(D3D) Rename video_d3d9 to video_d3d

This commit is contained in:
twinaphex 2014-01-01 01:09:31 +01:00
parent 115f706f24
commit 17af6a0465
6 changed files with 60 additions and 60 deletions

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@ -140,7 +140,7 @@ else
endif
ifeq ($(HAVE_D3D9), 1)
OBJ += gfx/d3d9/d3d9.o gfx/d3d9/d3d9_pc.o gfx/d3d9/render_chain.o
OBJ += gfx/d3d9/d3d.o gfx/d3d9/d3d9_pc.o gfx/d3d9/render_chain.o
DEFINES += -DHAVE_WIN32_D3D9
LIBS += -ld3d9 -lcg -lcgD3D9 -ld3dx9 -ldxguid
endif

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@ -105,7 +105,7 @@ static const video_driver_t *video_drivers[] = {
&video_xdk_d3d,
#endif
#if defined(HAVE_WIN32_D3D9)
&video_d3d9,
&video_d3d,
#endif
#ifdef SN_TARGET_PSP2
&video_vita,

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@ -651,7 +651,7 @@ extern const audio_driver_t audio_null;
extern const video_driver_t video_gl;
extern const video_driver_t video_psp1;
extern const video_driver_t video_vita;
extern const video_driver_t video_d3d9;
extern const video_driver_t video_d3d;
extern const video_driver_t video_gx;
extern const video_driver_t video_xenon360;
extern const video_driver_t video_xvideo;

