diff --git a/gfx/d3d/d3d.cpp b/gfx/d3d/d3d.cpp index 164ae32565..dba454702b 100644 --- a/gfx/d3d/d3d.cpp +++ b/gfx/d3d/d3d.cpp @@ -127,7 +127,7 @@ static bool d3d_init_shader(void *data) #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) const shader_backend_t *backend = NULL; #endif - d3d_video_t *d3d = (d3d_video_t*)data; + d3d_video_t *d3d = (d3d_video_t*)data; settings_t *settings = config_get_ptr(); (void)d3d; @@ -238,7 +238,7 @@ static bool d3d_init_base(void *data, const video_info_t *info) static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info) { - bool ret = true; + bool ret = true; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); @@ -335,12 +335,12 @@ static void d3d_set_viewport(d3d_video_t *d3d, int x, int y, if (y < 0) y = 0; - viewport.X = x; - viewport.Y = y; - viewport.Width = width; - viewport.Height = height; - viewport.MinZ = 0.0f; - viewport.MaxZ = 1.0f; + viewport.X = x; + viewport.Y = y; + viewport.Width = width; + viewport.Height = height; + viewport.MinZ = 0.0f; + viewport.MaxZ = 1.0f; d3d->final_viewport = viewport; @@ -409,7 +409,7 @@ static void d3d_calculate_rect(d3d_video_t *d3d, static void d3d_set_nonblock_state(void *data, bool state) { - d3d_video_t *d3d = (d3d_video_t*)data; + d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d) return; @@ -507,7 +507,7 @@ static void d3d_apply_state_changes(void *data) static void d3d_set_osd_msg(void *data, const char *msg, const struct font_params *params, void *font) { - d3d_video_t *d3d = (d3d_video_t*)data; + d3d_video_t *d3d = (d3d_video_t*)data; font_renderer_t *font_ctx = d3d ? (font_renderer_t*)d3d->font_driver : NULL; #ifndef _XBOX @@ -526,8 +526,8 @@ static bool d3d_construct(d3d_video_t *d3d, void **input_data) { unsigned full_x, full_y; - driver_t *driver = driver_get_ptr(); - settings_t *settings = config_get_ptr(); + driver_t *driver = driver_get_ptr(); + settings_t *settings = config_get_ptr(); d3d->should_resize = false; #ifndef _XBOX @@ -538,15 +538,15 @@ static bool d3d_construct(d3d_video_t *d3d, if (d3d->menu) free(d3d->menu); - d3d->menu = (overlay_t*)calloc(1, sizeof(overlay_t)); + d3d->menu = (overlay_t*)calloc(1, sizeof(overlay_t)); if (!d3d->menu) return false; - d3d->menu->tex_coords.x = 0; - d3d->menu->tex_coords.y = 0; - d3d->menu->tex_coords.w = 1; - d3d->menu->tex_coords.h = 1; + d3d->menu->tex_coords.x = 0; + d3d->menu->tex_coords.y = 0; + d3d->menu->tex_coords.w = 1; + d3d->menu->tex_coords.h = 1; d3d->menu->vert_coords.x = 0; d3d->menu->vert_coords.y = 1; d3d->menu->vert_coords.w = 1; @@ -562,9 +562,9 @@ static bool d3d_construct(d3d_video_t *d3d, d3d->windowClass.hInstance = NULL; d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); d3d->windowClass.lpszClassName = "RetroArch"; - d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), + d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON)); - d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), + d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0); if (!info->fullscreen) d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW; @@ -588,8 +588,8 @@ static bool d3d_construct(d3d_video_t *d3d, if (d3d->ctx_driver && d3d->ctx_driver->get_video_size) d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y); #endif - d3d->screen_width = info->fullscreen ? full_x : info->width; - d3d->screen_height = info->fullscreen ? full_y : info->height; + d3d->screen_width = info->fullscreen ? full_x : info->width; + d3d->screen_height = info->fullscreen ? full_y : info->height; #if