Vulkan: Begin hooking up SPIR-V reflection.

This commit is contained in:
Hans-Kristian Arntzen 2016-03-21 15:12:12 +01:00
parent 72cdd37ad2
commit 1822f3bf90
4 changed files with 338 additions and 20 deletions

View File

@ -771,6 +771,7 @@ ifeq ($(HAVE_VULKAN), 1)
gfx/drivers_font/vulkan_raster_font.o \
gfx/drivers_shader/shader_vulkan.o \
gfx/drivers_shader/glslang_util.o \
gfx/drivers_shader/slang_reflection.o \
$(GLSLANG_OBJ) \
$(SPIR2CROSS_OBJ)
ifeq ($(HAVE_MENU_COMMON), 1)

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@ -25,10 +25,9 @@
#include "../drivers/vulkan_shaders/opaque.frag.inc"
#include "../video_shader_driver.h"
#include "../../verbosity.h"
#include "spir2cross.hpp"
#include "slang_reflection.hpp"
using namespace std;
using namespace spir2cross;
static uint32_t find_memory_type(
const VkPhysicalDeviceMemoryProperties &mem_props,
@ -248,14 +247,6 @@ class Pass
}
private:
struct UBO
{
float MVP[16];
float output_size[4];
float original_size[4];
float source_size[4];
};
VkDevice device;
const VkPhysicalDeviceMemoryProperties &memory_properties;
VkPipelineCache cache;
@ -306,6 +297,10 @@ class Pass
VkBuffer buffer,
VkDeviceSize offset,
VkDeviceSize range);
slang_reflection reflection;
void build_semantic_vec4(uint8_t *data, slang_texture_semantic semantic,
unsigned width, unsigned height);
};
// struct here since we're implementing the opaque typedef from C.
@ -952,7 +947,7 @@ bool Pass::init_buffers()
ubos.clear();
for (unsigned i = 0; i < num_sync_indices; i++)
ubos.emplace_back(new Buffer(device,
memory_properties, sizeof(UBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
memory_properties, reflection.ubo_size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
return true;
}
@ -969,6 +964,10 @@ bool Pass::build()
if (!init_pipeline())
return false;
memset(&reflection, 0, sizeof(reflection));
if (!slang_reflect_spirv(vertex_shader, fragment_shader, &reflection))
return false;
if (!init_buffers())
return false;
@ -1046,11 +1045,22 @@ void Pass::update_descriptor_set(
const Texture &source)
{
set_uniform_buffer(sets[sync_index], 0,
ubos[sync_index]->get_buffer(), 0, sizeof(UBO));
ubos[sync_index]->get_buffer(), 0, reflection.ubo_size);
set_texture(sets[sync_index], 1, original);
set_texture(sets[sync_index], 2, source);
}
void Pass::build_semantic_vec4(uint8_t *data, slang_texture_semantic semantic, unsigned width, unsigned height)
{
if (reflection.semantic_texture_ubo_mask & (1 << semantic))
{
build_vec4(
reinterpret_cast<float *>(data + reflection.semantic_textures[semantic].ubo_offset),
width,
height);
}
}
void Pass::build_commands(
DeferredDisposer &disposer,
VkCommandBuffer cmd,
@ -1072,19 +1082,20 @@ void Pass::build_commands(
current_framebuffer_size = size;
}
UBO *u = static_cast<UBO*>(ubos[sync_index]->map());
uint8_t *u = static_cast<uint8_t*>(ubos[sync_index]->map());
if (mvp)
memcpy(u->MVP, mvp, sizeof(float) * 16);
memcpy(u + reflection.mvp_offset, mvp, sizeof(float) * 16);
else
build_identity_matrix(u->MVP);
build_vec4(u->output_size,
current_framebuffer_size.width,
current_framebuffer_size.height);
build_vec4(u->original_size,
build_identity_matrix(reinterpret_cast<float *>(u + reflection.mvp_offset));
build_semantic_vec4(u, SLANG_TEXTURE_SEMANTIC_OUTPUT,
current_framebuffer_size.width, current_framebuffer_size.height);
build_semantic_vec4(u, SLANG_TEXTURE_SEMANTIC_ORIGINAL,
original.texture.width, original.texture.height);
build_vec4(u->source_size,
build_semantic_vec4(u, SLANG_TEXTURE_SEMANTIC_SOURCE,
source.texture.width, source.texture.height);
ubos[sync_index]->unmap();
update_descriptor_set(original, source);