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@ -25,7 +25,7 @@
extern "C"
#endif
static bool d3d9_frame(void *data, const void *frame,
static bool d3d_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg)
{
@ -33,42 +33,42 @@ static bool d3d9_frame(void *data, const void *frame,
width, height, pitch, msg);
}
static void d3d9_set_nonblock_state(void *data, bool state)
static void d3d_set_nonblock_state(void *data, bool state)
{
reinterpret_cast<D3DVideo*>(data)->set_nonblock_state(state);
}
static bool d3d9_alive(void *data)
static bool d3d_alive(void *data)
{
return reinterpret_cast<D3DVideo*>(data)->alive();
}
static bool d3d9_focus(void *data)
static bool d3d_focus(void *data)
{
return reinterpret_cast<D3DVideo*>(data)->focus();
}
static void d3d9_set_rotation(void *data, unsigned rot)
static void d3d_set_rotation(void *data, unsigned rot)
{
reinterpret_cast<D3DVideo*>(data)->set_rotation(rot);
}
static void d3d9_free(void *data)
static void d3d_free(void *data)
{
delete reinterpret_cast<D3DVideo*>(data);
}
static void d3d9_viewport_info(void *data, struct rarch_viewport *vp)
static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
{
reinterpret_cast<D3DVideo*>(data)->viewport_info(*vp);
}
static bool d3d9_read_viewport(void *data, uint8_t *buffer)
static bool d3d_read_viewport(void *data, uint8_t *buffer)
{
return reinterpret_cast<D3DVideo*>(data)->read_viewport(buffer);
}
static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char *path)
static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
{
std::string shader = "";
if (path && type == RARCH_SHADER_CG)
@ -78,16 +78,16 @@ static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char
}
#ifdef HAVE_MENU
static void d3d9_get_poke_interface(void *data, const video_poke_interface_t **iface);
static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface);
#endif
#ifdef HAVE_OVERLAY
static bool d3d9_overlay_load(void *data, const texture_image *images, unsigned num_images)
static bool d3d_overlay_load(void *data, const texture_image *images, unsigned num_images)
{
return reinterpret_cast<D3DVideo*>(data)->overlay_load(images, num_images);
}
static void d3d9_overlay_tex_geom(void *data,
static void d3d_overlay_tex_geom(void *data,
unsigned index,
float x, float y,
float w, float h)
@ -95,7 +95,7 @@ static void d3d9_overlay_tex_geom(void *data,
return reinterpret_cast<D3DVideo*>(data)->overlay_tex_geom(index, x, y, w, h);
}
static void d3d9_overlay_vertex_geom(void *data,
static void d3d_overlay_vertex_geom(void *data,
unsigned index,
float x, float y,
float w, float h)
@ -103,38 +103,38 @@ static void d3d9_overlay_vertex_geom(void *data,
return reinterpret_cast<D3DVideo*>(data)->overlay_vertex_geom(index, x, y, w, h);
}
static void d3d9_overlay_enable(void *data, bool state)
static void d3d_overlay_enable(void *data, bool state)
{
return reinterpret_cast<D3DVideo*>(data)->overlay_enable(state);
}
static void d3d9_overlay_full_screen(void *data, bool enable)
static void d3d_overlay_full_screen(void *data, bool enable)
{
return reinterpret_cast<D3DVideo*>(data)->overlay_full_screen(enable);
}
static void d3d9_overlay_set_alpha(void *data, unsigned index, float mod)
static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
{
return reinterpret_cast<D3DVideo*>(data)->overlay_set_alpha(index, mod);
}
static const video_overlay_interface_t d3d9_overlay_interface = {
d3d9_overlay_enable,
d3d9_overlay_load,
d3d9_overlay_tex_geom,
d3d9_overlay_vertex_geom,
d3d9_overlay_full_screen,
d3d9_overlay_set_alpha,
static const video_overlay_interface_t d3d_overlay_interface = {
d3d_overlay_enable,
d3d_overlay_load,
d3d_overlay_tex_geom,
d3d_overlay_vertex_geom,
d3d_overlay_full_screen,
d3d_overlay_set_alpha,
};
static void d3d9_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
static void d3d_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
{
(void)data;
*iface = &d3d9_overlay_interface;
*iface = &d3d_overlay_interface;
}
#endif
static void d3d9_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
@ -162,61 +162,61 @@ static void d3d9_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
return;
}
static void d3d9_apply_state_changes(void *data)
static void d3d_apply_state_changes(void *data)
{
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
d3d->should_resize = true;
}
static void d3d9_set_osd_msg(void *data, const char *msg, void *userdata)
static void d3d_set_osd_msg(void *data, const char *msg, void *userdata)
{
font_params_t *params = (font_params_t*)userdata;
reinterpret_cast<D3DVideo*>(data)->render_msg(msg, params);
}
static void d3d9_show_mouse(void *data, bool state)
static void d3d_show_mouse(void *data, bool state)
{
reinterpret_cast<D3DVideo*>(data)->show_cursor(state);
}
#ifdef HAVE_MENU
static void d3d9_set_rgui_texture_frame(void *data,
static void d3d_set_rgui_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
reinterpret_cast<D3DVideo*>(data)->set_rgui_texture_frame(frame, rgb32, width, height, alpha);
}
static void d3d9_set_rgui_texture_enable(void *data, bool state, bool full_screen)
static void d3d_set_rgui_texture_enable(void *data, bool state, bool full_screen)
{
reinterpret_cast<D3DVideo*>(data)->set_rgui_texture_enable(state, full_screen);
}
#endif
static const video_poke_interface_t d3d9_poke_interface = {
static const video_poke_interface_t d3d_poke_interface = {
NULL,
#ifdef HAVE_FBO
NULL,
NULL,
#endif
d3d9_set_aspect_ratio,
d3d9_apply_state_changes,
d3d_set_aspect_ratio,
d3d_apply_state_changes,
#ifdef HAVE_MENU
d3d9_set_rgui_texture_frame,
d3d9_set_rgui_texture_enable,
d3d_set_rgui_texture_frame,
d3d_set_rgui_texture_enable,
#endif
d3d9_set_osd_msg,
d3d_set_osd_msg,
d3d9_show_mouse,
d3d_show_mouse,
};
static void d3d9_get_poke_interface(void *data, const video_poke_interface_t **iface)
static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface)
{
(void)data;
*iface = &d3d9_poke_interface;
*iface = &d3d_poke_interface;
}
static void *d3d9_init(const video_info_t *info, const input_driver_t **input,
static void *d3d_init(const video_info_t *info, const input_driver_t **input,
void **input_data)
{
D3DVideo *vid = new D3DVideo(info, input, input_data);
@ -230,23 +230,23 @@ static void *d3d9_init(const video_info_t *info, const input_driver_t **input,
return vid;
}
const video_driver_t video_d3d9 = {
d3d9_init,
d3d9_frame,
d3d9_set_nonblock_state,
d3d9_alive,
d3d9_focus,
d3d9_set_shader,
d3d9_free,
const video_driver_t video_d3d = {
d3d_init,
d3d_frame,
d3d_set_nonblock_state,
d3d_alive,
d3d_focus,
d3d_set_shader,
d3d_free,
"d3d9",
#ifdef HAVE_MENU
NULL,
#endif
d3d9_set_rotation,
d3d9_viewport_info,
d3d9_read_viewport,
d3d_set_rotation,
d3d_viewport_info,
d3d_read_viewport,
#ifdef HAVE_OVERLAY
d3d9_get_overlay_interface,
d3d_get_overlay_interface,
#endif
d3d9_get_poke_interface
d3d_get_poke_interface
};

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@ -207,7 +207,7 @@
<ClCompile Include="..\..\frontend\menu\menu_common.c" />
<ClCompile Include="..\..\frontend\menu\menu_settings.c" />
<ClCompile Include="..\..\frontend\menu\menu_context.c" />
<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
<ClCompile Include="..\..\gfx\d3d9\d3d.cpp" />
<ClCompile Include="..\..\gfx\d3d9\d3d9_pc.cpp" />
<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
<ClCompile Include="..\..\gfx\fonts\bitmapfont.c" />
@ -314,4 +314,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -89,7 +89,7 @@ const char *config_get_default_video(void)
case VIDEO_XDK_D3D:
return "xdk_d3d";
case VIDEO_D3D9:
return "d3d9";
return "d3d";
case VIDEO_PSP1:
return "psp1";
case VIDEO_VITA: