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https://github.com/CTCaer/RetroArch.git
synced 2025-02-04 10:36:50 +00:00
Create function out of video_driver_is_focused - no longer
call video_driver_context_focus from video driver
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d4756f83e5
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@ -906,11 +906,6 @@ static bool d3d_alive(void *data)
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return ret;
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}
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static bool d3d_focus(void *data)
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{
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return video_context_driver_focus();
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}
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static bool d3d_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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@ -1714,9 +1709,9 @@ video_driver_t video_d3d = {
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d3d_frame,
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d3d_set_nonblock_state,
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d3d_alive,
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d3d_focus,
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NULL, /* focus */
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d3d_suppress_screensaver,
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NULL, /* has_windowed */
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NULL, /* has_windowed */
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d3d_set_shader,
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d3d_free,
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"d3d",
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@ -1724,7 +1719,7 @@ video_driver_t video_d3d = {
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d3d_set_rotation,
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d3d_viewport_info,
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d3d_read_viewport,
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NULL, /* read_frame_raw */
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NULL, /* read_frame_raw */
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#ifdef HAVE_OVERLAY
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d3d_get_overlay_interface,
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#endif
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@ -2130,11 +2130,6 @@ static bool gl_alive(void *data)
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return ret;
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}
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static bool gl_focus(void *data)
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{
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return video_context_driver_focus();
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}
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static bool gl_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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@ -2709,7 +2704,7 @@ video_driver_t video_gl = {
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gl_frame,
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gl_set_nonblock_state,
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gl_alive,
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gl_focus,
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NULL, /* focus */
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gl_suppress_screensaver,
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NULL, /* has_windowed */
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@ -448,11 +448,6 @@ static bool vg_alive(void *data)
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return !quit;
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}
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static bool vg_focus(void *data)
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{
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return video_context_driver_focus();
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}
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static bool vg_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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@ -502,19 +497,19 @@ video_driver_t video_vg = {
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vg_frame,
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vg_set_nonblock_state,
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vg_alive,
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vg_focus,
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NULL, /* focused */
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vg_suppress_screensaver,
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NULL, /* has_windowed */
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NULL, /* has_windowed */
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vg_set_shader,
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vg_free,
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"vg",
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NULL, /* set_viewport */
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NULL, /* set_viewport */
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vg_set_rotation,
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vg_viewport_info,
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vg_read_viewport,
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NULL, /* read_frame_raw */
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NULL, /* read_frame_raw */
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#ifdef HAVE_OVERLAY
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NULL, /* overlay_interface */
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NULL, /* overlay_interface */
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#endif
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vg_get_poke_interface
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};
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@ -1258,12 +1258,6 @@ static bool vulkan_alive(void *data)
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return ret;
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}
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static bool vulkan_focus(void *data)
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{
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(void)data;
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return video_context_driver_focus();
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}
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static bool vulkan_suppress_screensaver(void *data, bool enable)
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{
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(void)data;
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@ -2570,9 +2564,9 @@ video_driver_t video_vulkan = {
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vulkan_frame,
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vulkan_set_nonblock_state,
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vulkan_alive,
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vulkan_focus,
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NULL, /* focus */
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vulkan_suppress_screensaver,
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NULL, /* has_windowed */
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NULL, /* has_windowed */
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vulkan_set_shader,
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vulkan_free,
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"vulkan",
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@ -2580,7 +2574,7 @@ video_driver_t video_vulkan = {
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vulkan_set_rotation,
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vulkan_viewport_info,
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vulkan_read_viewport,
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NULL, /* vulkan_read_frame_raw */
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NULL, /* vulkan_read_frame_raw */
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#ifdef HAVE_OVERLAY
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vulkan_get_overlay_interface,
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@ -2588,6 +2582,6 @@ video_driver_t video_vulkan = {
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NULL,
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#endif
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vulkan_get_poke_interface,
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NULL, /* vulkan_wrap_type_to_enum */
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NULL, /* vulkan_wrap_type_to_enum */
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};
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@ -2481,6 +2481,7 @@ void video_driver_get_window_title(char *buf, unsigned len)
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}
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}
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void video_driver_get_status(uint64_t *frame_count, bool * is_alive,
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bool *is_focused)
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{
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@ -2904,12 +2905,21 @@ bool video_context_driver_set_flags(gfx_ctx_flags_t *flags)
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return true;
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}
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bool video_driver_is_focused(void)
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{
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if (current_video->focus)
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return current_video->focus(video_driver_data);
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else if (video_context_data && current_video_context->has_focus)
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return current_video_context->has_focus(video_context_data);
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return true;
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}
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bool video_driver_has_windowed(void)
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{
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#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
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return false;
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#else
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if (current_video->has_windowed && current_video->has_windowed(video_driver_data))
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if (video_driver_data && current_video->has_windowed)
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return current_video->has_windowed(video_driver_data);
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else if (video_context_data && current_video_context->has_windowed)
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return current_video_context->has_windowed(video_context_data);
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@ -519,7 +519,7 @@ extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
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#define video_driver_is_alive() ((current_video) ? current_video->alive(video_driver_data) : true)
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#define video_driver_is_focused() (current_video->focus(video_driver_data))
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bool video_driver_is_focused(void);
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bool video_driver_has_windowed(void);
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@ -906,8 +906,6 @@ void video_context_driver_destroy(void);
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if (current_video_context && current_video_context->swap_buffers) \
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current_video_context->swap_buffers(video_context_data, video_info)
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#define video_context_driver_focus() ((video_context_data && current_video_context->has_focus && current_video_context->has_focus(video_context_data)) ? true : false)
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#define video_context_driver_set_resize(mode_info) \
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if (current_video_context && current_video_context->set_resize) \
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current_video_context->set_resize(video_context_data, mode_info.width, mode_info.height)
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