(AArch64) Add separate android phoenix dir

This commit is contained in:
twinaphex 2018-08-15 13:08:06 +02:00
parent c540d83850
commit 1b544d6879
210 changed files with 4992 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

5
pkg/android/phoenix64/.gitignore vendored Normal file
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/gen
/bin
/libs/*/*.so
/obj
/jni/modules/*.so

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>RetroArch</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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<!-- <!DOCTYPE manifest [ <!ENTITY % versionDTD SYSTEM "../../../version.dtd"> %versionDTD; ]> !-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.retroarch.aarch64"
android:versionCode="70"
android:versionName="1.7.3"
android:installLocation="internalOnly">
<uses-feature android:glEsVersion="0x00020000" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-sdk
android:minSdkVersion="9"
android:targetSdkVersion="24" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.INTERNET" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="RetroArch (AArch64)"
android:hasCode="true"
android:isGame="true"
android:banner="@drawable/banner">
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<activity android:name="com.retroarch.browser.mainmenu.MainMenuActivity" android:exported="true" android:launchMode="singleInstance">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
<category android:name="tv.ouya.intent.category.GAME" />
</intent-filter>
</activity>
<activity android:name="com.retroarch.browser.retroactivity.RetroActivityFuture" android:exported="true" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleInstance">
<meta-data android:name="android.app.lib_name" android:value="retroarch-activity" />
<meta-data android:name="android.app.func_name" android:value="ANativeActivity_onCreate" />
</activity>
<activity android:name="com.retroarch.browser.retroactivity.RetroActivityPast" android:exported="true" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleInstance">
<meta-data android:name="android.app.lib_name" android:value="retroarch-activity" />
<meta-data android:name="android.app.func_name" android:value="ANativeActivity_onCreate" />
</activity>
</application>
</manifest>

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# Phoenix - Android front-end for RetroArch.
- For instructions on importing the project correctly, please see the document, "Building in Eclipse.txt" within the docs folder.

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# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

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<?xml version="1.0" encoding="UTF-8"?>
<project name="retroarch" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<condition property="ndk.dir" value="${env.ANDROID_NDK}">
<isset property="env.ANDROID_NDK" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!-- Name of ndk-build executable. -->
<condition property="ndk.cmd" value="ndk-build.cmd" else="ndk-build">
<os family="windows"/>
</condition>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<target name="set-debuggable" description="sets internal named property">
<property name="set.debuggable" value="true" />
</target>
<target name="-pre-build">
<if>
<condition>
<isset property="set.debuggable"/>
</condition>
<then>
<replaceregexp
file="AndroidManifest.xml"
match="(android:debuggable=&#34;).*(&#34;)"
replace="\1true\2"/>
</then>
<else>
<replaceregexp
file="AndroidManifest.xml"
match="(android:debuggable=&#34;).*(&#34;)"
replace="\1false\2"/>
</else>
</if>
<exec executable="${ndk.dir}/${ndk.cmd}" failonerror="true">
<arg value="-j4"/>
</exec>
</target>
<target name="clean" depends="android_rules.clean">
<exec executable="${ndk.dir}/${ndk.cmd}" failonerror="true">
<arg value="clean"/>
</exec>
</target>
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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## Building the JNI-related files for Phoenix.
1. If you haven't already, install the Android NDK (http://developer.android.com/tools/sdk/ndk/index.html)
2. In the Phoenix root directory you should notice the folder named "jni".
3. Open Command Prompt/Terminal and cd into this directory.
4. Run ndk-build within this directory (just type "ndk-build" and hit Enter) and wait for everything to finish building.
5. All built libraries should now reside within the "libs" directory.
6. Continue to the next section of this document.
## How to import the project into Eclipse and build the front-end:
1. Install the Android ADT plugin for Eclipse if you haven't. (http://developer.android.com/sdk/installing/installing-adt.html)
2. In Eclipse, do: File->Import->Existing Android Code Into Workspace.
3. Browse to the location of the folder named "phoenix" in the RetroArch repository and select it as the root dir. (as of writing, it is /android/phoenix).
4. You should see two projects have been found, "RetroArch" and "android-support-v7-appcompat". Import both of these.
5. Let Eclipse finish building the workspace, or whatever.
6. You should now be able to build it normally like any application.
## Where do I place the built libretro cores?
Simply place all built libretro cores within the directory [phoenix root]/assets/cores. Create this directory if it doesn't exist already.
After placing your cores there, they should show up within the core selection screen of the front-end.
## Where do I place overlays, shaders and core info files?
Core info files go in [phoenix root]/assets/info, GLSL shaders go in [phoenix root]/assets/shaders_glsl and overlays go in [phoenix root]/assets/overlays. If the folders don't exist, create them first.
## Notes
1. If youre running into an issue where adding an existing Android project results in “Invalid project description”, please select a workspace location that doesnt contain the Android projects.
2. If Eclipse still complains about missing appcompat, right-click on RetroArch->Properties->Android->Library->Add “android-support-v7-appcompat”, and then remove the old appcompat reference.

