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https://github.com/CTCaer/RetroArch.git
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add support for joystick axes
axes pushed farther than AXIS_THRESHOLD will be counted as button presses
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parent
973c6212f2
commit
19a9641f59
61
config.h
61
config.h
@ -118,42 +118,49 @@ static const bool audio_sync = true;
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// Keybinds, Joypad
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////////////////////
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// Axis threshold (between 0.0 and 1.0)
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// How far an axis must be tilted to result in a button press
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#define AXIS_THRESHOLD 0.8
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// To figure out which joypad buttons to use, check jstest or similar.
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// Axes are configured using the axis number for the positive (up, right)
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// direction and the number's two's-complement (~) for negative directions.
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// To use the axis, set the button to -1.
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// Player 1
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static const struct snes_keybind snes_keybinds_1[] = {
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 11 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 12 },
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{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 13 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 14 },
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{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 7 },
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{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9 },
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// SNES button | keyboard key | js btn | js axis |
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{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1, 0 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0, 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3, 0 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2, 0 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4, 0 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5, 0 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 11, ~4 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 12, 4 },
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{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 13, 5 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 14, ~5 },
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{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6, 0 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 7, 0 },
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{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9, 0 },
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{ -1 }
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};
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// Player 2
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static const struct snes_keybind snes_keybinds_2[] = {
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'V', 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'G', 3 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 11 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 12 },
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{ SNES_DEVICE_ID_JOYPAD_UP, 'I', 13 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 14 },
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{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 7 },
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// SNES button | keyboard key | js btn | js axis |
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{ SNES_DEVICE_ID_JOYPAD_A, 'B', 1, 0 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'V', 0, 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'G', 3, 0 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'F', 2, 0 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'R', 4, 0 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'T', 5, 0 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, 'J', 11, ~4 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, 'L', 12, 4 },
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{ SNES_DEVICE_ID_JOYPAD_UP, 'I', 13, 5 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, 'K', 14, ~5 },
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{ SNES_DEVICE_ID_JOYPAD_START, 'P', 6, 0 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, 'O', 7, 0 },
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{ -1 }
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};
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1
driver.h
1
driver.h
@ -32,6 +32,7 @@ struct snes_keybind
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int id;
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int key;
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int joykey;
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int joyaxis;
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};
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typedef struct video_info
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22
gl.c
22
gl.c
@ -75,9 +75,11 @@ static void glfw_input_poll(void *data)
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}
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#define BUTTONS_MAX 128
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#define AXES_MAX 128
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static int joypad_id[2];
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static int joypad_buttons[2];
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static int joypad_axes[2];
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static bool joypad_inited = false;
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static int joypad_count = 0;
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@ -93,6 +95,9 @@ static int init_joypads(int max_pads)
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joypad_buttons[count] = glfwGetJoystickParam(i, GLFW_BUTTONS);
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if (joypad_buttons[count] > BUTTONS_MAX)
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joypad_buttons[count] = BUTTONS_MAX;
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joypad_axes[count] = glfwGetJoystickParam(i, GLFW_AXES);
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if (joypad_axes[count] > AXES_MAX)
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joypad_axes[count] = AXES_MAX;
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count++;
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}
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}
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@ -100,13 +105,17 @@ static int init_joypads(int max_pads)
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return count;
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}
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static bool glfw_is_pressed(int port_num, const struct snes_keybind *key, unsigned char *buttons)
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static bool glfw_is_pressed(int port_num, const struct snes_keybind *key, unsigned char *buttons, float *axes)
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{
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if (glfwGetKey(key->key))
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return true;
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if (port_num >= joypad_count)
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return false;
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return (key->joykey < joypad_buttons[port_num] && buttons[key->joykey] == GLFW_PRESS);
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if (key->joykey >= 0)
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return (key->joykey < joypad_buttons[port_num] && buttons[key->joykey] == GLFW_PRESS);
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if (key->joyaxis >= 0)
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return (key->joyaxis < joypad_axes[port_num] && axes[key->joyaxis] >= AXIS_THRESHOLD);
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return (~key->joyaxis < joypad_axes[port_num] && axes[~key->joyaxis] <= -AXIS_THRESHOLD);
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}
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static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
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@ -119,9 +128,12 @@ static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, b
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int port_num = port ? 1 : 0;
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unsigned char buttons[BUTTONS_MAX];
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float axes[AXES_MAX];
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if ( joypad_count > port_num )
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if ( joypad_count > port_num ) {
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glfwGetJoystickButtons(joypad_id[port_num], buttons, joypad_buttons[port_num]);
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glfwGetJoystickPos(joypad_id[port_num], axes, joypad_axes[port_num]);
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}
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const struct snes_keybind *snes_keybinds;
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@ -134,9 +146,9 @@ static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, b
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bool pressed = false;
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for ( int i = 0; snes_keybinds[i].id != -1; i++ )
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if ( snes_keybinds[i].id == SNES_FAST_FORWARD_KEY )
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set_fast_forward_button(glfw_is_pressed(port_num, &snes_keybinds[i], buttons));
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set_fast_forward_button(glfw_is_pressed(port_num, &snes_keybinds[i], buttons, axes));
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else if ( !pressed && snes_keybinds[i].id == (int)id )
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pressed = glfw_is_pressed(port_num, &snes_keybinds[i], buttons);
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pressed = glfw_is_pressed(port_num, &snes_keybinds[i], buttons, axes);
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return pressed;
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}
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