defined(HAVE_WINDOW) && !defined(_XBOX) char buffer[128]; @@ -602,8 +602,8 @@ static bool d3d_construct(d3d_video_t *d3d, rect.right = d3d->screen_width; rect.bottom = d3d->screen_height; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); - win_width = rect.right - rect.left; - win_height = rect.bottom - rect.top; + win_width = rect.right - rect.left; + win_height = rect.bottom - rect.top; } video_monitor_get_fps(buffer, sizeof(buffer), NULL, 0); @@ -681,13 +681,13 @@ static void d3d_viewport_info(void *data, struct video_viewport *vp) if (!d3d || !vp) return; - vp->x = d3d->final_viewport.X; - vp->y = d3d->final_viewport.Y; - vp->width = d3d->final_viewport.Width; - vp->height = d3d->final_viewport.Height; + vp->x = d3d->final_viewport.X; + vp->y = d3d->final_viewport.Y; + vp->width = d3d->final_viewport.Width; + vp->height = d3d->final_viewport.Height; - vp->full_width = d3d->screen_width; - vp->full_height = d3d->screen_height; + vp->full_width = d3d->screen_width; + vp->full_height = d3d->screen_height; } static void d3d_set_rotation(void *data, unsigned rot) @@ -710,13 +710,14 @@ static const gfx_ctx_driver_t *d3d_get_context(void *data) /* Default to Direct3D9 for now. TODO: GL core contexts through ANGLE? */ enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API; - unsigned major = 9, minor = 0; + unsigned major = 9; + unsigned minor = 0; driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); -#if defined(_XBOX1) - api = GFX_CTX_DIRECT3D8_API; - major = 8; +#if defined(HAVE_D3D8) + api = GFX_CTX_DIRECT3D8_API; + major = 8; #endif return gfx_ctx_init_first(driver->video_data, settings->video.context_driver, @@ -851,17 +852,17 @@ static RECT d3d_monitor_rect(d3d_video_t *d3d) unsigned fs_monitor, i; MONITORINFOEX current_mon; HMONITOR hm_to_use; - monitor_count = 0; + monitor_count = 0; settings_t *settings = config_get_ptr(); EnumDisplayMonitors(NULL, NULL, d3d_monitor_enum_proc, 0); if (!monitor_last) - monitor_last = MonitorFromWindow( + monitor_last = MonitorFromWindow( GetDesktopWindow(), MONITOR_DEFAULTTONEAREST); - hm_to_use = monitor_last; - fs_monitor = settings->video.monitor_index; + hm_to_use = monitor_last; + fs_monitor = settings->video.monitor_index; if (fs_monitor && fs_monitor <= monitor_count && monitor_all[fs_monitor - 1]) @@ -893,15 +894,15 @@ static RECT d3d_monitor_rect(d3d_video_t *d3d) static void d3d_recompute_pass_sizes(d3d_video_t *d3d) { unsigned i; - LinkInfo link_info = {0}; - link_info.pass = &d3d->shader.pass[0]; + LinkInfo link_info = {0}; + link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE; - unsigned current_width = link_info.tex_w; - unsigned current_height = link_info.tex_h; - unsigned out_width = 0; - unsigned out_height = 0; + unsigned current_width = link_info.tex_w; + unsigned current_height = link_info.tex_h; + unsigned out_width = 0; + unsigned out_height = 0; if (!renderchain_set_pass_size(d3d->chain, 0, current_width, current_height)) @@ -944,9 +945,9 @@ static bool d3d_init_imports(d3d_video_t *d3d) if (!d3d->shader.variables) return true; - tracker_info.wram = (uint8_t*) + tracker_info.wram = (uint8_t*) pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM); - tracker_info.info = d3d->shader.variable; + tracker_info.info = d3d->shader.variable; tracker_info.info_elem = d3d->shader.variables; #ifdef HAVE_PYTHON @@ -992,12 +993,12 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info) #ifdef _XBOX /* TODO - properly implement this. */ d3d_video_t *link_info = (d3d_video_t*)d3d; - link_info->tex_w = link_info->tex_h = + link_info->tex_w = link_info->tex_h = RARCH_SCALE_BASE * video_info->input_scale; //d3d_deinit_chain(d3d); #else - link_info.pass = &d3d->shader.pass[0]; + link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE; #endif @@ -1038,7 +1039,7 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info) &out_width, &out_height, current_width, current_height, &d3d->final_viewport); - link_info.pass = &d3d->shader.pass[i]; + link_info.pass = &d3d->shader.pass[i]; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); @@ -1076,16 +1077,13 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info) static void d3d_reinit_renderchain(void *data, const video_info_t *video) { - d3d_video_t *d3d = (d3d_video_t*)data; + d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d) return; - d3d->pixel_size = video->rgb32 ? - sizeof(uint32_t) : sizeof(uint16_t); - d3d->tex_w = d3d->tex_h = - RARCH_SCALE_BASE * video->input_scale; - + d3d->pixel_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); + d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * video->input_scale; RARCH_LOG( "Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n", d3d->tex_w, d3d->tex_h, d3d->pixel_size * CHAR_BIT); @@ -1105,19 +1103,17 @@ static bool texture_image_render(d3d_video_t *d3d, struct texture_image *out_img, int x, int y, int w, int h, bool force_fullscreen) { - float fX, fY; - void *verts = NULL; + void *verts = NULL; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; + float fX = (float)(x); + float fY = (float)(y); if (!d3d) return false; if (!out_img->pixels || !out_img->vertex_buf) return false; - fX = (float)(x); - fY = (float)(y); - - // create the new vertices + /* Create the new vertices. */ Vertex newVerts[] = { // x, y, z, color, u ,v @@ -1155,12 +1151,12 @@ static bool texture_image_render(d3d_video_t *d3d, if (force_fullscreen) { D3DVIEWPORT vp = {0}; - vp.Width = w; - vp.Height = h; - vp.X = 0; - vp.Y = 0; - vp.MinZ = 0.0f; - vp.MaxZ = 1.0f; + vp.Width = w; + vp.Height = h; + vp.X = 0; + vp.Y = 0; + vp.MinZ = 0.0f; + vp.MaxZ = 1.0f; d3d_set_viewport(d3dr, &vp); } d3d_draw_primitive(d3dr, D3DPT_QUADLIST, 0, 1); @@ -1200,7 +1196,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d) unsigned i; bool use_extra_pass; video_shader_pass *pass = NULL; - config_file_t *conf = config_file_new(d3d->cg_shader.c_str()); + config_file_t *conf = config_file_new(d3d->cg_shader.c_str()); if (!conf) { @@ -1228,19 +1224,19 @@ static bool d3d_init_multipass(d3d_video_t *d3d) if (d3d->shader.pass[i].fbo.valid) continue; - d3d->shader.pass[i].fbo.scale_x = - d3d->shader.pass[i].fbo.scale_y = 1.0f; - d3d->shader.pass[i].fbo.type_x = - d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT; + d3d->shader.pass[i].fbo.scale_y = 1.0f; + d3d->shader.pass[i].fbo.scale_x = 1.0f; + d3d->shader.pass[i].fbo.type_x = RARCH_SCALE_INPUT; + d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT; } - use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && + use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && d3d->shader.pass[d3d->shader.passes - 1].fbo.valid; if (use_extra_pass) { d3d->shader.passes++; - pass = (video_shader_pass*) + pass = (video_shader_pass*) &d3d->shader.pass[d3d->shader.passes - 1]; pass->fbo.scale_x = pass->fbo.scale_y = 1.0f; @@ -1249,7 +1245,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d) } else { - pass = (video_shader_pass*) + pass = (video_shader_pass*) &d3d->shader.pass[d3d->shader.passes - 