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glcore, fix rotation
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@ -1386,7 +1386,7 @@ static void gl_core_set_rotation(void *data, unsigned rotation)
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if (!gl)
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return;
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gl->rotation = 90 * rotation;
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gl->rotation = 270 * rotation;
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gl_core_set_projection(gl, &gl_core_default_ortho, true);
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}
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