mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-12 05:40:36 +00:00
Calblack put in video_psgl.c - not sure how to use it there
This commit is contained in:
parent
1356d0ab4c
commit
1cb2c60ccc
21
ps3/main.c
21
ps3/main.c
@ -1,12 +1,31 @@
|
||||
#include <sys/process.h>
|
||||
int ssnes_main(int argc, char *argv[]);
|
||||
#include <sysutil/sysutil_common.h>
|
||||
#include <sys/spu_initialize.h>
|
||||
#include <stddef.h>
|
||||
|
||||
int ssnes_main(int argc, char *argv[]);
|
||||
|
||||
SYS_PROCESS_PARAM(1001, 0x100000)
|
||||
|
||||
void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
|
||||
{
|
||||
(void) param;
|
||||
(void) userdata;
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case CELL_SYSUTIL_REQUEST_EXITGAME:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#undef main
|
||||
// Temporary, a more sane implementation should go here.
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
sys_spu_initialize(4, 3);
|
||||
char arg1[] = "ssnes";
|
||||
char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc";
|
||||
char arg3[] = "-v";
|
||||
|
@ -1205,6 +1205,20 @@ static bool psgl_init_device(gl_t * gl, const video_info_t *video, uint32_t reso
|
||||
return true;
|
||||
}
|
||||
|
||||
void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
|
||||
{
|
||||
(void) param;
|
||||
(void) userdata;
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case CELL_SYSUTIL_REQUEST_EXITGAME:
|
||||
gl->quitting = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void *gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
|
||||
{
|
||||
@ -1233,6 +1247,9 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
|
||||
|
||||
SSNES_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
|
||||
|
||||
SSNES_LOG("Registering Callback\n";
|
||||
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
|
||||
|
||||
if (!gl_shader_init())
|
||||
{
|
||||
SSNES_ERR("Shader init failed.\n");
|
||||
|
Loading…
x
Reference in New Issue
Block a user