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
RARCH_DIR := ../../../..
HAVE_NEON := 1
HAVE_LOGGER := 0
HAVE_VULKAN := 1
INCFLAGS :=
DEFINES :=
LIBRETRO_COMM_DIR := $(RARCH_DIR)/libretro-common
DEPS_DIR := $(RARCH_DIR)/deps
GIT_VERSION := $(shell git rev-parse --short HEAD 2>/dev/null)
ifneq ($(GIT_VERSION),)
DEFINES += -DHAVE_GIT_VERSION -DGIT_VERSION=$(GIT_VERSION)
endif
include $(CLEAR_VARS)
ifeq ($(TARGET_ARCH),arm)
DEFINES += -DANDROID_ARM -marm
LOCAL_ARM_MODE := arm
endif
ifeq ($(TARGET_ARCH),x86)
DEFINES += -DANDROID_X86 -DHAVE_SSSE3
endif
ifeq ($(TARGET_ARCH),x86_64)
DEFINES += -DANDROID_X64
endif
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
ifeq ($(HAVE_NEON),1)
DEFINES += -D__ARM_NEON__ -DHAVE_NEON
LOCAL_SRC_FILES += $(LIBRETRO_COMM_DIR)/audio/conversion/s16_to_float_neon.S.neon \
$(LIBRETRO_COMM_DIR)/audio/conversion/float_to_s16_neon.S.neon \
$(LIBRETRO_COMM_DIR)/audio/resampler/drivers/sinc_resampler_neon.S.neon \
$(RARCH_DIR)/audio/drivers_resampler/cc_resampler_neon.S.neon
endif
DEFINES += -DANDROID_ARM_V7
endif
ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
DEFINES += -DANDROID_AARCH64
endif
ifeq ($(TARGET_ARCH),mips)
DEFINES += -DANDROID_MIPS -D__mips__ -D__MIPSEL__
endif
LOCAL_MODULE := retroarch-activity
LOCAL_SRC_FILES += $(RARCH_DIR)/griffin/griffin.c \
$(RARCH_DIR)/griffin/griffin_cpp.cpp
ifeq ($(HAVE_LOGGER), 1)
DEFINES += -DHAVE_LOGGER
endif
LOGGER_LDLIBS := -llog
ifeq ($(GLES),3)
GLES_LIB := -lGLESv3
DEFINES += -DHAVE_OPENGLES3
else
GLES_LIB := -lGLESv2
DEFINES += -DHAVE_OPENGLES2
endif
DEFINES += -DRARCH_MOBILE -DHAVE_GRIFFIN -DHAVE_STB_VORBIS -DHAVE_LANGEXTRA -DANDROID -DHAVE_DYNAMIC -DHAVE_OPENGL -DHAVE_OVERLAY -DHAVE_OPENGLES -DGLSL_DEBUG -DHAVE_DYLIB -DHAVE_EGL -DHAVE_GLSL -DHAVE_MENU -DHAVE_RGUI -DHAVE_ZLIB -DHAVE_RPNG -DHAVE_RJPEG -DHAVE_RBMP -DHAVE_RTGA -DINLINE=inline -DHAVE_THREADS -D__LIBRETRO__ -DHAVE_RSOUND -DHAVE_NETWORKGAMEPAD -DHAVE_NETWORKING -DRARCH_INTERNAL -DHAVE_FILTERS_BUILTIN -DHAVE_MATERIALUI -DHAVE_XMB -DHAVE_SHADERPIPELINE -DHAVE_LIBRETRODB -DHAVE_STB_FONT -DHAVE_IMAGEVIEWER -DHAVE_UPDATE_ASSETS -DHAVE_CC_RESAMPLER -DHAVE_MINIUPNPC -DHAVE_BUILTINMINIUPNPC -DMINIUPNPC_SET_SOCKET_TIMEOUT -DMINIUPNPC_GET_SRC_ADDR -DHAVE_KEYMAPPER -DHAVE_NETWORKGAMEPAD -DHAVE_FLAC -DHAVE_DR_FLAC -DHAVE_DR_MP3 -DHAVE_CHD -DHAVE_RUNAHEAD -DENABLE_HLSL
DEFINES += -DWANT_IFADDRS
ifeq ($(HAVE_VULKAN),1)
DEFINES += -DHAVE_VULKAN -DHAVE_SLANG -DHAVE_GLSLANG -DHAVE_SPIRV_CROSS -DWANT_GLSLANG -D__STDC_LIMIT_MACROS
endif
DEFINES += -DHAVE_7ZIP
DEFINES += -DHAVE_CHEEVOS
DEFINES += -DHAVE_SL
#DEFINES += -DHAVE_TINYALSA
DEFINES += -DFLAC_PACKAGE_VERSION="\"retroarch\"" -DHAVE_LROUND -DFLAC__HAS_OGG=0
LOCAL_CFLAGS += -Wall -std=gnu99 -pthread -Wno-unused-function -fno-stack-protector -funroll-loops $(DEFINES)
LOCAL_CPPFLAGS := -fexceptions -fpermissive -std=gnu++11 -fno-rtti -Wno-reorder $(DEFINES)
# Let ndk-build set the optimization flags but remove -O3 like in cf3c3
LOCAL_CFLAGS := $(subst -O3,-O2,$(LOCAL_CFLAGS))
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -landroid -lEGL $(GLES_LIB) $(LOGGER_LDLIBS) -ldl
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/$(RARCH_DIR)/libretro-common/include/ \
$(LOCAL_PATH)/$(RARCH_DIR)/deps \
$(LOCAL_PATH)/$(RARCH_DIR)/deps/stb \
$(LOCAL_PATH)/$(RARCH_DIR)/deps/7zip
LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/stb/
LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/7zip/
LOCAL_CXXFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/stb/
LOCAL_CXXFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/7zip/
LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/libFLAC/include
LOCAL_CPPFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/libFLAC/include
ifeq ($(HAVE_VULKAN),1)
INCFLAGS += $(LOCAL_PATH)/$(RARCH_DIR)/gfx/include
LOCAL_C_INCLUDES += $(INCFLAGS)
LOCAL_CPPFLAGS += -I$(LOCAL_PATH)/$(DEPS_DIR)/glslang \
-I$(LOCAL_PATH)/$(DEPS_DIR)/glslang/glslang/glslang/Public \
-I$(LOCAL_PATH)/$(DEPS_DIR)/glslang/glslang/glslang/MachineIndependent \
-I$(LOCAL_PATH)/$(DEPS_DIR)/glslang/glslang/SPIRV \
-I$(LOCAL_PATH)/$(DEPS_DIR)/SPIRV-Cross
LOCAL_CFLAGS += -Wno-sign-compare -Wno-unused-variable -Wno-parentheses
LOCAL_SRC_FILES += $(RARCH_DIR)/griffin/griffin_glslang.cpp
endif
LOCAL_LDLIBS += -lOpenSLES -lz
ifneq ($(SANITIZER),)
LOCAL_CFLAGS += -g -fsanitize=$(SANITIZER) -fno-omit-frame-pointer
LOCAL_CPPFLAGS += -g -fsanitize=$(SANITIZER) -fno-omit-frame-pointer
LOCAL_LDFLAGS += -fsanitize=$(SANITIZER)
endif
include $(BUILD_SHARED_LIBRARY)

