diff --git a/retroarch.c b/retroarch.c index f518036d78..122eec9f8b 100644 --- a/retroarch.c +++ b/retroarch.c @@ -383,10 +383,10 @@ static void retroarch_set_special_paths(char **argv, unsigned num_content) /* If this is already set, * do not overwrite it as this was initialized before in * a menu or otherwise. */ - if (!string_is_empty(settings->directory.system)) - return; - - RARCH_WARN("SYSTEM DIR is empty, assume CONTENT DIR %s\n",argv[0]); + if (string_is_empty(settings->directory.system)) + { + RARCH_WARN("SYSTEM DIR is empty, assume CONTENT DIR %s\n",argv[0]); + } } const char *retroarch_get_current_savefile_dir(void) @@ -415,14 +415,14 @@ static void retroarch_set_paths_redirect(const char *path) if (!global) { - RARCH_WARN("retroarch_set_paths_redirect was sent a NULL \"global\" pointer."); - return; + RARCH_WARN("retroarch_set_paths_redirect was sent a NULL \"global\" pointer."); + return; } if (info->info.library_name && - !string_is_empty(info->info.library_name)) - global_library_name_hash = - msg_hash_calculate(info->info.library_name); + !string_is_empty(info->info.library_name)) + global_library_name_hash = + msg_hash_calculate(info->info.library_name); /* Initialize current save directories * with the values from the config. */ @@ -502,7 +502,7 @@ static void retroarch_set_paths_redirect(const char *path) { global_t *global = global_get_ptr(); strlcpy(current_savefile_dir, global->name.base, - sizeof(current_savefile_dir)); + sizeof(current_savefile_dir)); path_basedir(current_savefile_dir); } @@ -1176,13 +1176,13 @@ static bool retroarch_init_state(void) bool retroarch_validate_game_options(char *s, size_t len, bool mkdir) { - char core_path[PATH_MAX_LENGTH]; - char config_directory[PATH_MAX_LENGTH]; - const char *core_name = NULL; - const char *game_name = NULL; - global_t *global = global_get_ptr(); - settings_t *settings = config_get_ptr(); - rarch_system_info_t *system = NULL; + char core_path[PATH_MAX_LENGTH] = {0}; + char config_directory[PATH_MAX_LENGTH] = {0}; + const char *core_name = NULL; + const char *game_name = NULL; + rarch_system_info_t *system = NULL; + global_t *global = global_get_ptr(); + settings_t *settings = config_get_ptr(); runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);