1]; pass->fbo.scale_x = pass->fbo.scale_y = 1.0f; @@ -1264,33 +1260,33 @@ static void d3d_set_font_rect(d3d_video_t *d3d, const struct font_params *params) { #ifndef _XBOX - settings_t *settings = config_get_ptr(); - float pos_x = settings->video.msg_pos_x; - float pos_y = settings->video.msg_pos_y; - float font_size = settings->video.font_size; + settings_t *settings = config_get_ptr(); + float pos_x = settings->video.msg_pos_x; + float pos_y = settings->video.msg_pos_y; + float font_size = settings->video.font_size; if (params) { - pos_x = params->x; - pos_y = params->y; - font_size *= params->scale; + pos_x = params->x; + pos_y = params->y; + font_size *= params->scale; } if (!d3d) return; - d3d->font_rect.left = d3d->final_viewport.X + + d3d->font_rect.left = d3d->final_viewport.X + d3d->final_viewport.Width * pos_x; - d3d->font_rect.right = d3d->final_viewport.X + + d3d->font_rect.right = d3d->final_viewport.X + d3d->final_viewport.Width; - d3d->font_rect.top = d3d->final_viewport.Y + + d3d->font_rect.top = d3d->final_viewport.Y + (1.0f - pos_y) * d3d->final_viewport.Height - font_size; - d3d->font_rect.bottom = d3d->final_viewport.Height; + d3d->font_rect.bottom = d3d->final_viewport.Height; - d3d->font_rect_shifted = d3d->font_rect; - d3d->font_rect_shifted.left -= 2; - d3d->font_rect_shifted.right -= 2; - d3d->font_rect_shifted.top += 2; + d3d->font_rect_shifted = d3d->font_rect; + d3d->font_rect_shifted.left -= 2; + d3d->font_rect_shifted.right -= 2; + d3d->font_rect_shifted.top += 2; d3d->font_rect_shifted.bottom += 2; #endif } @@ -1304,12 +1300,15 @@ static bool d3d_init_singlepass(d3d_video_t *d3d) return false; memset(&d3d->shader, 0, sizeof(d3d->shader)); - d3d->shader.passes = 1; - pass = (video_shader_pass*)&d3d->shader.pass[0]; + d3d->shader.passes = 1; - pass->fbo.valid = true; - pass->fbo.scale_x = pass->fbo.scale_y = 1.0; - pass->fbo.type_x = pass->fbo.type_y = RARCH_SCALE_VIEWPORT; + pass = (video_shader_pass*)&d3d->shader.pass[0]; + + pass->fbo.valid = true; + pass->fbo.scale_y = 1.0; + pass->fbo.type_y = RARCH_SCALE_VIEWPORT; + pass->fbo.scale_x = pass->fbo.scale_y; + pass->fbo.type_x = pass->fbo.type_y; strlcpy(pass->source.path, d3d->cg_shader.c_str(), sizeof(pass->source.path)); #endif @@ -1393,41 +1392,41 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay) for (i = 0; i < 4; i++) { - vert[i].z = 0.5f; - vert[i].r = vert[i].g = vert[i].b = 1.0f; - vert[i].a = overlay->alpha_mod; + vert[i].z = 0.5f; + vert[i].r = vert[i].g = vert[i].b = 1.0f; + vert[i].a = overlay->alpha_mod; } overlay_width = d3d->final_viewport.Width; overlay_height = d3d->final_viewport.Height; - vert[0].x = overlay->vert_coords.x * overlay_width; - vert[1].x = (overlay->vert_coords.x + overlay->vert_coords.w) + vert[0].x = overlay->vert_coords.x * overlay_width; + vert[1].x = (overlay->vert_coords.x + overlay->vert_coords.w) * overlay_width; - vert[2].x = overlay->vert_coords.x * overlay_width; - vert[3].x = (overlay->vert_coords.x + overlay->vert_coords.w) + vert[2].x = overlay->vert_coords.x * overlay_width; + vert[3].x = (overlay->vert_coords.x + overlay->vert_coords.w) * overlay_width; - vert[0].y = overlay->vert_coords.y * overlay_height; - vert[1].y = overlay->vert_coords.y * overlay_height; - vert[2].y = (overlay->vert_coords.y + overlay->vert_coords.h) + vert[0].y = overlay->vert_coords.y * overlay_height; + vert[1].y = overlay->vert_coords.y * overlay_height; + vert[2].y = (overlay->vert_coords.y + overlay->vert_coords.h) * overlay_height; - vert[3].y = (overlay->vert_coords.y + overlay->vert_coords.h) + vert[3].y = (overlay->vert_coords.y + overlay->vert_coords.h) * overlay_height; - vert[0].u = overlay->tex_coords.x; - vert[1].u = overlay->tex_coords.x + overlay->tex_coords.w; - vert[2].u = overlay->tex_coords.x; - vert[3].u = overlay->tex_coords.x + overlay->tex_coords.w; - vert[0].v = overlay->tex_coords.y; - vert[1].v = overlay->tex_coords.y; - vert[2].v = overlay->tex_coords.y + overlay->tex_coords.h; - vert[3].v = overlay->tex_coords.y + overlay->tex_coords.h; + vert[0].u = overlay->tex_coords.x; + vert[1].u = overlay->tex_coords.x + overlay->tex_coords.w; + vert[2].u = overlay->tex_coords.x; + vert[3].u = overlay->tex_coords.x + overlay->tex_coords.w; + vert[0].v = overlay->tex_coords.y; + vert[1].v = overlay->tex_coords.y; + vert[2].v = overlay->tex_coords.y + overlay->tex_coords.h; + vert[3].v = overlay->tex_coords.y + overlay->tex_coords.h; /* Align texels and vertices. */ for (i = 0; i < 4; i++) { - vert[i].x -= 0.5f; - vert[i].y += 0.5f; + vert[i].x -= 0.5f; + vert[i].y += 0.5f; } overlay->vert_buf->Lock(0, sizeof(vert), &verts, 0); @@ -1453,12 +1452,12 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay) /* Set viewport to full window. */ D3DVIEWPORT vp_full = {0}; - vp_full.X = 0; - vp_full.Y = 0; - vp_full.Width = d3d->screen_width; - vp_full.Height = d3d->screen_height; - vp_full.MinZ = 0.0f; - vp_full.MaxZ = 1.0f; + vp_full.X = 0; + vp_full.Y = 0; + vp_full.Width = d3d->screen_width; + vp_full.Height = d3d->screen_height; + vp_full.MinZ = 0.0f; + vp_full.MaxZ = 1.0f; d3d_set_viewport(d3d->dev, &vp_full); } @@ -1522,8 +1521,8 @@ static void d3d_overlay_vertex_geom(void *data, if (!d3d) return; - y = 1.0f - y; - h = -h; + y = 1.0f - y; + h = -h; d3d->overlays[index].vert_coords.x = x; d3d->overlays[index].vert_coords.y = y; d3d->overlays[index].vert_coords.w = w; @@ -1545,11 +1544,11 @@ static bool d3d_overlay_load(void *data, for (i = 0; i < num_images; i++) { D3DLOCKED_RECT d3dlr; - unsigned width = images[i].width; - unsigned height = images[i].height; + unsigned width = images[i].width; + unsigned height = images[i].height; overlay_t *overlay = (overlay_t*)&d3d->overlays[i]; - overlay->tex = (LPDIRECT3DTEXTURE) + overlay->tex = (LPDIRECT3DTEXTURE) d3d_texture_new(d3d->dev, NULL, width, height, 1, 0, @@ -1575,8 +1574,8 @@ static bool d3d_overlay_load(void *data, overlay->tex->UnlockRect(0); } - overlay->tex_w = width; - overlay->tex_h = height; + overlay->tex_w = width; + overlay->tex_h = height; /* Default. Stretch to whole screen. */ d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1); @@ -1639,13 +1638,13 @@ static bool d3d_frame(void *data, const void *frame, const char *msg) { D3DVIEWPORT screen_vp; - unsigned i = 0; - d3d_video_t *d3d = (d3d_video_t*)data; - LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; - runloop_t *runloop = rarch_main_get_ptr(); - driver_t *driver = driver_get_ptr(); - settings_t *settings = config_get_ptr(); - global_t *global = global_get_ptr(); + unsigned i = 0; + d3d_video_t *d3d = (d3d_video_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; + runloop_t *runloop = rarch_main_get_ptr(); + driver_t *driver = driver_get_ptr(); + settings_t *settings = config_get_ptr(); + global_t *global = global_get_ptr(); const font_renderer_t *font_ctx = d3d ? (const font_renderer_t*)d3d->font_driver : NULL; (void)i; @@ -1683,12 +1682,12 @@ static bool d3d_frame(void *data, const void *frame, /* render_chain() only clears out viewport, * clear