;
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unsigned y;
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LPDIRECT3DTEXTURE pixels;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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#else
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uint32_t *pixels;
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#endif
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};
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#ifdef _XBOX1
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void texture_image_free(struct texture_image *out_img);
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bool texture_image_render(struct texture_image *out_img);
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#endif
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bool texture_image_load(const char *path, struct texture_image* img);
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#endif
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@ -1,33 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D_SURFACE_H_
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#define _D3D_SURFACE_H_
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#include "../../../xdk/xdk_defines.h"
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typedef struct
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{
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LPDIRECT3DTEXTURE m_pTexture;
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LPDIRECT3DVERTEXBUFFER m_pVertexBuffer;
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D3DXIMAGE_INFO m_imageInfo;
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} d3d_surface_t;
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bool d3d_surface_new(d3d_surface_t *surface, const char *filename);
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void d3d_surface_free(d3d_surface_t *surface);
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bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t h);
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#endif
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@ -14,19 +14,20 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Surface.h"
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#include "../gfx/image.h"
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#include "xdk_d3d8.h"
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#include "../../xdk_d3d8.h"
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bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
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bool texture_image_load(const char *path, struct texture_image *out_img)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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D3DXIMAGE_INFO m_imageInfo;
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surface->m_pTexture = NULL;
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surface->m_pVertexBuffer = NULL;
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out_img->pixels = NULL;
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out_img->vertex_buf = NULL;
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HRESULT ret = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, // d3d device
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filename, // filename
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path, // filename
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D3DX_DEFAULT, // width
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D3DX_DEFAULT, // height
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D3DX_DEFAULT, // mipmaps
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@ -36,9 +37,9 @@ bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
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D3DX_DEFAULT, // texture filter
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D3DX_DEFAULT, // mipmapping
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0, // colorkey
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&surface->m_imageInfo, // image info
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NULL, // pallete
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&surface->m_pTexture); // texture
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&m_imageInfo, // image info
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NULL, // palette
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&out_img->pixels); // texture
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if(FAILED(ret))
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{
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@ -48,42 +49,50 @@ bool d3d_surface_new(d3d_surface_t *surface, const char *filename)
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// create a vertex buffer for the quad that will display the texture
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ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &surface->m_pVertexBuffer);
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &out_img->vertex_buf);
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
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surface->m_pTexture->Release();
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out_img->pixels->Release();
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return false;
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}
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out_img->width = m_imageInfo.Width;
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out_img->height = m_imageInfo.Height;
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return true;
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}
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void d3d_surface_free(d3d_surface_t *surface)
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void texture_image_free(struct texture_image *out_img)
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{
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// free the vertex buffer
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if (surface->m_pVertexBuffer)
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if (out_img->vertex_buf)
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{
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surface->m_pVertexBuffer->Release();
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surface->m_pVertexBuffer = NULL;
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out_img->vertex_buf->Release();
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out_img->vertex_buf = NULL;
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}
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// free the texture
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if (surface->m_pTexture)
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if (out_img->pixels)
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{
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surface->m_pTexture->Release();
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surface->m_pTexture = NULL;
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out_img->pixels->Release();
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out_img->pixels = NULL;
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}
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}
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bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t h)
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bool texture_image_render(struct texture_image *out_img)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if (surface->m_pTexture == NULL || surface->m_pVertexBuffer == NULL)
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if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
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return false;
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int x = out_img->x;
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int y = out_img->y;
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int w = out_img->width;
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int h = out_img->height;
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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@ -100,7 +109,7 @@ bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t
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// load the existing vertices
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DrawVerticeFormats *pCurVerts;
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HRESULT ret = surface->m_pVertexBuffer->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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if (FAILED(ret))
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{
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@ -111,7 +120,7 @@ bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
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surface->m_pVertexBuffer->Unlock();
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out_img->vertex_buf->Unlock();
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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@ -123,8 +132,8 @@ bool d3d_surface_render(d3d_surface_t *surface, int x, int y, int32_t w, int32_t
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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// draw the quad
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d3d->d3d_render_device->SetTexture(0, surface->m_pTexture);
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d3d->d3d_render_device->SetStreamSource(0, surface->m_pVertexBuffer, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetTexture(0, out_img->pixels);
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d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
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