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https://github.com/CTCaer/RetroArch.git
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Add more icons
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parent
5de11039c6
commit
19efd41164
@ -113,6 +113,12 @@ enum
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MUI_TEXTURE_RENAME,
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MUI_TEXTURE_REMOVE,
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MUI_TEXTURE_START_CORE,
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MUI_TEXTURE_LOAD_STATE,
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MUI_TEXTURE_SAVE_STATE,
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MUI_TEXTURE_UNDO_LOAD_STATE,
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MUI_TEXTURE_UNDO_SAVE_STATE,
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MUI_TEXTURE_STATE_SLOT,
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MUI_TEXTURE_TAKE_SCREENSHOT,
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MUI_TEXTURE_CONFIGURATIONS,
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MUI_TEXTURE_LOAD_CONTENT,
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MUI_TEXTURE_LAST
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@ -255,6 +261,18 @@ static const char *mui_texture_path(unsigned id)
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return "remove.png";
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case MUI_TEXTURE_START_CORE:
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return "start_core.png";
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case MUI_TEXTURE_LOAD_STATE:
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return "load_state.png";
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case MUI_TEXTURE_SAVE_STATE:
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return "save_state.png";
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case MUI_TEXTURE_UNDO_LOAD_STATE:
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return "undo_load_state.png";
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case MUI_TEXTURE_UNDO_SAVE_STATE:
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return "undo_save_state.png";
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case MUI_TEXTURE_STATE_SLOT:
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return "state_slot.png";
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case MUI_TEXTURE_TAKE_SCREENSHOT:
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return "take_screenshot.png";
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case MUI_TEXTURE_CONFIGURATIONS:
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return "configurations.png";
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case MUI_TEXTURE_LOAD_CONTENT:
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@ -2346,6 +2364,42 @@ static void mui_list_insert(void *userdata,
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_START_CORE];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_STATE))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_STATE];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_STATE))
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||
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(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE)))
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(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME)))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SAVE_STATE];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_LOAD_STATE)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_LOAD_STATE];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_SAVE_STATE)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_SAVE_STATE];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_STATE_SLOT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_STATE_SLOT];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_TAKE_SCREENSHOT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_TAKE_SCREENSHOT];
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS_LIST)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONFIGURATIONS];
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