out everything. */ - screen_vp.X = 0; - screen_vp.Y = 0; - screen_vp.MinZ = 0; - screen_vp.MaxZ = 1; - screen_vp.Width = d3d->screen_width; - screen_vp.Height = d3d->screen_height; + screen_vp.X = 0; + screen_vp.Y = 0; + screen_vp.MinZ = 0; + screen_vp.MaxZ = 1; + screen_vp.Width = d3d->screen_width; + screen_vp.Height = d3d->screen_height; d3d_set_viewport(d3dr, &screen_vp); d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); @@ -1719,15 +1718,15 @@ static bool d3d_frame(void *data, const void *frame, struct font_params font_parms = {0}; #ifdef _XBOX #if defined(_XBOX1) - float msg_width = 60; - float msg_height = 365; + float msg_width = 60; + float msg_height = 365; #elif defined(_XBOX360) - float msg_width = d3d->resolution_hd_enable ? 160 : 100; - float msg_height = 120; + float msg_width = d3d->resolution_hd_enable ? 160 : 100; + float msg_height = 120; #endif - font_parms.x = msg_width; - font_parms.y = msg_height; - font_parms.scale = 21; + font_parms.x = msg_width; + font_parms.y = msg_height; + font_parms.scale = 21; #endif font_ctx->render_msg(d3d->font_handle, msg, &font_parms); } @@ -1776,9 +1775,9 @@ static bool d3d_read_viewport(void *data, uint8_t *buffer) LPDIRECT3DSURFACE target = NULL; LPDIRECT3DSURFACE dest = NULL; #endif - bool ret = true; - d3d_video_t *d3d = (d3d_video_t*)data; - LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; + bool ret = true; + d3d_video_t *d3d = (d3d_video_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; RARCH_PERFORMANCE_INIT(d3d_read_viewport); RARCH_PERFORMANCE_START(d3d_read_viewport); @@ -1814,12 +1813,12 @@ static bool d3d_read_viewport(void *data, uint8_t *buffer) if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY))) { unsigned x, y; - unsigned pitchpix = rect.Pitch / 4; - const uint32_t *pixels = (const uint32_t*)rect.pBits; + unsigned pitchpix = rect.Pitch / 4; + const uint32_t *pixels = (const uint32_t*)rect.pBits; - pixels += d3d->final_viewport.X; - pixels += (d3d->final_viewport.Height - 1) * pitchpix; - pixels -= d3d->final_viewport.Y * pitchpix; + pixels += d3d->final_viewport.X; + pixels += (d3d->final_viewport.Height - 1) * pitchpix; + pixels -= d3d->final_viewport.Y * pitchpix; for (y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix) { @@ -1857,7 +1856,7 @@ static bool d3d_set_shader(void *data, { case RARCH_SHADER_CG: if (path) - shader = path; + shader = path; #ifdef HAVE_HLSL d3d->shader = &hlsl_backend; #endif @@ -1868,7 +1867,7 @@ static bool d3d_set_shader(void *data, std::string old_shader = d3d->cg_shader; #ifdef HAVE_CG - d3d->cg_shader = shader; + d3d->cg_shader = shader; #endif if (!d3d_process_shader(d3d) || !d3d_restore(d3d)) @@ -1964,11 +1963,11 @@ static void d3d_set_menu_texture_frame(void *data, uint32_t g = (c >> 8) & 0xf; uint32_t b = (c >> 4) & 0xf; uint32_t a = (c >> 0) & 0xf; - r = ((r << 4) | r) << 16; - g = ((g << 4) | g) << 8; - b = ((b << 4) | b) << 0; - a = ((a << 4) | a) << 24; - dst[w] = r | g | b | a; + r = ((r << 4) | r) << 16; + g = ((g << 4) | g) << 8; + b = ((b << 4) | b) << 0; + a = ((a << 4) | a) << 24; + dst[w] = r | g | b | a; } } } @@ -1988,14 +1987,14 @@ static void d3d_set_menu_texture_enable(void *data, return; #ifdef _XBOX - d3d->menu_texture_enable = state; + d3d->menu_texture_enable = state; d3d->menu_texture_full_screen = full_screen; #else if (!d3d->menu) return; - d3d->menu->enabled = state; - d3d->menu->fullscreen = full_screen; + d3d->menu->enabled = state; + d3d->menu->fullscreen = full_screen; #endif } #endif