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ifeq ($(GLES),3)
ifndef NDK_GL_HEADER_VER
APP_PLATFORM := android-18
else
APP_PLATFORM := $(NDK_GL_HEADER_VER)
endif
else
ifndef NDK_NO_GL_HEADER_VER
APP_PLATFORM := android-9
else
APP_PLATFORM := $(NDK_NO_GL_HEADER_VER)
endif
endif
ifndef TARGET_ABIS
APP_ABI := arm64-v8a
else
APP_ABI := $(TARGET_ABIS)
endif
# Run $NDK/toolchains/llvm-3.6/prebuilt/linux-x86_64/bin/asan_device_setup once
# for each AVD you use, replacing llvm-3.6 with the latest you have and
# linux-x86_64 with your host ABI.
ifneq ($(SANITIZER),)
# AddressSanitizer doesn't run on mips
ifndef TARGET_ABIS
APP_ABI := arm64-v8a
else
ifneq ($(findstring mips,$(TARGET_ABIS)),)
$(error "AddressSanitizer does not support mips.")
endif
endif
USE_CLANG := 1
endif
ifeq ($(USE_CLANG),1)
NDK_TOOLCHAIN_VERSION := clang
APP_CFLAGS := -Wno-invalid-source-encoding
APP_CPPFLAGS := -Wno-invalid-source-encoding
endif
APP_STL := c++_static

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>google-play-services_lib</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.android.gms"
android:versionCode="4030530"
android:versionName="4.0.30 (889083-30)" >
<uses-sdk android:minSdkVersion="8"/>
</manifest>

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Library Project including Google Play services client jar.
This can be used by an Android project to use the API's provided
by Google Play services.
There is technically no source, but the src folder is necessary
to ensure that the build system works. The content is actually
located in the libs/ directory.
USAGE:
Make sure you import this Android library project into your IDE
and set this project as a dependency.
Note that if you use proguard, you will want to include the
options from proguard.txt in your configuration.

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<?xml version="1.0" encoding="UTF-8"?>
<project name="retroarch" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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-keep class * extends java.util.ListResourceBundle {
protected Object[][] getContents();
}
# Keep SafeParcelable value, needed for reflection. This is required to support backwards
# compatibility of some classes.
-keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
public static final *** NULL;
}
# Keep the names of classes/members we need for client functionality.
-keepnames @com.google.android.gms.common.annotation.KeepName class *
-keepclassmembernames class * {
@com.google.android.gms.common.annotation.KeepName *;
}
# Needed for Parcelable/SafeParcelable Creators to not get stripped
-keepnames class * implements android.os.Parcelable {
public static final ** CREATOR;
}

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-21
android.library=true

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<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:state_pressed="true"
android:color="@color/common_signin_btn_dark_text_pressed" />
<item
android:state_enabled="false"
android:state_focused="true"
android:color="@color/common_signin_btn_dark_text_disabled" />
<item
android:state_focused="true"
android:color="@color/common_signin_btn_dark_text_focused" />
<item
android:state_enabled="false"
android:color="@color/common_signin_btn_dark_text_disabled" />
<item
android:color="@color/common_signin_btn_dark_text_default" />
</selector>

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<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:state_pressed="true"
android:color="@color/common_signin_btn_light_text_pressed" />
<item
android:state_enabled="false"
android:state_focused="true"
android:color="@color/common_signin_btn_light_text_disabled" />
<item
android:state_focused="true"
android:color="@color/common_signin_btn_light_text_focused" />
<item
android:state_enabled="false"
android:color="@color/common_signin_btn_light_text_disabled" />
<item
android:color="@color/common_signin_btn_light_text_default" />
</selector>

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