Create function out of video_driver_is_focused - no longer

call video_driver_context_focus from video driver
This commit is contained in:
twinaphex 2017-05-13 19:19:49 +02:00
parent d4756f83e5
commit 17a15273ba
6 changed files with 25 additions and 38 deletions

View File

@ -906,11 +906,6 @@ static bool d3d_alive(void *data)
return ret;
}
static bool d3d_focus(void *data)
{
return video_context_driver_focus();
}
static bool d3d_suppress_screensaver(void *data, bool enable)
{
bool enabled = enable;
@ -1714,9 +1709,9 @@ video_driver_t video_d3d = {
d3d_frame,
d3d_set_nonblock_state,
d3d_alive,
d3d_focus,
NULL, /* focus */
d3d_suppress_screensaver,
NULL, /* has_windowed */
NULL, /* has_windowed */
d3d_set_shader,
d3d_free,
"d3d",
@ -1724,7 +1719,7 @@ video_driver_t video_d3d = {
d3d_set_rotation,
d3d_viewport_info,
d3d_read_viewport,
NULL, /* read_frame_raw */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
d3d_get_overlay_interface,
#endif

View File

@ -2130,11 +2130,6 @@ static bool gl_alive(void *data)
return ret;
}
static bool gl_focus(void *data)
{
return video_context_driver_focus();
}
static bool gl_suppress_screensaver(void *data, bool enable)
{
bool enabled = enable;
@ -2709,7 +2704,7 @@ video_driver_t video_gl = {
gl_frame,
gl_set_nonblock_state,
gl_alive,
gl_focus,
NULL, /* focus */
gl_suppress_screensaver,
NULL, /* has_windowed */

View File

@ -448,11 +448,6 @@ static bool vg_alive(void *data)
return !quit;
}
static bool vg_focus(void *data)
{
return video_context_driver_focus();
}
static bool vg_suppress_screensaver(void *data, bool enable)
{
bool enabled = enable;
@ -502,19 +497,19 @@ video_driver_t video_vg = {
vg_frame,
vg_set_nonblock_state,
vg_alive,
vg_focus,
NULL, /* focused */
vg_suppress_screensaver,
NULL, /* has_windowed */
NULL, /* has_windowed */
vg_set_shader,
vg_free,
"vg",
NULL, /* set_viewport */
NULL, /* set_viewport */
vg_set_rotation,
vg_viewport_info,
vg_read_viewport,
NULL, /* read_frame_raw */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
NULL, /* overlay_interface */
#endif
vg_get_poke_interface
};

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@ -1258,12 +1258,6 @@ static bool vulkan_alive(void *data)
return ret;
}
static bool vulkan_focus(void *data)
{
(void)data;
return video_context_driver_focus();
}
static bool vulkan_suppress_screensaver(void *data, bool enable)
{
(void)data;
@ -2570,9 +2564,9 @@ video_driver_t video_vulkan = {
vulkan_frame,
vulkan_set_nonblock_state,
vulkan_alive,
vulkan_focus,
NULL, /* focus */
vulkan_suppress_screensaver,
NULL, /* has_windowed */
NULL, /* has_windowed */
vulkan_set_shader,
vulkan_free,
"vulkan",
@ -2580,7 +2574,7 @@ video_driver_t video_vulkan = {
vulkan_set_rotation,
vulkan_viewport_info,
vulkan_read_viewport,
NULL, /* vulkan_read_frame_raw */
NULL, /* vulkan_read_frame_raw */
#ifdef HAVE_OVERLAY
vulkan_get_overlay_interface,
@ -2588,6 +2582,6 @@ video_driver_t video_vulkan = {
NULL,
#endif
vulkan_get_poke_interface,
NULL, /* vulkan_wrap_type_to_enum */
NULL, /* vulkan_wrap_type_to_enum */
};

View File

@ -2481,6 +2481,7 @@ void video_driver_get_window_title(char *buf, unsigned len)
}
}
void video_driver_get_status(uint64_t *frame_count, bool * is_alive,
bool *is_focused)
{
@ -2904,12 +2905,21 @@ bool video_context_driver_set_flags(gfx_ctx_flags_t *flags)
return true;
}
bool video_driver_is_focused(void)
{
if (current_video->focus)
return current_video->focus(video_driver_data);
else if (video_context_data && current_video_context->has_focus)
return current_video_context->has_focus(video_context_data);
return true;
}
bool video_driver_has_windowed(void)
{
#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
return false;
#else
if (current_video->has_windowed && current_video->has_windowed(video_driver_data))
if (video_driver_data && current_video->has_windowed)
return current_video->has_windowed(video_driver_data);
else if (video_context_data && current_video_context->has_windowed)
return current_video_context->has_windowed(video_context_data);

View File

@ -519,7 +519,7 @@ extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
#define video_driver_is_alive() ((current_video) ? current_video->alive(video_driver_data) : true)
#define video_driver_is_focused() (current_video->focus(video_driver_data))
bool video_driver_is_focused(void);
bool video_driver_has_windowed(void);
@ -906,8 +906,6 @@ void video_context_driver_destroy(void);
if (current_video_context && current_video_context->swap_buffers) \
current_video_context->swap_buffers(video_context_data, video_info)
#define video_context_driver_focus() ((video_context_data && current_video_context->has_focus && current_video_context->has_focus(video_context_data)) ? true : false)
#define video_context_driver_set_resize(mode_info) \
if (current_video_context && current_video_context->set_resize) \
current_video_context->set_resize(video_context_data, mode_info.width, mode_info.height)