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@ -0,0 +1,242 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "spir2cross.hpp"
#include "slang_reflection.hpp"
#include <vector>
#include <stdio.h>
#include "../../verbosity.h"
using namespace std;
using namespace spir2cross;
static slang_texture_semantic slang_name_to_semantic(const string &name)
{
if (name == "Original")
return SLANG_TEXTURE_SEMANTIC_ORIGINAL;
else if (name == "Source")
return SLANG_TEXTURE_SEMANTIC_SOURCE;
else
return SLANG_TEXTURE_INVALID_SEMANTIC;
}
static bool find_uniform_offset(const Compiler &compiler, const Resource &resource, const char *name,
size_t *offset, unsigned *member_index)
{
auto &type = compiler.get_type(resource.type_id);
size_t num_members = type.member_types.size();
for (size_t i = 0; i < num_members; i++)
{
if (compiler.get_member_name(resource.type_id, i) == name)
{
*offset = compiler.get_member_decoration(resource.type_id, i, spv::DecorationOffset);
*member_index = i;
return true;
}
}
return false;
}
static bool slang_reflect(const Compiler &vertex_compiler, const Compiler &fragment_compiler,
const ShaderResources &vertex, const ShaderResources &fragment,
slang_reflection *reflection)
{
unsigned member_index = 0;
// Validate use of unexpected types.
if (
!vertex.sampled_images.empty() ||
!vertex.storage_buffers.empty() ||
!vertex.subpass_inputs.empty() ||
!vertex.storage_images.empty() ||
!vertex.atomic_counters.empty() ||
!vertex.push_constant_buffers.empty() ||
!fragment.storage_buffers.empty() ||
!fragment.subpass_inputs.empty() ||
!fragment.storage_images.empty() ||
!fragment.atomic_counters.empty() ||
!fragment.push_constant_buffers.empty())
{
RARCH_ERR("Invalid resource type detected.\n");
return false;
}
// Validate vertex input.
if (vertex.stage_inputs.size() != 2)
{
RARCH_ERR("Vertex must have two attributes.\n");
return false;
}
uint32_t location_mask = 0;
for (auto &input : vertex.stage_inputs)
location_mask |= 1 << vertex_compiler.get_decoration(input.id, spv::DecorationLocation);
if (location_mask != 0x3)
{
RARCH_ERR("The two vertex attributes do not use location = 0 and location = 1.\n");
return false;
}
// Validate the single uniform buffer.
if (vertex.uniform_buffers.size() != 1)
{
RARCH_ERR("Vertex must use exactly one uniform buffer.\n");
return false;
}
if (fragment.uniform_buffers.size() > 1)
{
RARCH_ERR("Fragment must use zero or one uniform buffer.\n");
return false;
}
if (vertex_compiler.get_decoration(vertex.uniform_buffers[0].id, spv::DecorationDescriptorSet) != 0)
{
RARCH_ERR("Resources must use descriptor set #0.\n");
return false;
}
if (!fragment.uniform_buffers.empty() &&
fragment_compiler.get_decoration(fragment.uniform_buffers[0].id, spv::DecorationDescriptorSet) != 0)
{
RARCH_ERR("Resources must use descriptor set #0.\n");
return false;
}
unsigned ubo_binding = vertex_compiler.get_decoration(vertex.uniform_buffers[0].id,
spv::DecorationBinding);
if (!fragment.uniform_buffers.empty() &&
ubo_binding != fragment_compiler.get_decoration(fragment.uniform_buffers[0].id, spv::DecorationBinding))
{
RARCH_ERR("Vertex and fragment uniform buffer must have same binding.\n");
return false;
}
if (ubo_binding >= SLANG_NUM_BINDINGS)
{
RARCH_ERR("Binding %u is out of range.\n", ubo_binding);
return false;
}
reflection->ubo_stage_mask = SLANG_STAGE_VERTEX_MASK;
reflection->ubo_size = vertex_compiler.get_declared_struct_size(
vertex_compiler.get_type(vertex.uniform_buffers[0].type_id));
if (!fragment.uniform_buffers.empty())
{
reflection->ubo_stage_mask |= SLANG_STAGE_FRAGMENT_MASK;
reflection->ubo_size = max(reflection->ubo_size,
fragment_compiler.get_declared_struct_size(fragment_compiler.get_type(fragment.uniform_buffers[0].type_id)));
}
if (!find_uniform_offset(vertex_compiler, vertex.uniform_buffers[0], "MVP", &reflection->mvp_offset, &member_index))
{
RARCH_ERR("Could not find offset for MVP matrix.\n");
return false;
}
uint32_t binding_mask = 1 << ubo_binding;
// On to textures.
for (auto &texture : fragment.sampled_images)
{
unsigned set = fragment_compiler.get_decoration(texture.id, spv::DecorationDescriptorSet);
unsigned binding = fragment_compiler.get_decoration(texture.id, spv::DecorationBinding);
if (set != 0)
{
RARCH_ERR("Resources must use descriptor set #0.\n");
return false;
}
if (binding >= SLANG_NUM_BINDINGS)
{
RARCH_ERR("Binding %u is out of range.\n", ubo_binding);
return false;
}
if (binding_mask & (1 << binding))
{
RARCH_ERR("Binding %u is already in use.\n", binding);
return false;
}
binding_mask |= 1 << binding;
slang_texture_semantic index = slang_name_to_semantic(texture.name);
if (index == SLANG_TEXTURE_INVALID_SEMANTIC)
{
RARCH_ERR("Non-semantic textures not supported.\n");
return false;
}
auto &semantic = reflection->semantic_textures[index];
semantic.binding = binding;
semantic.stage_mask = SLANG_STAGE_FRAGMENT_MASK;
reflection->semantic_texture_mask |= 1 << index;
// TODO: Do we want to expose Size uniforms if no stage is using the texture?
char uniform_name[128];
snprintf(uniform_name, sizeof(uniform_name), "%sSize", texture.name.c_str());
if (find_uniform_offset(fragment_compiler, fragment.uniform_buffers[0], uniform_name,
&semantic.ubo_offset, &member_index))
{
auto &type = fragment_compiler.get_type(
fragment_compiler.get_type(fragment.uniform_buffers[0].type_id).member_types[member_index]);
// Verify that the type is a vec4 to avoid any nasty surprises later.
bool is_vec4 = type.basetype == SPIRType::Float && type.array.empty() && type.vecsize == 4 && type.columns == 1;
if (!is_vec4)
{
RARCH_ERR("Semantic uniform is not vec4.\n");
return false;
}
reflection->semantic_texture_ubo_mask |= 1 << index;
}
}
return true;
}
bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
const std::vector<uint32_t> &fragment,
slang_reflection *reflection)
{
try
{
Compiler vertex_compiler(vertex);
Compiler fragment_compiler(fragment);
auto vertex_resources = vertex_compiler.get_shader_resources();
auto fragment_resources = fragment_compiler.get_shader_resources();
if (!slang_reflect(vertex_compiler, fragment_compiler,
vertex_resources, fragment_resources,
reflection))
{
RARCH_ERR("Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.\n");
return false;
}
return true;
}
catch (const std::exception &e)
{
RARCH_ERR("spir2cross threw exception: %s.\n", e.what());
return false;
}
}

