mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-18 08:52:41 +00:00
Start supporting shaders hiding in a directory.
This commit is contained in:
parent
c1b8cdb35b
commit
1706763a4c
31
driver.c
31
driver.c
@ -18,6 +18,7 @@
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#include "driver.h"
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#include "general.h"
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#include "file.h"
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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@ -289,12 +290,38 @@ static void deinit_filter(void)
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}
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}
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static void init_shader_dir(void)
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{
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if (!*g_settings.video.shader_dir)
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return;
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g_extern.shader_dir.elems = dir_list_new(g_settings.video.shader_dir, ".shader");
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if (g_extern.shader_dir.elems)
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{
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while (g_extern.shader_dir.elems[g_extern.shader_dir.size])
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{
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SSNES_LOG("Found shader \"%s\"\n", g_extern.shader_dir.elems[g_extern.shader_dir.size]);
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g_extern.shader_dir.size++;
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}
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}
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}
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static void deinit_shader_dir(void)
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{
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// It handles NULL, no worries :D
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dir_list_free(g_extern.shader_dir.elems);
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}
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void init_video_input(void)
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{
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#ifdef HAVE_FILTER
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init_filter();
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#endif
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#ifdef HAVE_XML
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init_shader_dir();
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#endif
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// We use at least 512x512 textures to accomodate for hi-res games.
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unsigned scale = 2;
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@ -354,6 +381,10 @@ void uninit_video_input(void)
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driver.input->free(driver.input_data);
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deinit_filter();
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#ifdef HAVE_XML
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deinit_shader_dir();
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#endif
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}
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driver_t driver;
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3
driver.h
3
driver.h
@ -40,6 +40,8 @@ enum
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SSNES_MOVIE_RECORD_TOGGLE,
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SSNES_PAUSE_TOGGLE,
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SSNES_RESET,
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SSNES_SHADER_NEXT,
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SSNES_SHADER_PREV,
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};
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@ -113,6 +115,7 @@ typedef struct video_driver
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// Is the window still active?
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bool (*alive)(void *data);
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bool (*focus)(void *data); // Does the window have focus?
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bool (*xml_shader)(void *data, const char *path); // Sets XML-shader. Might not be implemented.
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void (*free)(void* data);
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const char *ident;
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} video_driver_t;
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77
file.c
77
file.c
@ -28,6 +28,9 @@
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#ifdef _WIN32
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#include <io.h>
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#include <fcntl.h>
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#else
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#include <sys/types.h>
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#include <dirent.h>
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#endif
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// Generic file loader.
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@ -514,3 +517,77 @@ bool init_rom_file(enum ssnes_game_type type)
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return true;
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}
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#ifdef _WIN32
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char** dir_list_new(const char *dir)
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{
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(void)dir;
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return NULL;
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}
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#else
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char** dir_list_new(const char *dir, const char *ext)
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{
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size_t cur_ptr = 0;
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size_t cur_size = 32;
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char **dir_list = NULL;
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DIR *directory = NULL;
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const struct dirent *entry = NULL;
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size_t path_len = strlen(dir);
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size_t final_off = sizeof(entry->d_name) + path_len + 2;
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directory = opendir(dir);
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if (!directory)
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goto error;
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dir_list = calloc(cur_size, sizeof(char*));
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if (!dir_list)
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goto error;
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while ((entry = readdir(directory)))
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{
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// Not a perfect search of course, but hopefully good enough in practice.
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if (ext && !strstr(entry->d_name, ext))
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continue;
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dir_list[cur_ptr] = malloc(final_off);
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if (!dir_list[cur_ptr])
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goto error;
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strcpy(dir_list[cur_ptr], dir);
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dir_list[cur_ptr][path_len] = '/';
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strcpy(&dir_list[cur_ptr][path_len + 1], entry->d_name);
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dir_list[cur_ptr][final_off - 1] = '\0';
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cur_ptr++;
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if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
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{
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cur_size *= 2;
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dir_list = realloc(dir_list, cur_size * sizeof(char*));
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if (!dir_list)
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goto error;
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// Make sure it's all NULL'd out since we cannot rely on realloc to do this.
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memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
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}
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}
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closedir(directory);
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return dir_list;
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error:
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if (directory)
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closedir(directory);
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dir_list_free(dir_list);
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return NULL;
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}
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#endif
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void dir_list_free(char **dir_list)
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{
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if (!dir_list)
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return;
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char **orig = dir_list;
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while (*dir_list)
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free(*dir_list++);
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free(orig);
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}
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4
file.h
4
file.h
@ -34,4 +34,8 @@ void save_ram_file(const char* path, int type);
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bool init_rom_file(enum ssnes_game_type type);
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// Returns a NULL-terminated list of files in a directory with full paths.
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char** dir_list_new(const char *dir, const char *ext);
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void dir_list_free(char **dir_list);
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#endif
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10
general.h
10
general.h
@ -42,7 +42,7 @@
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#define MAX_PLAYERS 5
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#define MAX_BINDS 26 // Needs to be increased every time there are new binds added.
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#define MAX_BINDS 28 // Needs to be increased every time there are new binds added.
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#define SSNES_NO_JOYPAD 0xFFFF
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enum ssnes_shader_type
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@ -78,6 +78,7 @@ struct settings
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double fbo_scale_y;
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char second_pass_shader[256];
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bool second_pass_smooth;
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char shader_dir[256];
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char font_path[256];
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unsigned font_size;
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@ -235,6 +236,13 @@ struct global
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#endif
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char title_buf[64];
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struct
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{
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char** elems;
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size_t size;
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size_t ptr;
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} shader_dir;
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};
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void parse_config(void);
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15
settings.c
15
settings.c
@ -322,6 +322,10 @@ static void parse_config_file(void)
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}
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#endif
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#if defined(HAVE_XML)
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CONFIG_GET_STRING(video.shader_dir, "video_shader_dir");
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#endif
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CONFIG_GET_DOUBLE(input.axis_threshold, "input_axis_threshold");
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CONFIG_GET_BOOL(input.netplay_client_swap_input, "netplay_client_swap_input");
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CONFIG_GET_INT(input.joypad_map[0], "input_player1_joypad_index");
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@ -331,7 +335,6 @@ static void parse_config_file(void)
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CONFIG_GET_INT(input.joypad_map[4], "input_player5_joypad_index");
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// Audio settings.
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CONFIG_GET_BOOL(audio.enable, "audio_enable");
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CONFIG_GET_INT(audio.out_rate, "audio_out_rate");
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CONFIG_GET_DOUBLE(audio.in_rate, "audio_in_rate");
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@ -409,6 +412,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
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DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
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DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
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DECLARE_BIND(reset, SSNES_RESET)
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DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
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DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
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},
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{
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DECLARE_BIND(player2_a, SNES_DEVICE_ID_JOYPAD_A)
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@ -436,6 +441,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
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DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
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DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
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DECLARE_BIND(reset, SSNES_RESET)
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DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
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DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
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},
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{
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DECLARE_BIND(player3_a, SNES_DEVICE_ID_JOYPAD_A)
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@ -463,6 +470,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
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DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
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DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
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DECLARE_BIND(reset, SSNES_RESET)
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DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
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DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
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},
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{
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DECLARE_BIND(player4_a, SNES_DEVICE_ID_JOYPAD_A)
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@ -490,6 +499,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
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DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
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DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
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DECLARE_BIND(reset, SSNES_RESET)
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DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
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DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
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},
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{
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DECLARE_BIND(player5_a, SNES_DEVICE_ID_JOYPAD_A)
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@ -517,6 +528,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
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DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
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DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE)
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DECLARE_BIND(reset, SSNES_RESET)
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DECLARE_BIND(shader_next, SSNES_SHADER_NEXT)
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DECLARE_BIND(shader_prev, SSNES_SHADER_PREV)
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},
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};
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@ -31,13 +31,16 @@
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# Path to Cg shader.
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# video_cg_shader = "/path/to/cg/shader.cg"
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# Path to bSNES-style XML shader (GLSL only). If both Cg shader path and XML shader path are defined,
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# Path to bSNES XML shader (GLSL only). If both Cg shader path and XML shader path are defined,
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# Cg shader will take priority unless overridden in video_shader_type.
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# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
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# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto"
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# video_shader_type = auto
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# Defines a directory where XML shaders are kept.
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# video_shader_dir =
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# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better.
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# video_render_to_texture = false
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@ -212,6 +215,10 @@
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# input_rate_step_up = kp_plus
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# input_rate_step_down = kp_minus
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# Applies next and previous XML shader in directory.
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# input_shader_next = m
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# input_shader_prev = n
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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# Do note that rewinding will only work properly when using bSNES libsnes core atm.
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# rewind_enable = false
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