(PS3) Get it at least compiling

This commit is contained in:
twinaphex 2013-04-07 02:34:41 +02:00
parent ec5c12f3f9
commit 15eba51b22
3 changed files with 2 additions and 46 deletions

View File

@ -431,12 +431,6 @@ static void populate_setting_item(void *data, unsigned input)
strlcpy(current_item->comment, "INFO - Select a [CG Preset] script.", sizeof(current_item->comment));
strlcpy(current_item->setting_text, fname, sizeof(current_item->setting_text));
break;
case SETTING_SHADER:
fill_pathname_base(fname, g_settings.video.cg_shader_path, sizeof(fname));
strlcpy(current_item->text, "Shader #1", sizeof(current_item->text));
strlcpy(current_item->setting_text, fname, sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Select a shader as [Shader #1].", sizeof(current_item->comment));
break;
#endif
case SETTING_EMU_SKIN:
fill_pathname_base(fname, g_extern.console.menu_texture_path, sizeof(fname));
@ -1163,21 +1157,6 @@ static int select_file(uint8_t menu_type, uint64_t input)
{
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
case SHADER_CHOICE:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_FIRST_SHADER))
{
strlcpy(g_settings.video.cg_shader_path, path, sizeof(g_settings.video.cg_shader_path));
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
{
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, path, RARCH_SHADER_INDEX_PASS0);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - Shader successfully loaded.", 1, 180);
}
else
RARCH_ERR("Shaders are unsupported on this platform.\n");
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_FIRST_SHADER);
}
break;
case PRESET_CHOICE:
strlcpy(g_extern.file_state.cgp_path, path, sizeof(g_extern.file_state.cgp_path));
@ -1573,26 +1552,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
if (input & (1ULL << RMENU_DEVICE_NAV_START))
strlcpy(g_extern.file_state.cgp_path, "", sizeof(g_extern.file_state.cgp_path));
break;
case SETTING_SHADER:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
menu_stack_push(SHADER_CHOICE);
filebrowser_set_root_and_ext(filebrowser, EXT_SHADERS, g_settings.video.shader_dir);
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_FIRST_SHADER);
}
if (input & (1ULL << RMENU_DEVICE_NAV_START))
{
strlcpy(g_settings.video.cg_shader_path, "", sizeof(g_settings.video.cg_shader_path));
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
{
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, NULL, RARCH_SHADER_INDEX_PASS0);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - Shader successfully loaded.", 1, 180);
}
else
RARCH_ERR("Shaders are unsupported on this platform.\n");
}
break;
case SETTING_EMU_SKIN:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
@ -1803,9 +1762,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
case SETTING_DEFAULT_VIDEO_ALL:
if (input & (1ULL << RMENU_DEVICE_NAV_START))
{
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
set_setting_action(NULL, SETTING_SHADER, 1ULL << RMENU_DEVICE_NAV_START);
#endif
}
break;
case SETTING_SOUND_MODE:

View File

@ -98,7 +98,6 @@ enum
#endif
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
SETTING_SHADER_PRESETS,
SETTING_SHADER,
#endif
SETTING_FONT_SIZE,
SETTING_KEEP_ASPECT_RATIO,

View File

@ -1145,7 +1145,8 @@ bool config_save_file(const char *path)
config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
config_set_int(conf, "rewind_granularity", g_settings.rewind_granularity);
config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
config_set_string(conf, "video_shader", g_settings.video.shader_path);
config_set_bool(conf, "video_shader_enable", g_settings.video.shader_enable);
config_set_float(conf, "video_aspect_ratio", g_extern.system.aspect_ratio);
config_set_bool(conf, "video_smooth", g_settings.video.smooth);
config_set_bool(conf, "video_vsync", g_settings.video.vsync);