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@ -0,0 +1,64 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SLANG_REFLECTION_HPP
#define SLANG_REFLECTION_HPP
#include <string>
#include <stdint.h>
// Textures with built-in meaning.
enum slang_texture_semantic
{
SLANG_TEXTURE_SEMANTIC_ORIGINAL = 0,
SLANG_TEXTURE_SEMANTIC_SOURCE = 1,
SLANG_TEXTURE_SEMANTIC_OUTPUT = 2,
SLANG_TEXTURE_NUM_SEMANTICS,
SLANG_TEXTURE_INVALID_SEMANTIC = -1
};
enum slang_stage
{
SLANG_STAGE_VERTEX_MASK = 1 << 0,
SLANG_STAGE_FRAGMENT_MASK = 1 << 1
};
#define SLANG_NUM_BINDINGS 16
struct slang_texture_semantic_meta
{
size_t ubo_offset = 0;
unsigned binding = 0;
uint32_t stage_mask = 0;
};
struct slang_reflection
{
size_t ubo_size = 0;
size_t mvp_offset = 0;
unsigned ubo_binding = 0;
uint32_t ubo_stage_mask = 0;
slang_texture_semantic_meta semantic_textures[SLANG_TEXTURE_NUM_SEMANTICS];
uint32_t semantic_texture_mask = 0;
uint32_t semantic_texture_ubo_mask = 0;
};
bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
const std::vector<uint32_t> &fragment,
slang_reflection *reflection);
#endif